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Some Suggestions For The Game

First off, sorry if this is sort of a duplicate topic and/or some duplicate suggestions. I've looked through the forums but didn't see an appropriate topic to respond on. Feel free to move this message to a better topic if needed.

I've been playing the game for a few months now and have a couple of suggestions in terms of some general functionalities.

Equipment

  • I like the crafting and dissembling system in general, but usually, I have quite a few items to disassemble and that can take up lots of time. Mostly due to the relatively long animation, and having to pick the item from the inventory and dropping it on the correct totempole. I would suggest making this a bit easier. For example by being able to multi-select items, or have a separate 'menu' (like with the market) where you can select items easier. Perhaps a shorter animation and no need to click 'OK' each time would be possible as well?
  • Also in the department 'equipment' I really like that we are able to filter items per bodypart, but I would like to suggest being able to filter per type of 'upgrade'. For example, if I go digging, I have to dig (sorry, lame joke) through all my equipment to find the correct items to wear to decrease the time. It would be nice if this process could be made shorter by applying filters, or maybe (and I think I saw this suggestion before) being able to have a few 'custom' outfits. Such that you can easily switch between certain preset outfits. Another options would be to be able to 'mark' certain items or put them in a sort of separate inventory/bag to be able to locate them quicker.
  • One more thing about equipment. As a new player I've been having some trouble with figuring out the differences between the weapons. In the Hero Perks we can choose stuff like more 'chopping' damage or damage with 'thrust weapons'. However, It's not always quite clear to me which weapons belong to those categories. Maybe each weapon can have the info on what type of damage it deals, this info can be displayed in a similar fashion as the additional stats. With this I would also suggest to add a note if you can damage air units / what the range is. Some weapons of the sword type are named '... of reach', which confuses me. Are they weapons with range and does that mean the can hurt airunits or is it just a fancy name?

POIs
Sometimes I'm not immediately able to use a POI and usually, I have trouble relocating its position if it has been a while. We can archive battle reports, so maybe it would be nice if we could archive Exploration reports as well? Or if the POIs are somehow marked on the map (in ideal case with the type). Or, which might be best in a more general case, have the ability to mark any spot you want. In such a way I would be able to 'bookmark' certain locations to which I want to return for one or another reason.

Although I'm assuming it is a deliberate choice, it kinda bothers me that sometimes I pick up research points and it's way more than expected and then I lose half of the points since my research is done. Could we in some way have those points 'stored' to be used for the next research? Same goes for using a consumable.

And, my final suggestion. The limit to the amount of global resources you can have per town is quite low in my opinion. As a starting player it is more than sufficient, but towards the end, many valuable things become available. Although I'm not suggesting have no limit to it at all, maybe through some perks players could gain another slot?

And some random notes:

I might have missed it, but when I started playing for the very first time it took me quite a while to discover I had to meditate my hero to a new level. I saw my experience go up and at level 8 I think I noticed I wasn't able to wear armor of level 5 and it was only then that I discovered I had to meditate to level up. Maybe during the tutorial or when someone reaches a new level for the first time have a note about that? (If it isn't already there). 

I've received two Thank You Packages lately, but both times I have been unable to 'open' them. I'm not quite sure how they work. Do I open them in town? Because I can't apply them like other consumables.

Edited 28 seconds later by .
6 years ago Quote
6 years ago Quote
Reply to
  • One more thing about equipment. As a new player I've been having some trouble with figuring out the differences between the weapons. In the Hero Perks we can choose stuff like more 'chopping' damage or damage with 'thrust weapons'. However, It's not always quite clear to me which weapons belong to those categories. Maybe each weapon can have the info on what type of damage it deals, this info can be displayed in a similar fashion as the additional stats. With this I would also suggest to add a note if you can damage air units / what the range is. Some weapons of the sword type are named '... of reach', which confuses me. Are they weapons with range and does that mean the can hurt airunits or is it just a fancy name?
  • I agree these things could have more info. Are these "...of reach" swords artifacts or normal equipment?

Same goes for using a consumable. Not sure what this means? :)

And, my final suggestion. The limit to the amount of global resources you can have per town is quite low in my opinion. As a starting player it is more than sufficient, but towards the end, many valuable things become available. Although I'm not suggesting have no limit to it at all, maybe through some perks players could gain another slot?

Perk tree is pretty full, but this could be special: similar to ability to destroy non-artifact equipments with idol gettable after crafting idol perks? I hope that's clear.

I might have missed it, but when I started playing for the very first time it took me quite a while to discover I had to meditate my hero to a new level. I saw my experience go up and at level 8 I think I noticed I wasn't able to wear armor of level 5 and it was only then that I discovered I had to meditate to level up. Maybe during the tutorial or when someone reaches a new level for the first time have a note about that? (If it isn't already there). 

