Many strong players have already reached tanks, cruisers and secret agents. And they happily cut out those who tried to develop peacefully. This leads to the fact that players begin to leave the game.
***: i will not put anymore money into this game (300+) i will be done with game..
***: I'm out of here - games are suposed to be fun. This isn't!
To which the leaders of strong alliances respond:
*** Now we will enjoy the war.
I would not want
to stop them from enjoying))) But let's think about those players who
are willing to pay money and at the same time want to play peacefully
and without wars.
Open the second continent to relocate there those players who do not want to fight. Prohibit war on it, it can be done by simply disabling the attack buttons. Let
the players on the second continent build their own countries, agree
with each other, defeat the culture or wealth, perform quests. And they pay developers for the pleasure of the game.
And on the first continent will remain lovers of war. And let them win the strongest)))
You can still keep the outgoing players. Invite them to move already developed heroes to another continent.
Of course, it would be very good if such a choice of the continent was from the very beginning, when creating a hero. Abenia is a continent where wars are permitted. And, what is there in our east? Olanion is a continent where wars are prohibited.
Think about those players who want to pay you, but do not die under the caterpillars of the tanks.