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Experimental Update

Recent balancing tweaks which involved Tavern nerf and awareness slowdowns (snails) impacted the overall game dynamics, especially things related to attacks. A lot of people complained about it so we have decided to try something.

Today's experimental update increases all world map unit speed, both reinforcements and attacks. This also involves exploration and traders speed.

  • Land and aerial unit speed is increased by x2.
  • Naval unit speed is increased too but not as much, something around x1.5
  • Awareness effects rebalanced so they provide more in earlier ages and less in later ages
  • Snail effect a little bit bigger

Keep in mind that this is an experimental feature to see how it will influence attacks and defense and overall game dynamics. It is not guaranteed to last forever and may be removed in future updates partially or completely. The final decision depends on player feedback - so post it in the comments below.

In other news: Karfaree is coming along, still planned for Alpha 7 launch. You can see the opera screenshot from corresponding Karfaree quest.

Posted 2 years ago.
14

Comments

So far this looks like an awesome change, My bards no longer take 5 hours to explore the far west.

2 years ago

Another mini-update tweaks some snail effects (right now).

2 years ago

So far I have noticed a great difference in time for both offense and defense that seems to have made a positive impact to many players in the game. I like it.

2 years ago

Not just defense and offense.Whole gameplay is better again now.Talking about dens and scouting etc. Thanks.

2 years ago

It really is a lot better with everything. So much smoother.

We love the new times. Thank you so much for speeding up the game. Now not so boring.

2 years ago

ditto everything above! =) also really looking forfard to Karfaree! 

2 years ago

love the shorter travel and snail times!! so much more fun now!! 

2 years ago

Yeah, the fun is back now :-)) Thanks Bers !!! 

2 years ago

There is a bug which makes incoming attacks detected much later than they are, so attacks time will be longer in those cases.

2 years ago

lol  yep, the fun is back!  From movement around my domain and between quests to attack and trade, so much better!  Thanks!  Even if there is a bug to fix, lol.

2 years ago

Today we have fixed the bug with awareness to people should check how much time they have before detecting incoming arming and see if its enough to reach. Let me know what do you think.

2 years ago

I just can say experiment successful, awesome when all goes a bit faster! thank you Bers :)

2 years ago

Hey, it's up to me to decide successful or not! :)

2 years ago

The speed boost brings meaningful change in gaming experience that's easy to appreciate. Troops are swift and trading take a lot less time. I am now able to cover more quest locations in each session and I no longer feel lazy to move around my army in the world map. If there are plans to reduce travel speed in future updates, I'd suggest traders be left unaffected as they're vital for despots and collecs alike.

2 years ago

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