Zweistein gives task about it, maybe you didn't notice that task? You can find it in quests tab.

I've received two Thank You Packages lately, but both times I have been unable to 'open' them. I'm not quite sure how they work. Do I open them in town? Because I can't apply them like other consumables.

In your inventory click these and click spinning portal in right side of inventory. These Packages might be outdated (you cannot use these after certain time anymore).

Edited quote to have my answers.

6 years ago Quote
6 years ago Quote

The '.. of reach' weapons are artifacts and those I've checked also have additional stats about extra damage against ranged units. (But doesn't say I have more ranged attack).

What I meant by 'consumables' was those items that give you science points. Sometimes there are more science points in that item than you need. Remaining points disappear, but would be nice if they are somehow preserved.

Thank You Package didn't get that spinning portal on the right side. Also, yes packages are outdated now, but it wasn't when I tried.

6 years ago Quote
6 years ago Quote
Reply to
  • Also in the department 'equipment' I really like that we are able to filter items per bodypart, but I would like to suggest being able to filter per type of 'upgrade'. For example, if I go digging, I have to dig (sorry, lame joke) through all my equipment to find the correct items to wear to decrease the time. It would be nice if this process could be made shorter by applying filters, or maybe (and I think I saw this suggestion before) being able to have a few 'custom' outfits. Such that you can easily switch between certain preset outfits. Another options would be to be able to 'mark' certain items or put them in a sort of separate inventory/bag to be able to locate them quicker.

POIs
Sometimes I'm not immediately able to use a POI and usually, I have trouble relocating its position if it has been a while. We can archive battle reports, so maybe it would be nice if we could archive Exploration reports as well? Or if the POIs are somehow marked on the map (in ideal case with the type). Or, which might be best in a more general case, have the ability to mark any spot you want. In such a way I would be able to 'bookmark' certain locations to which I want to return for one or another reason.

Yes, really like these two ideas. I also save some of the poi spots for later when they will be more valuable. It would be great to be able to archive those finds.

And, I have several different "outfits" depending on what I am doing and it takes quite a while to sort through it all to find the best for the occasion. 

6 years ago Quote
6 years ago Quote

Meanwhile I figured out why I was unable to use the Thank You Packages. Apparently, those are meant to give away to another player. But it doesn't say so anywhere, except for the gift icon. Which I had mistaken for just being a gift to me. I would suggest making that a little bit more clear.

6 years ago Quote
6 years ago Quote

Good feedback, thank you.

Couple of answers - when idols are doing their stuff and animation is played, you can click to skip animation. Not a whole lot I know, but will speed things up just a little bit.

Speaking about globals attached to town - you can get 4 per town with special politics in Renaissance Age.

Quick POI selector is a popular feature request - we will see if we can move it up in our priority list.

Edited 15 seconds later by .
6 years ago Quote
6 years ago Quote

I would like to suggest:

1. monster dens (awoken birdhouses, bone hands, skeleton hands etc., maybe even a den with the "boss" monsters. I never saw one, but they sound fun and i am not talking about groups of 8 Bers!!

2. more dungeons would be very much appreciated too and maybe we get a treasure map instead of the demonic seal.

6 years ago Quote
6 years ago Quote

I am with Tsunami.  I'd like to see a flying coffin den, a birdhouse den, a scary hand den, a creepy snowman den and whatever else you can think of for crazy monsters.  :-D  I'd love more dungeons too with or without a goal like the demon seal.

6 years ago Quote
6 years ago Quote

I agree with River and Tsunami. More dungeons and dens would be great :-)

6 years ago Quote
6 years ago Quote
Reply to

I would like to suggest:

<...> and maybe we get a treasure map instead of the demonic seal.

Actually we've added few treasure maps in one of the dens in the previous update. :)

6 years ago Quote
6 years ago Quote

I wanted to add some ideas I have had about game.

Why are there no female fighters? It seems very discriminatory. The only places they have are as hero, healers or sisters. Would be nice to have a mix  of troops when they  are trained. 

Would also like to see less religious figures...sisters of mercy and priests could be changed up to regular nurses and clergy.

5 years ago Quote
5 years ago Quote
Reply to

Why are there no female fighters? It seems very discriminatory. The only places they have are as hero, healers or sisters. Would be nice to have a mix  of troops when they  are trained. 

Would also like to see less religious figures...sisters of mercy and priests could be changed up to regular nurses and clergy.

I think the intention with these were to be more historically accurate. While woman did fight and did play major roles in war, they usually weren’t on the front lines fighting in the earlier ages this game takes place in. The same goes for the religious figures I believe. The game creators are not trying to force their beliefs onto you, just trying to create unique units that would make sense historically.

