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Monsters will Attack! (from Creature Habitats)

Monsters will Attack! (from Creature Habitats)

Teya becomes a little bit more dangerous place now. In this update we are adding Creature Habitats - a place where monsters dwell and can attack or be attacked.

Creature Habitats - what are they?

They are special "monster towns" that have monster units and buildings.They will be appearing on world map one by one over time. After they appear they will be growing, accumulating resources, buildings structrures inside of them and training units. From time to time when they grow enough strength they will be launching attacks on one of your towns.

There are ways to deal with them. Aside just defending their attacks you can attack them yourself. If you kill their units or steal their resources, it will give you more time until they gather their strength again. You can even destroy those habitats with destructive weapons and solve that problem once and for all.

Another way to deal with attacking monsters is to engage in PVP activity. When you are fighting other players (either offensively or defensively), monsters become less active and wait until your PVP activity decreases. If you are regularily fighting other players, chances are monsters won't attack you at all. Attackers in PVP receive bigger "grace periods" from monsters than defenders.

Since Creature Habitats apear on world map gradually over time, they will have the most effect on new heroes.

There are some other factors that taken into account with monster activity. The biggest factor is number of victories. If your specific hero reached victories previously, monsters will be more active - grow faster, attack more, etc. Your current technology also affect it slightly. If your technology progress is low, they will be less active, to let you develop easier. The age of your kingdom also affects it - old kingdoms that are closer to apocalypse may face stronger monsters.

Interesting Facts about Creature Habitats

  • Some types creatures and habitats are unique to specific climate and won't appear in other climates.
  • Monsters can do both plunder and destructive attacks. In fact, a lot of monsters can damage walls and buildings!
  • Popups that display Quest Locations and Places of Interest now merged together and display Creature Habitats too.
  • If hero is in vacation mode, creatures are not active.
  • Allies cannot see attacking creatures and their habitats, but can reinforce towns to help defending against them if defending player asks. Since they cannot see them, catacombs would be the most effective.
  • Truce protects you from monster attacks
  • You cannot convert them and they cannot convert you.

Other Changes

  • Now hero outfit equipped during battle is stored correctly in the replay (it was displaying currently equipped one before). Because of this, internal replay structure was changed and all replays had to be deleted.
  • Button to find other player's town now works if any town of that player was uncovered.
  • Fixed spam with asking for protection popup
  • Nuclear Missile bug fixed when it did not do full damage sometimes.
  • Selected place of interest displays current place index in the group of the same type (i.e. 1/10)

Let us know what you think about this update.

6 months ago
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One of our members is supposed to be in vacation mode, they have a brown dot, but yesterday there was an attack, by creatures.  I won't post the player tag, as it might cause other kinds of problems.

The attack report #25586538  UTC yesterday 17.25.

Is it possible, for a different colour dot, for those in vacation mode?

4 months ago Quote
4 months ago Quote
Reply to Anonymous

One of our members is supposed to be in vacation mode, they have a brown dot, but yesterday there was an attack, by creatures.  I won't post the player tag, as it might cause other kinds of problems.

The attack report #25586538  UTC yesterday 17.25.

Is it possible, for a different colour dot, for those in vacation mode?


That player did not enable vacation mode.

4 months ago Quote
4 months ago Quote

Originally I thought the idea of the monster attacks would be a fun new twist but I have changed my opinion.  It is a really distracting pain most of the time.  I am an "old" player and know about defenses and have had victories with the heroes.  But logging onto the game to try to enjoy the few hours a day I can play and finding hero dead, army gone then ruins the whole night while hero recovers and army retrains.  I have built walls/towers appropriate for the age of the hero but the monsters are far more powerful than is appropriate.  For a victory like culture where you can't have much of an army and no towers it is a disaster.  If this doesn't get further tweaked, I'll be seriously considering leaving the game.  Not much fun if you log on and can't do anything.

4 months ago Quote
4 months ago Quote
Reply to

For a victory like culture where you can't have much of an army and no towers it is a disaster.  If this doesn't get further tweaked, I'll be seriously considering leaving the game.  Not much fun if you log on and can't do anything.


Monsters tend to prioritize less cultural towns in your country, so you can have one heavily guarded and defended town which should help with cultural victory.

Also if you want to be constructive and not just venting off, it would be helpful to state full details about your town defenses, what kind of attack came from creature habitat, etc. Those creature habitats would not go away, but I can presume it could have some tweaking in specific cases.

