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In today's update we have made some early game changes to make the beginning of new hero and country more dynamic and fun.
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Posted 1 week 3 days ago.
8 comment(s)
While everyone is playing Alpha 8 in Medieval Age - or maybe Renaissance at most - let me show you what goodies are waiting for you in the Information Age - if you choose to pursue this hard road. Let's take a look at buildings.
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Posted 2 weeks 6 days ago.
4 comment(s)
Two changes are being implemented in today's update. First, changes are being made to some Stratagem items, most importantly - the Scent of Freedom. Second, we are making life a bit easier for those players who decide to switch politics.
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Posted 1 month ago.
15 comment(s)
In another attempt to make battles more interesting and fair, today we revised the Rage mechanics and added several new concepts.
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Posted 2 months ago.
14 comment(s)
Today we launched Alpha Test Stage 8. This new version of the game features the addition of a new Culture Victory, a whole new Information Age, totally new world map exploration mechanic, new minigame and a lot of smaller additions.
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Posted 3 months ago.
23 comment(s)
Alpha 8 is getting closer and we are going to revise things a little bit. If you want to purchase a unique appearance for your hero, you had better do it now. When Alpha 8 is launched we will be removing these items from the Cash Shop.
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Posted 3 months ago.
6 comment(s)
All Enkord Cash spent from the 1st of June, 2017 until the wipe will be returned at Alpha 8 launch, regardless of when the launch actually happens.
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Posted 4 months ago.
4 comment(s)
The Information Age is just around the corner and we feel it is a perfect time to tease you just a little bit with things that will be released with this new age and Alpha 8 launch.
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Posted 4 months ago.
10 comment(s)
Today we reduced construction time of all buildings by 30% - 45%. Higher ages received bigger reductions, but even in Stone Age time reduction is significant.
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Posted 5 months ago.
11 comment(s)
Today we added a new unit to the game called Militia. This unit is available right from the start in the Military Base in Industrial Age and is a basic melee unit which does not require sulphur.
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Posted 6 months ago.
2 comment(s)
Today we added the five remaining anomalies - so from now on you can complete the anomaly-related quests. You will be able to find maps that reveal the locations of those anomalies in chests and inside your towns.
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Posted 7 months ago.
15 comment(s)
Today we have added the long-awaited features of joint attacks of multiple armies. Most skilled players were able to perform it anyway due to some clock syncing, but it cannot be done by everyone else easily.
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Posted 8 months ago.
37 comment(s)
Finally - We have redesigned the tutorial and improved it for both new and veteran players. There are also numerous other changes accumulated in this update. So read on.
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Posted 8 months ago.
11 comment(s)
Rage - this new feature was added to the game in the recent update. Rage indicates how aggressive a particular player has been recently toward other players.
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Posted 10 months ago.
24 comment(s)
Today we launched the Alpha Test Stage 7. This new version of the game is focused on story and lore improvements. There are a lot of changes, so read more for details.
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Posted 10 months ago.
14 comment(s)
All Enkord Cash spent from the 20th of October, 2016 until the wipe will be returned at Alpha 7 launch, regardless of when the launch actually happens.
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Posted 1 year ago.
21 comment(s)
Today we are celebrating the 3rd Birthday of Totem Tribe II: Jotun. It has been exactly 3 years since we launched the ALPHA 1 version of the game to the general public and now we are approaching ALPHA 7. Let's look back  and reminisce about things that happened during the last year.
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Posted 1 year ago.
17 comment(s)
There has been a lot of destruction lately and some players have suffered quite a bit. Therefore we have decided to make it easier to recover from it.
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Posted 1 year ago.
32 comment(s)
Recent balancing tweaks which involved Tavern nerf and awareness slowdowns (snails) impacted the overall game dynamics, especially things related to attacks. A lot of people complained about it so we have decided to try something.
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Posted 1 year ago.
14 comment(s)
After we released random caves I had a lot of ideas for improvement which required re-evaluation of the concept. The dungeons we present today implement these revised ideas. Initially, we wanted to release them with Alpha 6 launch, but decided to postpone it and focus on monser dens instead. We have been working on these dungeons on and off for about half a year. They are now ready for the prime time.
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Posted 1 year ago.
15 comment(s)
Today we are introducing the new behavior of town population - your townsfolk will no longer aimlessly wander around their buildings, but instead will be doing their duty.
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Posted 1 year ago.
19 comment(s)
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