Sure thing. In short it is quite realistic with the 30 day rule for a player to be in Med or Ren while a player with more time and experience can be in Ind already. And while players in Ind have aerial bombers at their disposal that negates any advantages offered by towers & walls and almost all units, up to late Ren, they can eliminate any defensive advantage those players work hard to have and which is the only thing making a Ind Despot think twice about attacking a lower age player. Did not know Ballista is effective against aerial units, looking forward to trying that one out. :)
I can completely understand that if a player were still to be in the Stone or Classical age that their shouldn't be any complaints hence only adding a Smokescreen for those early ages, as I thought it was just plain cool and since it doesn't damage aerial units but only reduce their effectiveness. :) But to be only one age behind another player does not even mean you are less dedicated. For instance, I'm 70 days in and at early Ren, being attacked by a Ind player who is just under a 100 days into the game using aerial bombers to destroy any defenses I have. I have absolutely no doubt that in 30 days I would also be in Ind and that's with my first hero. And once in Ind I would also use bombers to destroy any defenses before using ground forces to finish the job. I don't blame anyone for using such a tactic as it's logical and effective. At the very least shouldn't there perhaps be some type of aerial defense weapon for late Med or if not at least early Ren? Honestly I would try to incorporate a AA def as early as early Med, as it really isn't that far fetched for a player with a limited amount of time to still be in Med while a highly motivated player can be in Ind, and I don't think that the Med player should be penalized for only being able to dedicate a certain amount of time to the game.. I do think that the more dedicated player still deserve to get rewards for his time and money spent but like I mentioned earlier. We are really not asking for some super defense weapon that completely wipes out any aerial attack. I'm in nature a bit more aggressive player and looking forward to playing as a Despot when I restart so I am honestly thinking of both sides but I do believe that the huge number of players that only have so much time to play deserve consideration in this matter.
One of the things that captured me the most from the start in TTJ was the fairness and balance achieved, and one can definitely notice the amount of time and work put into this game. It's the fairness that made me want to play it more as, just like the puzzles, it's not made to be easy. That's why I'm sure when I play as a Despot it would leave a certain sour taste in my mouth to be able to walk over an only slightly less advanced and dedicated player with such ease.. It won't be like a cheat but it would be something similar I imagine to discovering a secret formula for making money - Great at first and then after some time just too easy and monotonous.. I love the fact that attacking players requires skill and timing instead of just more advanced brute force attacks which the game achieves, in all aspects that I have observed so far except for this one small thing I believe.
The gap in technological advancements between Ren or worse still, Med and Ind in history where so huge that realistically it would be very difficult to imagine a Med weapon being effective against Ind aerial units but no two countries ever did engage in such a level of combat. I would hope, and is fairly sure that should it have happened the people of a Med age civilization would have thought up ways and means to defend at least to some extent against aerial attacks and for the sake of engaging and balanced game play perhaps such a means should be introduced for players in those ages, hence the dragon harpoon gun I proposed, we already have dragons in the game and such a weapon would be relatively effective against low altitude aerial units that for me it would make sense that should the need have arisen for a Med age civilization that they would think up something along that line of defensive weapons to help defend their towns.
I do hope this clearly answers your question as I'm quite new to giving my opinion and not a Dev even though I wish I was (kickass job). Really glad you took an interest in my post and hoping it can help. Looking forward to hearing back from you.
Cool Runnings - Baz.