Edited 31 seconds later by Anonymous. Reason: Messed up quote.
5 years ago Quote
5 years ago Quote

I have two suggestions for the game:

Pagan Circle: When we are repairing or disassembling items we generally do several. It would be nice if the inventory box stayed open,or automatically popped back open as we are working, just like it does now when we are chopping down several thorn bushes. Having to reopen the inventory to work with each item is overly time consuming.

I would love to see a new in-town trader that comes by and offers to switch out types of ore. For example, I have a particular piece of equipment that I use often so I have to repair it often. But it takes Purified cobalt ore, which I never seem to get without disassembling 10-20 items. Yet I have, in some cases, over 100 of other types of ores. A trader that offers to trade based on rarity of the item would be a great addition. For example, I could trade 10 iron ore for 1 copper ore, or 25 copper ores for 1 meteorite ore, etc.

5 years ago Quote
5 years ago Quote
Reply to

I have two suggestions for the game:

Pagan Circle: When we are repairing or disassembling items we generally do several. It would be nice if the inventory box stayed open,or automatically popped back open as we are working, just like it does now when we are chopping down several thorn bushes. Having to reopen the inventory to work with each item is overly time consuming.

I would love to see a new in-town trader that comes by and offers to switch out types of ore. For example, I have a particular piece of equipment that I use often so I have to repair it often. But it takes Purified cobalt ore, which I never seem to get without disassembling 10-20 items. Yet I have, in some cases, over 100 of other types of ores. A trader that offers to trade based on rarity of the item would be a great addition. For example, I could trade 10 iron ore for 1 copper ore, or 25 copper ores for 1 meteorite ore, etc.

you can craft better ores also, and maybe in your mines you will find cobalt ore to mine. but it would also be nice to have a trader for it. and love the idea about the inventory at the circle when disassembling.

5 years ago Quote
5 years ago Quote

Why not a Mine Circle in Keepers Village?  I never went back to the mines after finishing the main quest. They are too far from dwelling and doesnt worth imo.  I prefere spending my carpets for my army when comes back from dens , I will never waste one  for hero alone coming back from a mine  - 30-40 minutes .

Roughly, similar to the spots to dig in Mines but in one place .     

5 years ago Quote
5 years ago Quote

Hi all,

Well have just started playing(and enjoying),but seem to have made a mistake. I have built a road where i wish i hadn't. It doesn't seem possible to destroy it(unless i'm missing something). Maybe some way of destroying built roads would be a good idea?

5 years ago Quote
5 years ago Quote
Reply to

Hi all,

Well have just started playing(and enjoying),but seem to have made a mistake. I have built a road where i wish i hadn't. It doesn't seem possible to destroy it(unless i'm missing something). Maybe some way of destroying built roads would be a good idea?

Why would you want to destroy it? It does not give any disadvantages.

5 years ago Quote
5 years ago Quote

It took me a while to find this thread. 

First I will start off by saying that I really enjoy the game, and that it turned out nicely. There are many things (puzzles, story, victories, collecting, etc...) that make it different from most other war games.

I have a few suggestions for the game:

1) I always thought it was a bit of a drag to have to return your army to your town before you could travel to another place. After some pondering, I could see why it should not be implemented but is there any way to make the hero at least be able to travel between places without returning to town? 

2) Creating a way to hide a road you built would be a nice addition. Purely for aesthetic reasons.

3) I have not encountered any way to do this but, would it be possible to add in something that allows me to sell pieces of equipment? I have my inventory full of random armors, weapons, etc... but I am probably not going to get the dismantling skill any time soon.

4) This is more of a question than a suggestion, but are there any plans to port the game to tablets and phones once the release version is out?

Thank you for continuing to develop this game!

Edited 1 minute later by . Reason: Added the last sentence, which I forgot..
5 years ago Quote
5 years ago Quote
Reply to

It took me a while to find this thread. 

First I will start off by saying that I really enjoy the game, and that it turned out nicely. There are many things (puzzles, story, victories, collecting, etc...) that make it different from most other war games.

I have a few suggestions for the game:

1) I always thought it was a bit of a drag to have to return your army to your town before you could travel to another place. After some pondering, I could see why it should not be implemented but is there any way to make the hero at least be able to travel between places without returning to town? 

2) Creating a way to hide a road you built would be a nice addition. Purely for aesthetic reasons.

3) I have not encountered any way to do this but, would it be possible to add in something that allows me to sell pieces of equipment? I have my inventory full of random armors, weapons, etc... but I am probably not going to get the dismantling skill any time soon.

4) This is more of a question than a suggestion, but are there any plans to port the game to tablets and phones once the release version is out?

Thank you for continuing to develop this game!

1) We have been thinking about it from time to time but rejected it as it can lead to confusion. To solve it we have implemented Flying Carpet to work with moving to and from quest locations.

3) We will think about adding more item dumps in the game.

4) The game is working on Windows tablets fine already.

5 years ago Quote
5 years ago Quote