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Lost Town attacked by myself??

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Has anyone had a log report saying "YOU completely destroyed your town"? 

I was out for several days and today logged in to continue playing and found out that I am missing one town in my domain. The log shows only two messages: 1) You totally destroyed the town Angelcity of player Darina from Adilaba. 2) *** (name on another player) attacked you town and you suffered some losses. Some, but not ALL of them!  The log doesn't show that it was that player who destroyed my town. It says that I did it by myself. Ridiculous. Especially when I see that  the attack was after my town was destroyed by "myself" and my hero was in another town at that time.

I am not sure that it is a bug so I will submit this thread to main forum. But I would still ask TT2 team to check what happened to my town Angelcity. Is this some kind of a punishment for not showing up for a week? How could i possibly destroy my own whole town?

Honestly, it is not fair. Trying, playing, building just to find out that you have lost your whole town at some point. It wasn't small or weak. It was a big protected developing town. And if it is NORMAL in TT2 to loose towns, I don't want to waist my time on this any more. So many efforts just in vain. I can restore attacked buildings or lost army - nothing pleasant but it's ok. But TOWN! Come on! This in way TOO MUCH! 

9 years ago Quote
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Yes towns can be completely destroyed. 

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Actually in final game (probably even in alpha 4) if you don't play for a long time (like 2 weeks), whole kingdom will be deleted due to inactivity, not just one town. If you don't play, your are taking up space, other players might need.

Edited 1 minute later by .
9 years ago Quote
9 years ago Quote

It seems like here is incorrect report.
Will fixed after update, thanks for report.

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Reply to

Actually in final game (probably even in alpha 4) if you don't play for a long time (like 2 weeks), whole kingdom will be deleted due to inactivity, not just one town. If you don't play, your are taking up space, other players might need.

What about being on a vacation, which happens once or twice a year? I may not have internet access then. Does this mean that I will have to restore erased towns when I come back? In some games there is "on a vacation" option  - either paid or free once a year.

9 years ago Quote
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Yes, limited vacation option that can be used once is considered. Plus there will be option to assign proxy player who can manage your kingdom without direct access to your accout while you are away.

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well instead of 2 weeks I would like to suggest 30 calendar days, cause there is always the possibility being ill or going on vacation for a couple of weeks. I go on two vacations a year, once in Dec for New Year to Mexico and once to the beach in California. The rest of the time I am just sitting here enjoying everything about this game.

9 years ago Quote
9 years ago Quote
Reply to

well instead of 2 weeks I would like to suggest 30 calendar days, cause there is always the possibility being ill or going on vacation for a couple of weeks. I go on two vacations a year, once in Dec for New Year to Mexico and once to the beach in California. The rest of the time I am just sitting here enjoying everything about this game.

I think it is a good idea to delete inactive players but I have to agree with SandySue on the time scale. 2 weeks is too short a time to be inactive and then the whole domaine is deleted. That is the amount of time most people have for a vacation. 30 days sounds much better and also not everyone will want, or be able to find someone to act as proxy if they are away.

9 years ago Quote
9 years ago Quote
Reply to

Yes towns can be completely destroyed. 

Actually in final game (probably even in alpha 4) if you don't play for a long time (like 2 weeks), whole kingdom will be deleted due to inactivity, not just one town. If you don't play, your are taking up space, other players might need

Seriously? In this case I'm done with it. Even during long cold and dull wintertime real life is much more interesting and too short to spend it on virtual building that can be wiped in seconds without warning. Sorry. I love TT1 the way it is - for unique story, for lots of quests, for single player mode, for opportunity to manage my play time by myself. TT2 is different and it's  just not for me. And I am really sorry about that...

I wish TT2 team luck and many-many devoted players. You deserve it for your hard work!

9 years ago Quote
9 years ago Quote
Reply to

Actually in final game (probably even in alpha 4) if you don't play for a long time (like 2 weeks), whole kingdom will be deleted due to inactivity, not just one town. If you don't play, your are taking up space, other players might need.

I had 9 non-players around me and I had a ball getting them down to one cell (comm.) or destroying the whole country (leaderism). Leave it up to us to get rid of non-players: for the fun, the resources and the experience!

9 years ago Quote
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Smitt you warrior you lol. How about if we make it 3 wks and then a little icon goes up over kingdom so those who enjoy taking down towns can have a go at it. Then after another week the Dev's take it out.

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I like the idea of identifying inactive domains so the players can clean up the landscape, but for inactive comm players, it would be helpful if they were finally deleted by the devs so as not to dot the landscape with one cell domains.  Or, maybe leave all for capture or elimination by players?  At least for a finite period of time.

9 years ago Quote
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I like the idea that if somebody is inactive I have the option to attack and delete or capture their town. It is a big part of the gameplay. In addition, a deserted town is a plundering resource :) I hate to see that go away as well. With capturing in Alpha 4, all this will probably become a larger part of the gameplay. And we need additional food resources to manage our armies and you are thinking of taking that away. :(

I also think - if you insist on deleting inactive player dwellings - two weeks is too short.

9 years ago Quote
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I agree that two weeks is too short.  Also, with respect to leaving abandoned domains for clean up by active players, I would suggest that once an inactive communality domain is left at culture 10 and population zero, if not captured within a certain amount of time (assuming it can be captured) that such domains be deleted within some finite period of time.

9 years ago Quote
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Two weeks is far too short. Not only is it too short for a reason mentioned above (taking a vacation of 2 weeks at least is absolutely normal. So I'm away to some different country, don't have time or oppurtunity to log in during that time and am deleted ? Seriously, that can't be the solution!)

but I have a different reason to reject that...Real life is sometimes crazy: We had an outage of the whole telephone and internet connection for 9 days - somebody hit a main cable during works - and I had to insist and insist each day that they fix it asap. So now think about it: what if they just don't care and leave me hanging in there for more than 14 days ? Sorry, but please reconsider that timeframe !

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I totally agree with all that has been said above.  As there is some value to inactive domains, I suggest that a month is a reasonable time after which a domain would be deleted after inactivity.  That being said, hopefully there will be a way to totally protect a domain for 2 weeks - with airfares these days we save up and try to go for two weeks for vacation as do many others that I know!

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Yes, two weeks would be too short.  I usually go on vacation three times a year for a minimum of two weeks, sometimes three and almost always out of the country.  I would have no access to the game.  It would be heartbreaking to come home to a deleted domain after all the time we invest on them.

9 years ago Quote
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Like I said before - 2 weeks does not count for vacations. Vacation might be longer and need different solution. That solution would be assigning proxy player, plus maybe some extra feature like one-time freezing your kingdom for a limited timeframe.

However you are missing and important fact - Totem Tribe II: Jotun was designed as a session-based game with a session length around 6 month by the end of which you will have to reach one of the possible endings (or be destroyed be someone else). If you do not reach any type of victory within that session length you will be wiped with a global cataclysm (or whatever convincing explanation we will be able to make up).

This idea of "sessions" was designed as important feature right from the start, because there are not much stuff left to do over time and sometimes people would love to stop or start over from scratch but don't have the guts to abandon country they've been nursing for months. Sure right now we don't have victories implemented, but the nature of alpha stages serves similar purpose right now.

Taking into account 6-month frame, whole month of inactivity would be too generous timeframe given to those people who abandon games fast. Being consciously away for a long periods or time like vacation is a different issue and will be treated separately.

Edited 4 minutes later by .
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Ah, okay.  Makes sense now.

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Thanks for the explanation, Bers.  During the alphas can we continue as before, doing map cleanup as we see fit?

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