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2013 conclusions and plans for 2014

2013 conclusions and plans for 2014

2013 was a very labour intensive year for the developers of Totem Tribe II: Jotun. The work done over the past 12 months has been crucial  for the fate of this project.  Releasing both the new website and alpha stage 1 was a huge turning point for the development team as our project started to shape up like a real game and not just chunks of code and content here and there.

The Website

We finally launched the website and started accepting donations from our loyal fans which meant that after 3 long years we were able to start investing money back in to the development of the game. It was a very important moral achievement for us - we are providing something that people want and people are willing to part with their money to support us even without trying the game.  You don't come across that much trust too easily these days.

For us, the website has been an integral part of the game right from the start.  It slowed the game development down a bit which is why it took us so much time to release the alpha, but it was essential in order to provide the necessary infrastructure for when our first testers started to play.  They had  already shared accounts in the game and on the forum, so adding their heroes avatars was not that hard when we came to the launch.

After receiving a lot of feedback on the website, we made a decision to start the closed alpha test earlier than planned, in order to start receiving feedback on the game itself as soon  and as fast as possible.  We had initially planned to release the alpha with opposition hideout and advisor quests in place but decided to launch it as soon as the tutorial was ready and it was well worth it.

Alpha 1

Releasing alpha 1 was a big eye opener for us - we were getting feedback from different angles and perspectives, some of which came as a bit of a shock for the developers here at Enkord.

  1. Our interface was terrible. Sure it was rough and we knew it, but after launching the alpha we realized that it needed to be scrapped and we started developing it again from scratch. This was no easy task, but it was imperative that we got it done asap. Hopefully when we release alpha 3 we will start redesigning parts of it. The major problem with it is not the layout of the interface itself, but rather the inflexibility of it.  It has been hard to tweak so we have decided that we need to programme a new one.
  2. Online is not that scary. Going all the way back to when we first announced that the game would be an online only game, we got all kinds of complaints from the fans  of the original Totem Tribe saying that it wouldn't be a true reflection of the original game and that it would ruin the originality and ruin the experience that they had loved so much.   It has turned out, however, that most of our testers are really enjoying the online experience and aspect of the game eventhough it is still loaded with bugs and only gives them a small taste of what the finished product will be like, which we are sure wont disappoint.
  3. The game is very buggy. The number of bugs was shocking - although we expected there to be a lot of bugs, we were hoping that it would be quite manageable to fix them. But life just aint like that:).  We have to postpone our plans for adding new content as it is going to take quite a bit of time to sort out all the bugs our testers have come across.
  4. Turns out that the sandbox design  is a hit with our testers.  The ability to build up your country, even when there isn't much point in doing so, has gone down very well with some of the players.  A lot of the testers have several countries on the go all at once and a few of them are in the process of developing their 10th country!!. When the game is released it will be packed with quests and story-related adventures, and it is important to us that  the dynamics and elements, included in the sandbox country building aspect of the game, is equally enjoyable and adds to our players questing/adventure experience. 

Alpha 2

For alpha 2 we added a new quest location - the Opposition Hideout, as well as a new batch of advisor quests and  more importantly to us - the Cash Shop.  The Cash Shop is necessary to help finance the development of the game  and  we were quite nervous as the performance of the shop would indicate whether or not this game will be a financial success. If Totem Tribe II: Jotun isn't as successful as we hope it will be and we make no money from it, we will certainly go out of business. 

However the feedback we are receiving is very encouraging and I am slightly worried that some testers are actually spending too much money for us ;).  The games dynamics are far better than our previous online game and although peoples financial circumstances have changed drastically over the past four years,  we have reason, given the support we have, to be quite optimistic. 

This time around we invited more hardcore players to see if casual and hardcore players could coexist in the competitive multiplayer environment. Although things are going quite smoothly, and our theory that these two groups can co exist in the same game, we have encountered a few bumps along the way so we will be keeping our eye on them and will be doing some tweaking.  Our hunch that this would be possible seems to be spot on :).

Alpha 3?

So what next? 2014 stands ahead of us and we still have an enormous amount of work to do, and I'm guessing you would like to know what we have in store for the coming year.

  1. Fixing the bugs that were discovered in alpha 2 will take up some of our time so the release of alpha 3 may be delayed, but it's still a bit early to say just how long that will take. We managed to release alpha 2 earlier than we had planned, but its hard to say how much work any particular bug will take to fix.
  2. When alpha three is released it will have an awful lot more content than has been released so far and we are hoping to at least be able to include the classical age when this happens.  We are also hoping to  include some new quest locations in alpha three aswell - . Hopefully we will be able to pull all of this off.
  3. The interface rework is a very important milestone and it will take quite some time to sort it out. We are definitely working as fast and hard as we can on this, but it is looking unlikely that it will be done by the time we release alpha 3. Some parts of it will be reworked and thankfully its looking like the interface does not require a complete wipe again, so we are hopeful that we will be able to change it via regular updates.
  4. As always your game will be completely wiped when stage 3 is released and testers will have to start from scratch. We also plan on inviting some new people to take part. Any Enkord Cash that you have spent in alpha 2 will be refunded so those who donated and purchased Enkord Cash will receive the full amount of their spent cash back.
  5. We also need to tweak the Cash Shop, which is looking promising already.  We intend to add special offers and bonus rewards in alpha 3 as currently the price of items is quite expensive and the shop needs to  provide more value for money for the player.
  6. For those people who really need some kind of time frame even if it's only an approximation just for the sake of giving you something, I can say that alpha 3 will need AT LEAST as much time as alpha 2, so a few months minimum.

