I thought I would share my "template", for making notes on each hero I play. Please feel free, to add your own versions. :)
I also added in a bit of advice and info, I thought might be useful.
Work smart Madam Mim (1 wealth) 8th November 2022 17.23 13 days old
Towns - map numbers, contents (used for "hopping", then demolished)
Salem 1581 2639 Garden/flower puzzle (demolished)
Clotho 1577 2639 (harbour) stone architect, smelly graveyard.(demolished).
Rivet 1574 2636 birdhouse maze 22.44 8.11.22 (demolished)
Nanny Ogg Tesla puzzle 19.01 8th Nov 22. (keeping this one, probably. Date and time noted, as chests appear every 48 hours, visitors every 24 hours.)
A town that had been demolished, can be settled again, at a later date. It will still be clear of fog and have all the content, it had before. Especially important, ARCHITECTS. There are 12 total, for each hero, 5 needed, for wealth victory.
To do (unfinished locations).
Hidden cave - message found, big chasm, bears brown and white
Spooky mine worms 2s1m
Dark dungeon - 8 large mummies
Moscow (prison) Tokyo (school) Madrid (zoo) Toronto (virology) lincoln (Mall) RUINS
f - found v - visited code - updated to device. (special sections, unique to ruins).
Device/Gadget is usually found in a special section, Moscow or Tokyo.
Little Boston fv code
Second Paris fv code
Small London f
Berlin Am Teya
Better Moscow fv code device found here (end room in prison)
Shin Tokyo fv GOLEMS
These are the 9 you need to finish, to reach Big Finale (not a fight). An extra 3 are found at high level hero.
Creature Habitats. First 4, when emptied, started producing resources at 14 days 0 hours.
Wizen Wood 0 level 10 5 ea 18.55 105 ea 15.11
Mortuary 15 level 10 5 ea 19.03 105 ea 15.11
Deadly canyon 30 level 10 5 ea 19.11 105 ea 15.10
Cursed Pyramid 45 level 10 10 ea 19.53 105 ea 15.09 20.09 130 ea
(My working notes, on figuring out this new content).
Cursed Pyramid 2 14 days 12 minutes Plundered 160 each fwsi 15.15 9th Nov
Burial pyramid level 17. 10th Nov 16.52 221 each about 8.75 each ph or 210 daily.
Daily allowance gratis 30% of recipients daily production. (or 6 hours worth)
To boost, before deliveries, turn off science and sent army out to eat (dens, locations, with food.) After delivery REMEMBER to turn science back on.
Petroglyph level 10;- 8000 science points per hour, (cost 800 stone for 2 hours) boosts and corruption apply. Usually best just to have in dwelling, due to having enough stone, to feed "pet rock".