PLAY NOW
FREE GAME DOWNLOAD

First off, sorry if this is sort of a duplicate topic and/or some duplicate suggestions. I've looked through the forums but didn't see an appropriate topic to respond on. Feel free to move this message to a better topic if needed.

I've been playing the game for a few months now and have a couple of suggestions in terms of some general functionalities.

Equipment

  • I like the crafting and dissembling system in general, but usually, I have quite a few items to disassemble and that can take up lots of time. Mostly due to the relatively long animation, and having to pick the item from the inventory and dropping it on the correct totempole. I would suggest making this a bit easier. For example by being able to multi-select items, or have a separate 'menu' (like with the market) where you can select items easier. Perhaps a shorter animation and no need to click 'OK' each time would be possible as well?
  • Also in the department 'equipment' I really like that we are able to filter items per bodypart, but I would like to suggest being able to filter per type of 'upgrade'. For example, if I go digging, I have to dig (sorry, lame joke) through all my equipment to find the correct items to wear to decrease the time. It would be nice if this process could be made shorter by applying filters, or maybe (and I think I saw this suggestion before) being able to have a few 'custom' outfits. Such that you can easily switch between certain preset outfits. Another options would be to be able to 'mark' certain items or put them in a sort of separate inventory/bag to be able to locate them quicker.
  • One more thing about equipment. As a new player I've been having some trouble with figuring out the differences between the weapons. In the Hero Perks we can choose stuff like more 'chopping' damage or damage with 'thrust weapons'. However, It's not always quite clear to me which weapons belong to those categories. Maybe each weapon can have the info on what type of damage it deals, this info can be displayed in a similar fashion as the additional stats. With this I would also suggest to add a note if you can damage air units / what the range is. Some weapons of the sword type are named '... of reach', which confuses me. Are they weapons with range and does that mean the can hurt airunits or is it just a fancy name?

POIs
Sometimes I'm not immediately able to use a POI and usually, I have trouble relocating its position if it has been a while. We can archive battle reports, so maybe it would be nice if we could archive Exploration reports as well? Or if the POIs are somehow marked on the map (in ideal case with the type). Or, which might be best in a more general case, have the ability to mark any spot you want. In such a way I would be able to 'bookmark' certain locations to which I want to return for one or another reason.

Although I'm assuming it is a deliberate choice, it kinda bothers me that sometimes I pick up research points and it's way more than expected and then I lose half of the points since my research is done. Could we in some way have those points 'stored' to be used for the next research? Same goes for using a consumable.

And, my final suggestion. The limit to the amount of global resources you can have per town is quite low in my opinion. As a starting player it is more than sufficient, but towards the end, many valuable things become available. Although I'm not suggesting have no limit to it at all, maybe through some perks players could gain another slot?

And some random notes:

I might have missed it, but when I started playing for the very first time it took me quite a while to discover I had to meditate my hero to a new level. I saw my experience go up and at level 8 I think I noticed I wasn't able to wear armor of level 5 and it was only then that I discovered I had to meditate to level up. Maybe during the tutorial or when someone reaches a new level for the first time have a note about that? (If it isn't already there). 

I've received two Thank You Packages lately, but both times I have been unable to 'open' them. I'm not quite sure how they work. Do I open them in town? Because I can't apply them like other consumables.

Edited by Mirneril 6 days ago.

6 days ago

Reply to Mirneril :

  • One more thing about equipment. As a new player I've been having some trouble with figuring out the differences between the weapons. In the Hero Perks we can choose stuff like more 'chopping' damage or damage with 'thrust weapons'. However, It's not always quite clear to me which weapons belong to those categories. Maybe each weapon can have the info on what type of damage it deals, this info can be displayed in a similar fashion as the additional stats. With this I would also suggest to add a note if you can damage air units / what the range is. Some weapons of the sword type are named '... of reach', which confuses me. Are they weapons with range and does that mean the can hurt airunits or is it just a fancy name?
  • I agree these things could have more info. Are these "...of reach" swords artifacts or normal equipment?

Same goes for using a consumable. Not sure what this means? :)

And, my final suggestion. The limit to the amount of global resources you can have per town is quite low in my opinion. As a starting player it is more than sufficient, but towards the end, many valuable things become available. Although I'm not suggesting have no limit to it at all, maybe through some perks players could gain another slot?

