We all know, that this game is PvP based and there are 2 politics to chose from. This also means it's not meant for pure individual play, although it also provides individual aspects.
However, by continous rebalancing between the 2 individual politics and between the accumulation of individual powers in alliances, the Player versus Player aspect transformed into Alliance versus Alliance.
If the rebalancing continues the way it goes now, i fear this will result in a game collapsing under it's own endless rebalancing, driving players out of the game or driving them to make bigger (united) alliances ending up in a "cold war" status quo between the Despot Camp and the Collect Camp.
Or it may even end up in a division of politics, played on 2 different maps.
So I asked myself, what if this could be turned around. Is there something that can be changed, sothat the players are encouraged to play a more PvP based role and make alliances a less important factor, than it has now.
This is the rough outline I have in mind to achieve this:
The same way the number of towns limits endless growth by corruption, a similar rule can be applied to attackers/defenders caused by miscommunication. Having too many commanders will cause inefficiency in giving orders to the troops.
So, if you attack/defend with 2 players (heroes), nothing will be changed, but for every next player on either side, there will be a X % penalty to the damage attackers/defenders make. Maybe 10% is a good start to try this out. Even a Y % penalty from friendly fire could be added, for every extra attacker/defender above 3 players.
Off course, this should not be implemented without downgrading all kinds of tweaks that are now implemented, with the purpose to compensate for the massive attacks we saw in A5.
Perhaps even the defense bonus for collect may be less extreme for example.
Still players from attacking alliance can coordinate in sending wave after wave to attack and players from a defending alliance can call in fresh reinforcements anytime they like. But there may be more time to act/react and the outcome may become more unpredictable.
Perhaps I’m on a wrong track and the changes would be huge, but in general I think this game could become a more PvP and less AvA kind of game. The central role of the individual player will be more important and also smaller alliances may have a better chance to survive.
Please share your thoughts with me on this and point out, where you think I’m wrong or what I may have overlooked.