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War Victory

War Victory

Our latest update is a first step toward implementing War Victory. The Trophy Hall building is now functional and you can earn war trophies and view them there.

For those players who want to win the game with aggression toward others and reach War Victory, the first step is to build a Trophy Hall. This structure serves two purposes:

  1. It allows you to obtain war trophies - a special type of items that can be earned when you attack other players from the town which has the Trophy Hall present. There are various conditions that need to be fullfilled in battle in order to earn a trophy. You may earn multiple trophies in one battle.
  2. Trophy Hall also stores your trophies after you earn them in battle. More advanced war trophies may require higher levels of Trophy Hall to acquire and store. Keep in mind that once this building is destroyed, you will lose your accumulated trophies in that building.

Once you fill up all of the required trophies, the condition to reach War Victory is met. We have not yet implemented victories, but we are working on it to include them in the Alpha 5.

Neither the required number of trophies nor trophy conditions are final, but we will be reviewing them to improve their difficulty. So please post in the comments your experience with the trophies - how many do you have, how hard they were to obtain, and so on. Thanks in advance.

8 years ago
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"Are there any trophies for non-leadership? Or is the building just for leadership heroes?" I think you can do it with communality too but will have a real hard time, as much as trying expansion/cultural victory with leaderism must be a challenge.

So, next alpha we might have war and wealth victory, and maybe expansion one ?

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And if someone has 99% trophies in a town and another player convert that town, this other player can reach war victory by getting the missing % ?

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Ok, so i will ask again.  Tuey noted in the other thread that the trophies were different in her halls for different towns.  So the question is, are the trophies awarded per town or per hero?  It appears right now, that in order to get a full trophy hall and achieve the war victory, that all of your attacks have to come from the same town.  Is this correct?

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Ofcourse the War Victory is not supposed to be reached with Collectivism players as you basically have to attack a lot which does not make much sense in Collectivism. You can try though if you are up for crazy challenge. I am aiming to have War and Wealth ready by the launch of alpha 5, another victory could be added later with updates, but I am not so sure - time will tell if it will be a priority then.

Good point about converting towns, I think we have to patch so that trophy hall will have its trophies wiped on changing ownership.

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Reply to

Ok, so i will ask again.  Tuey noted in the other thread that the trophies were different in her halls for different towns.  So the question is, are the trophies awarded per town or per hero?  It appears right now, that in order to get a full trophy hall and achieve the war victory, that all of your attacks have to come from the same town.  Is this correct?

The trophies are not hero related. Army without hero can attack and get trophies too. Trophies are per battle, if you achieve the required condition in single battle and have troops alive who can return home, they will bring you the trophies.

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Ok, but you did not answer my question.  To get a full trophy hall and therefore achieve the war victory, you have to launch all of the attacks from the same town, correct?

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Leeana, I'm pretty sure yes.

Good point about converting towns, I think we have to patch so that trophy hall will have its trophies wiped on changing ownership.

Maybe not, it requires main building to be destroyed first etc, not like it's an easy task and after that the player still has to destroy a lot of things to win.

Now, even level 5 the trophy hall hasn't much health, it sounds needed that if someone target support buildings, trophy hall is always targeted after all other support buildings are destroyed.

I'm also thinking about the top trophies, if someone destroy nearly everything in a town and someone else destroy the few left... OR if the owner destroy it himself. Maybe when someone destroyed 80% of a town he shall get the trophy when it's finally destroyed, otherwise it sounds weird that one has to do a small attack first to make sure that everything left can be destroyed in a single attack then.

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The trophies delivered to the trophy hall in the town that army were sent from. If you want to fill up single trophy hall in single town, you have to send all attacks from that town, yes.

In other words - trophies are not shared across different towns and trophy halls.

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We only have to fill one trophy hall in order to achieve War victory?

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Yes, the plan is for one trophy hall. Second one could be used as a backup.

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I tested cracked wheel: it does NOT reward for incoming attacks to the town with trophy hall. Thus it's even more insane than killing settlers: a good player will NOT have any rams/catapults in town when you attack him. Maybe stained mask shall also work when killing enemy spies trying to spy the town with trophy hall.

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Yes, all rewards are given during attacks which is explicitly mentioned in the description.

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Yes I know that, and I'm saying that for destroying rams and catapults it is wrong.

Edited -1 second later by .
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I just do not understand the logic behind this. I cannot keep all of my army in the same town. To send them out from one town to collect trophies from one town means I have to be constantly moving them around. This just makes no sense to me.. And to say that having one in other town for a backup makes no sense either since all trophies will be lost if hall is destroyed, means starting over.

Edited 1 minute later by . Reason: spelling.
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You still have to gather them in one town to send the attack anyway, so I don't see how this could be a problem.

Edited 10 seconds later by .
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I am not surprised you do not understand since you have only three towns and do not attack.

but when army is as big as mine, I keep my spies separate and they spy from one town, I keep my knights separate and they plunder from a different town. Ah well as always some of the things make no sense. I will deal with it.

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Simple solution would be that somehow it would be possible that traders automatically send X amount of food every X minutes to the right town. It might be boring to do it manually otherwise and maybe a huge army can't stay alone in one town for a night even with 15 food spots, meaning that at the end of each days one would have to split the army in other towns and move them back in this town each morning.

But eh, after all it's alpha, let's hope they will see every flaws of current system at the end of next alpha and fix them then.

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I am not surprised you do not understand since you have only three towns and do not attack.

but when army is as big as mine, I keep my spies separate and they spy from one town, I keep my knights separate and they plunder from a different town. Ah well as always some of the things make no sense. I will deal with it.

I guess my disappointment came from having nice trophies but seeing that in the town where I keep my main army it still needed some that I already have in my other towns.

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I guess my disappointment came from having nice trophies but seeing that in the town where I keep my main army it still needed some that I already have in my other towns.

I would like to see a change in this trophy configuration. I would need a trophy hall in each town for the town to participate in gaining trophies when I launch an attack from there, but my trophies would accumulate ... maybe in dwelling trophy hall only ... so it is accumulated by hero action and not by town. It is quite difficult for a hero to get a victory with all he/she does ... and let alone within six months .. and now it must qualify by only being launched from one town.

Edited 3 minutes later by .
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