So what are we working on now as we speak?  At the moment I am completely reworking the building balance to make the players progress more dynamic - buildings will cost more resources but will take less time to build and upgrade them. This way you will be able to spend the resources faster which will hopefully result  in there being fewer instances of having loads of resources that cant be used because higher level building upgrades take so long.  Plus it  makes more sense to max out resource production buildings,  as they are barely upgraded in the new towns at the moment.

The new balance changes will be available in the next update.

Hopefully this news post is a good place to sum up your personal experience of the games progress over the past year.  Why not  tell us whether it has surpassed or fallen below your expectations.

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I think I resemble some of these remarks :)

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" original TT1/TTG got only 1 programmer :)"

Give that programmer a medal, whoever it is, they are a genius.  One programmer - wow, I'm gobsmacked.  How long did it take from its conception to its release?
Berserker - hope my editing skills are to your satisfaction and if they are, I might go over some of your older news posts and work on them if you would like :)

Edited 11 minutes later by .
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AnneeR thanks so much for helping with the editing.  I would have offered myself, but I'm not online for large blocks of time, so it would delay things if I tried.

Love the game.  Looking forward to moving into Classical Age.  I actually like posting the spelling and grammar errors in the bug forum.  Makes me feel needed. lol

I've been playing online and offline games ever since they started.  My first job was working with IBM punchcards.  Yes, I am an old broad!  It amazes me how detailed and beautiful the Totem Tribe games are and TT3 is looking to far surpass 1 & 2.

My only concern is as we age, our eyesight gets a little more difficult.  Tiny things get hard to find, such as the gems in the TT1 & 2.  And I play on a 21" display.  But obviously, you can't make the hidden items too big or they would be too easy to find.  

Berserker, it is always good to see you on at the same time I am.  You are in my area for one of my Hero's but the chat goes by so fast!!

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Great news. Nice planning! When Stage 3 is ready *impatiently*

@AneeR: I loved TTG, too, but i think you don't know the difference between programming and the gameplay there. You think its equal.. the first time i saw TT i thought, that someone while studies or school has programmed it.. never saw a sooo bad KI walking-system like it is in TT. The building system (if i add a building, all go to the new one) is bad and the same mouse movement mistake as it is in TT2: If you want to click to an item and move while mouse is down a pixel from mouse up position, it doesn't count as a click. --- But you can see there, it's not neccessary to have nice programming, the game is really funny and can be played again and again. The gameplay is nice balanced between building / fighting / searching / secrets / and so on.

That's the thing i really want to see in the next quest locations. And maybe more secrets and things to do in own city.

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Berserker - hope my editing skills are to your satisfaction and if they are, I might go over some of your older news posts and work on them if you would like :)

Yeah, you did a great job, although I think you got too excited with rephrasing and in a few places the sentences lost their initial meaning :) Sure, go ahead and fix the other ones if it's not too much trouble for you :)

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I just want to say that I have really enjoyed this game. You and your team have done an excellent job. I like the compromises, planning, strategy involved in game play. I am looking forward to new developments.

I like the plans you are making that will shorten building upgrade time and use more resources. It sounds like it will be a good balance.  

Thank you for giving me the opportunity to take part in this alpha 2 experience. I have not tested a game before, so I was definitely stepping into unknown waters.

Same goes for me.I never played online before.At first the game was very overwhelming for me.Too much too learn at the same time.The chat was very distracting to me.But after two days of playing,it all started to make a little more sense.And by now i have THREE heroes and chat at the same time :) I'm very impressed with the game.Love to watch the details, like the names of each worker or hunter or how a building changes after an upgrade.The music score is beautiful. Personnelly don't like the war stuff much,but that's ok.There are so many other things to do.Keep up the good work.The team is making a lot of people happy.

Edited 17 minutes later by .
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If some people don't like the war part much, that's ok as tastes are different, our goal is for people to not HATE it :)

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Hello berserker I'm really very anxious about the launch of the second part of this great game. But I wonder if and when they have a stipulation would be totally complete game. Moreover, I would like to know how I can change the image of my character, I see that there are many who own it and I would like to have your own. I am not a donor, but not because I want to, but because I have no resources to do so. anyway thanks for everything. Greetings from Latin America.

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@ my neighbour Suncheck - you're right, I know nothing about programming.  Turning the computer on and a bit of editing is as far as my technological skills go lol. Although I am quite proud of my FB Totem Tribe II page :). Don't know if you are on facebook but if you are give the page a like.
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 I think you got too excited with rephrasing and in a few places the sentences lost their initial meaning :)

I reckon they got - "lost in translation"  Bers - :D

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I reckon they got - "lost in translation"  Bers - :D

Yeah, I bet Runglish and English are two languages so different that it is impossible to translate between the two and not loosing something somewhere :)

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Sorry if my English is bad but the google translator does not help I think my intention was to say anything and put anything.
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I also want to play plz help berserker sir :/

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At launcher there are some ascii errors of this news.

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I noticed that last night

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Great job so far: I love it .

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If there is anything I can do to help, let me know! You know I am a big fan of TT and this just puts the icing on the cake. So proud to be a part of it Bers, you are wonderful! The game will be a big hit and I have already put the news out to friends and family. Let's make 2014 memorable...TT2 rules! (and so does Bers) :)

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