4 months ago Quote
4 months ago Quote

Bers, I am in the final ~20 days of attempting this victory before the 150 day poof.  To get the rainbows all towns now cannot have army buildings or towers.  Attacks by dragon armies have taken out what little army I had to attempt to entertain myself by going to other POIs while waiting days for the travelers to show up and building rainbows.  Retraining hero means missing the dialog with the traveler for a day if it occurs after mobs kill hero.  Now I just put hero into shelter and have no army so this hero is very boring.  It just doesn't work well.  

4 months ago Quote
4 months ago Quote
Reply to



But because I have little time to play per day, eg If I only have an hour free to  play I don't want to spend an awful lot of that spying on 6+ dens, sending my troops and hero or without hero to plunder and yet be attacked regularly in return.  It's is severely halting progress in the game for new players in my view.   

You can use phone version to enter the game for couple of minutes throughout the day and spend the resources so their attacks won't hurt you much. I think it is possible to find several couple-of-minutes-break to do that if you are so stressed about resources lost. Alternatively you can use Truce or Lada's Ward to protect yourself from monsters the same way you protect from other players.


I would have preferred to send you this privately but since I can't, I'll put it here

Honestly sometimes you make it feel like you don't care about anything the players say to you. While a person is at work, they cannot always use the cell phone, much less to play games. this can lead to dismissal. also at least in my case the game does not work on my cell phone, it constantly closes to the point that when I went on vacation I preferred to put the game on pause and not try again on my cell phone. I can understand that you want to make the game your way but for that then make it closed. if you want people to join you would have to leave that aside and also give the players something more according to their tastes. and if not, instead, it warns from the beginning that it is not a game for casual players. since the truth is that the game has nothing to do with what you promote. If you are not connected for at least 16 hours a day, it is almost impossible to be a collectivist, which then leads to the fact that i cannot play in the way i want, but rather the way you want...

Edited 3 minutes later by . Reason: confusing phrase and spelling.
3 months ago Quote
3 months ago Quote

Having 4 spawn within an hour of the hero, is too much, too soon.  At least for collects and those without victories.

I would recommend they are found, like other locations, by maps, when hero gets to levels 5, 10, 15, ect.

People could chose not to pick up the maps, but then they would also miss out on the other maps, for extra locations.  Using the map method would also mean that Creature Habitats are not hiding under fog.

It might also be a good time, when the first one shows up, to have Bulat give out a few new quests or advice, on spying, plundering and onslaught, for collects.  Collects tend to be the most peaceful of players/testers and could use a little more guidence, in using Pvp.  Despots already have that, with "First Blood".  Bulat should definately mention, that attacking Habits is a bad idea for collects, as their attack is weak and their strength is in defence.

TOWERS  do not fight aerial, until Renaissance tower, which is a long way down, Renaissance research.  Might Medieval also fight aerial?  Some of the slower developing players might still be in Medieval, at 90 - 110 days, when Hell pits arrive, or have low level heroes.

Edited 34 minutes later by . Reason: Rethink.
2 months ago Quote
2 months ago Quote

Also, I think some people are choosing Collect, rather than Despot now, for the extra defence, or even Republic.  

I like Republic, with 2 strong towns, less time spent building, still decent research speed and a stronger defence.  I can spend more time doing the "fun stuff", like visiting locations and less time worrying about Creature Habitats, which have a much smaller ratio, of fun:work:rewards.

As Republic needs 25% more culture, to expand, I would recommend doing a few hops, before settling a permanent 2nd town and switching from Collect or despot.

Currently Republic hero test:  Attacking level 1 and 2 CH's, with some creatures spawned.  If I sacrifice some units, plundering, can I gradually reduce the number of creatures in residence, by 1. reducing resources for spawning and 2. killing existing creatures.  50% of units in residence, go on attacks, leaving 50% home, a good time to attack, is when an attack incoming.

Current Republic research plans, Alchemy (greek fire and obelisk) and Magic (enchanted towers and sages).  For stronger defences, units with bigger bite (attack points) and extra culture.

I have a level 3 CH, which I intend to keep under control, with daily plunder attacks.

2 months ago Quote
2 months ago Quote

Nice, I remember suggesting this many years ago, like barbarians coming to crash the party lol

2 months ago Quote
2 months ago Quote
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