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New Building - The Tavern

New Building - The Tavern

As the alliances are becoming more and more active, we are working on things that will make massive interactions easier and provide better defense. This new building does both.

The Tavern

Today we added the Tavern. This new building is accessible at the end of Classical Age through the Currency Tech. The Tavern will improve the speed of reinforcements sent from the town that holds the building. It does not really matter if you send reinforcements to your other towns or to someone else's, it will speed up the army (on their way there). The return time, however, is unaffected. At level 20 this building can speed up reinforcements by a whopping 3 times!

The main reason for adding this building is so it can be used in conjunction with alliance Commander features when the Commander detects an enemy invasion and tries to relocate troops of nearby members to reach the attacked town in time. With the Tavern level maxed, roads built, high awareness achieved by the attacked player, and prompt reaction of the Commander, this can be done in time.

Of course there are also other positive effects, such as defending yourself more easily in 1 vs 1 attacks, and sending your troops here and there faster.

Let us know if it can help your playstyle and how.

8 years ago
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Woohoo we've got a pub.....mine shall be called The Kings Arms, or maybe The Queen's Head......Thanks team :-)

8 years ago Quote
8 years ago Quote

It will be convenient for my Edgar's people in moving between towns: Sages and Ballistas while monster-hunting, Scouts generated in one town that need to be sent out from another, Edgar himself when he's heading to meet a Traveling Character, etc., etc.

And Millicent, thanks for the nudge. One of his will be the Rose and Crown ...

8 years ago Quote
8 years ago Quote

I request that you remove leaderism as a political choice. It has become increasingly impossible to build and maintain an army, and then to launch a successful offensive attack . You have again added another item to the game that is biased toward the defensive player.

8 years ago Quote
8 years ago Quote
Reply to

I request that you remove leaderism as a political choice. It has become increasingly impossible to build and maintain an army, and then to launch a successful offensive attack . You have again added another item to the game that is biased toward the defensive player.

You are implying that Leaderism players have no need to defend, which is not true.

Actually, leaderism players will greatly benefit from it, because they usually have an army scattered across towns and ability muster up an army in one town for defense is greatly beneficial as opposed to the collectivism players who do not have as big of an army and rely on towers more.

Edited 5 minutes later by .
8 years ago Quote
8 years ago Quote

Just wish you would reduce the amount of food required to build

8 years ago Quote
8 years ago Quote