Perk tree is pretty full, but this could be special: similar to ability to destroy non-artifact equipments with idol gettable after crafting idol perks? I hope that's clear.

I might have missed it, but when I started playing for the very first time it took me quite a while to discover I had to meditate my hero to a new level. I saw my experience go up and at level 8 I think I noticed I wasn't able to wear armor of level 5 and it was only then that I discovered I had to meditate to level up. Maybe during the tutorial or when someone reaches a new level for the first time have a note about that? (If it isn't already there). 

Zweistein gives task about it, maybe you didn't notice that task? You can find it in quests tab.

I've received two Thank You Packages lately, but both times I have been unable to 'open' them. I'm not quite sure how they work. Do I open them in town? Because I can't apply them like other consumables.

In your inventory click these and click spinning portal in right side of inventory. These Packages might be outdated (you cannot use these after certain time anymore).

Edited quote to have my answers.

6 days ago

The '.. of reach' weapons are artifacts and those I've checked also have additional stats about extra damage against ranged units. (But doesn't say I have more ranged attack).

What I meant by 'consumables' was those items that give you science points. Sometimes there are more science points in that item than you need. Remaining points disappear, but would be nice if they are somehow preserved.

Thank You Package didn't get that spinning portal on the right side. Also, yes packages are outdated now, but it wasn't when I tried.

6 days ago

Reply to Mirneril :

  • Also in the department 'equipment' I really like that we are able to filter items per bodypart, but I would like to suggest being able to filter per type of 'upgrade'. For example, if I go digging, I have to dig (sorry, lame joke) through all my equipment to find the correct items to wear to decrease the time. It would be nice if this process could be made shorter by applying filters, or maybe (and I think I saw this suggestion before) being able to have a few 'custom' outfits. Such that you can easily switch between certain preset outfits. Another options would be to be able to 'mark' certain items or put them in a sort of separate inventory/bag to be able to locate them quicker.

POIs
Sometimes I'm not immediately able to use a POI and usually, I have trouble relocating its position if it has been a while. We can archive battle reports, so maybe it would be nice if we could archive Exploration reports as well? Or if the POIs are somehow marked on the map (in ideal case with the type). Or, which might be best in a more general case, have the ability to mark any spot you want. In such a way I would be able to 'bookmark' certain locations to which I want to return for one or another reason.

Yes, really like these two ideas. I also save some of the poi spots for later when they will be more valuable. It would be great to be able to archive those finds.

And, I have several different "outfits" depending on what I am doing and it takes quite a while to sort through it all to find the best for the occasion. 

6 days ago

Meanwhile I figured out why I was unable to use the Thank You Packages. Apparently, those are meant to give away to another player. But it doesn't say so anywhere, except for the gift icon. Which I had mistaken for just being a gift to me. I would suggest making that a little bit more clear.

6 days ago

Good feedback, thank you.

Couple of answers - when idols are doing their stuff and animation is played, you can click to skip animation. Not a whole lot I know, but will speed things up just a little bit.

Speaking about globals attached to town - you can get 4 per town with special politics in Renaissance Age.

Quick POI selector is a popular feature request - we will see if we can move it up in our priority list.

Edited by berserker 6 days ago.

6 days ago

I would like to suggest:

1. monster dens (awoken birdhouses, bone hands, skeleton hands etc., maybe even a den with the "boss" monsters. I never saw one, but they sound fun and i am not talking about groups of 8 Bers!!

2. more dungeons would be very much appreciated too and maybe we get a treasure map instead of the demonic seal.

2 days ago

I am with Tsunami.  I'd like to see a flying coffin den, a birdhouse den, a scary hand den, a creepy snowman den and whatever else you can think of for crazy monsters.  :-D  I'd love more dungeons too with or without a goal like the demon seal.

2 days ago

I agree with River and Tsunami. More dungeons and dens would be great :-)

2 days ago

Reply to Tsunami :

I would like to suggest:

<...> and maybe we get a treasure map instead of the demonic seal.

Actually we've added few treasure maps in one of the dens in the previous update. :)

1 day ago