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Battle System Rebalanced - Unit and Hero Stats Tweaked

Battle System Rebalanced - Unit and Hero Stats Tweaked

Today we re-balanced the battle system and provided additional tactical variety, allowing heroes to beat stronger opponents with the proper unit combinations. We have significantly tweaked the stats of most of the units as well as the hero.

As a result of this update, the battle side of the game has become more of a "rock-paper-scissor" type system. This means that one unit type is strong against one type and weak against another type. For example, a Hunter is strong against a Nomad, but weak against a Brave. A Brave, on the other hand, is weak against a Nomad, but strong against other stone-age infantry, and so on. Pay attention to bonus attacks to figure out which units are strongest against the target unit. It might require numerous battles to figure things out though, so look at the reports and replays if you want to dig deeper into the game mechanics.

Short example: With the re-balance, if you fight armies of the same value (in resources) but with units who have an advantage over enemy units, you can completely destroy the enemy, while losing only half of your army.

Hero bonuses and strengths have changed as well. Before the update heroes were leveling up too fast, resulting in heroes' strengths growing faster than that of their armies. The update resulted in some stats becoming stronger, while others have been weakened. Also, the amount of experience required to level-up has increased significantly. This will now more closely resemble the final game.

As I  warned in advance, all heroes were reset to level 1, all earned equipment items were removed (except those given at the start), and all hero perks and stats were taken away. We have given everyone ten Figurines of Enlightment to help with leveling up again (only heroes who were above level 10 before the wipe received them). Unfortunately, this step was inevitable to test the new hero/battle system from scratch. Hopefully you understand that this is an alpha-test and wipes and resets are part of the package and normal for this stage of the game.

Other changes of this update:

  • Monsters were weakened. It might look like they are not if you look at their health, but health is not the only stat which defines the unit/monster.
  • Monsters will be spawned less often, around 3 times less often than they were.
  • Unfortunately, the existing monsters have not been removed - there is no way to remove them easily - it requires too much time and scripting for that specific issue to be solved. We decided that, due to this being an alpha-test, time would be better spent on the actual game instead.
  • Sunken boxes should now contain items.
  • Other minor fixes
9 years ago
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Nice although I was disappointed at first about the amount of experience needed to level, I am glad we are getting closer to final balance of battles

Edited 1 hour, 53 minutes later by . Reason: spelling.
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so, monsters are spawned about as often as chests appear? about every 36 hours or so?

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Yes, around 36 hours now.

Tuey, you are disappointed because you are used to fast cheap exp :) We plan to give experience from quests eventually, so those will counter the current increase.

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Reply to

The update resulted in some stats becoming stronger, while others have been weakened. Also, the amount of experience required to level-up has increased significantly. This will now more closely resemble the final game.

What are the details about stats? 

Edited 45 seconds later by .
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Just so I understand correctly, the HP number on the monsters is health or hit points?

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What are the details about stats? 

Hm... looks like it is nowhere to see them in the game. We will update the descriptions in the next update.

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HP = Health Points = Health = Hit Points

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I didn't get any figurines of enlightment (have 9 which I had before update)

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Reply to

What are the details about stats? 

Hm... looks like it is nowhere to see them in the game. We will update the descriptions in the next update.

I'm not asking where to see it, i'm asking what has changed, what got nerfed or buffed with numbers from previous update and actual one

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Did only one hero get the figurines? I do not see them either

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Did only one hero get the figurines? I do not see them either

Oh wait Della has them

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I dont have them in any of my domains

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Edited the news to clarify: only heroes who were above level 10 before the reset got the free figurines.

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Reply to

Hm... looks like it is nowhere to see them in the game. We will update the descriptions in the next update.

I'm not asking where to see it, i'm asking what has changed, what got nerfed or buffed with numbers from previous update and actual one

The list is too long to mention. You can see unit stats in unit descriptions, fore hero stats we will add in hints.

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So if we wanted to level up with missions we would have to start all over again? So now the only way to level up is to fight each other or monsters?

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when i got on my computer and updated totem tribe 2 when i got on it showed a black screen and its stuck like that.

Edited 38 seconds later by .
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Typical steps to do when something weing happends:

Check your computer for viruses, check if the game is not blocked by firewall, try to run the game as administrator, if it does not help - reinstall the game.

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Looks like we have a bug in exp for level calculations, please don't waste figurines meditating, because we might be resetting it once again.

EDIT: we have managed to fix things with update, no extra wipe is necessary.

Edited 1 hour, 41 minutes later by . Reason: clarified.
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Now as some time passed I would like to hear feedback about new battle balance here:

www.totemtribe.com/talk/disclaimer-heroes-will-be-reset-to-level-1-in-one-of-the-next-updates/3/

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