I feel that monster dens have failed. They have not acheived bers desire for more PVP.
You misunderstood my desire then. The problem was people are getting too soft, they join alliance and noone attacks them so they skip defenses entirely which shifts the game too much to the "farm game" side which I don't like. So the creature habitats make you pay more attention to fighting and defense like it was in the early days of TT2 when alliances still been fighting with each other. Comparing to those days and those wars, creature habitats and their attacks are peanuts.
I played during those days of 'big wars'. It was fun, untill nukes and
stealth were introduced. Player base found a way to give an answer to
that way of "unfair, big spender" warfare. Quit or close ranks. That's what happened. They didn't go soft. They found an answer to that imbalancement of power that only big spenders could buy and rule the game. They said NO to that way to play this game.
Now, Berserker, you are trying to do the same by creature habitats and If one doesn't kiill hell pitts when they spawn, one gets over 20 dragons attacking...that's not peanuts. Especially with no alliance way to notice, clock or counter them. Only the best trained vets will know how to counter that.
So, either be happy with the community you have and listen to them, argument with them, admit their point of view, or lose a big part of them and gamble on what you gain by cell phone to sustain this game better.
It's your game, but players aren't just guinea pigs...they draw conclusions from the way this game is developing