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Healers (Pve - mobs) only boosted by gloves?

So, if I think attacks on CH and other players towns, it would be gloves and battle cry?  It would be more logical, for "intelligent" healers, to be more effective, but maybe not "game logic".

1 year ago Quote
1 year ago Quote

that's a bug, I wanted to confirm it, healers should have the full intellect bonus

1 year ago Quote
1 year ago Quote

Not sure what's happening here, Repulic attack against Despot, with battle cry.  Classic age hero against stone age hero.  (49 day old report, from my archive).

1 year ago Quote
1 year ago Quote

Could we get a dev's response please?

Last time I played (earlier this year), healers modifier was certainly affected by regular army attack, not just intellect.

Is the change intended, or is it a bug that hopefully gets fixed one day...?

1 year ago Quote
1 year ago Quote

I am not really sure myself. Heaing action is not an attack so I don't think it should be affected by attack boosts. I think it is affected by "energy" bonuses as the healing capacity is measured by "energy". More generic multiplies like the ones from politics is a different thing and maybe affecting more stats... Hard to tell without substantial digging.

Edited 1 minute later by .
1 year ago Quote
1 year ago Quote

Ancient monsters (purple dragons, green worms, scorpions, spiders) in some ruins were challenging enough for experienced players even with healer's "healing per round" boosted a bit by regular attack...  as you know, majority of players struggle even with red dragons...   and now there are habitats too.

So, perhaps at least consider restoring it to former state.

1 year ago Quote
1 year ago Quote

(As for energy bonuses, theres only artifacts with 'units energy', which i presume boosts only their total healing points, not healing per round (i.e. healing rate). There's hero perks and artifacts which boost both hero healing points and healing rate, but that a totally different thing, which most players avoid, as it makes hero heal a random unit for, lets say '2', whereas he/she couldve attacked an enemy for lets, say '200'. It would be ok if hero healing would not deprive the attacking blow, but would take place in addition to it. Just like certain units, lets say pikemen, deliver their primary blow and their bonus attack vs cavalry on top of that.)

Edited 54 seconds later by Anonymous.
1 year ago Quote
1 year ago Quote

This is 5 - 7 year old post (estimate), of healers having the same boost, as riflemen.  https://imgur.com/10bqOO0

We had 2 decimal places back then, which you restored recently.  Not sure why it went missing, inbetween.


1 year ago Quote
1 year ago Quote

Attack works differently, it's still a single action, it's just damage distribution across multiple units. Healing is a completely different action like siege / destructive attacks and only one is selected per turn.

1 year ago Quote
1 year ago Quote