In today's update we have made some early game changes to make the beginning of new hero and country more dynamic and fun.
There were reports that Classical Age in the game is a bit stale and the game slows down at some point after tutorial and catches pace around Medieval Age. Considering that a large part of the Classical Age players play with Stone Age units and structures, we decided to tweak the Stone Age:
- Hunter, Nomad, and Caveman now have a serious bonus attack against monsters - this will allow players to enjoy fighting monsters, clearing monster dens, and leveling up their heroes earlier. This will also make Stone Age units more useful (especially Caveman which is almost never picked instead of Witchdoctor).
- We have reduced population in some of the Stone Age buildings. Because of limited amount of huts and their low overall level, even with maxed huts, construction time is well over 100% until you research houses. This tweak is aimed at reducing this slowdown.
- You can also unlock some monster dens earlier - Dendrog's Lair and Feral Tribe can be unlocked in Opposition Hideout so you can begin exploring, fighting monsters, and gaining experience faster.
- Free settlers - if you haven't settled your second town yet for a significant time (i.e. because you are blocked with other player and domain is small), some extra settlers may join your country for free to allow you to reach this first major milestone.
I would also like to ask for contributions from players. Can you recall moments in the game when there is not much to do and all you are really doing is waiting for progress? When does it happen and why? We are looking forward to locating these boring episodes in the game and fixing them. Your opinions and experience will help a lot.