After we released random caves I had a lot of ideas for improvement which required re-evaluation of the concept. The dungeons we present today implement these revised ideas. Initially, we wanted to release them with Alpha 6 launch, but decided to postpone it and focus on monser dens instead. We have been working on these dungeons on and off for about half a year. They are now ready for the prime time.
So what exactly are these dungeons?
Dungeons are a number of quest locations scattered around the world map that can be found in different ways - just like caves and monster dens. Some of the dungeons can be found just by uncovering the world map with explorers, while others can be located when you find the appropriate map items in your towns or in the chests. The dungeons are not related to the storyline. There is only one quest associated with them and that is optional - but it is quite fun and rewarding if you complete it.
Just like caves (and unlike monster dens), dungeons have different length and difficulty. But most importantly the dungeons are different for different players and heroes. Each player playing the same dungeon will experience different things - one player might be gathering items and another might be fighting monsters. There may be similar parts in different dungeons, but the bigger the dungeon, the less likely you will find exactly the same one again. Also unlike caves, dungeons are not as linear and may have different branches.
What's in them?
A lot of stuff. Despite not having "legit" quests due to their randomized nature, you will find lots of trademark Totem Tribe items . These dungeons were made specifically for the single-player type of players who have beaten the story locations, caves, and dens and are craving for more. However, if you are more into multiplayer stuff, don't dismiss these caves too quickly! There are plently of things in them, including rarer items like Blueprints and Figurines of Enlightment, so you have to give them a shot.
Things that can be found in the random caves:
- Monsters - Ghosts, Skeletons, Zombies, Flying Coffins, Spiders, Worms, Muscards.
- Items - plenty of useful items including Blueprints and Figurines of Enlightment, although don't expect them to be found easily ;))
- Secret buttons and switches
- Collectable hidden objects required to unlock deeper parts of the dungeon - timed for the first time!
- Puzzle sequences
- Secrets! Let's see if you can find at least one on your own
- Traps - defused differently than the ones in caves.
- Other quirks put there to block your progression or just for fun.
How to access them?
High level players will probably have access to all of them right away - if not very soon. But most interesting is exploring them as a new player when you uncover/unlock them one by one, retracing your steps when one of the dungeons is too difficult inside.
This is the biggest content update so far since the Alpha 6 launch, so let us know in the comments below what your impressions are regarding these new dungeons.
If you have beaten several dungeons (at least 3 of them), please submit more detailed impression regarding dungeons here.
P.S. These dungeons are the first major creation from our new level designer Random. He has been contributing to dens too, but this one is mainly his design under my supervision, so let him know in the comments below how you liked it or not. I bet it will motivate him to do more things in the future.