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Monarchy politics - asking for suggestions

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There is a new politics available in Medieval Age called Monarchy. Initially I have been planning to make it something in-between Collectivism and Leaderism but later on I haven't been able with something worthy and this politics is not implemented still. Perhaps if we brainstorm possible sets of bonuses and drawbacks we will be able to come up with something interesting in the end?

Post your ideas here! :)

9 years ago
9 years ago

I pressume this is about the politics in the tech monarchy. Is one of the politics called monarchy? One looks like a pirate flag so thats probably piracy, mayby piracy should give you the ability to plunder traders but decrease their health and monarchy should give the traders more health but also the ability to defend themselfs.

9 years ago
9 years ago

Some ideas: Maybe something that either gives bonus to expansion, science, resources or building speed.

No figurines needed to level up ?

Something that allow neighbors of neighbors and/or whole alliance to lend you global resources and/or vice-versa.

You can mix a bit all of that.

9 years ago
9 years ago

Perhaps an increase in defensive ability less than collectivism but greater than leaderism and vice versa for attack bouns. People either follow monarchies forever (see UK) or they end in revolution so there has to some sort of ability to make the monarch beloved or face destruction by his r her own people.  Increased resistance to conversion maybe?

maybe an increased ability to produce resources or speedup research or a decreased in the penalty for corruption?  

This requires some pondering.

Edited 46 seconds later by .
9 years ago
9 years ago

Since this is a covered up wishlist, ill also write my problems here:

The troops need to recognize their ruler during the battle


The speed for constructing classical buildings should be decreased, since you mastered it already


Rafts are inefficient since they are shallow units

9 years ago
9 years ago
Reply to

"Since this is a covered up wishlist"

LOL!!  So true..

Bers here is my suggestion: Leaderism has an advantage in attack. Collectivism has an advantage in defense (defence?). Monarchy should have no advantage in either, therefore are vulnerable to attack but do not partake in war, but instead pursue wealth. (typical monarch) Resources will cost less.

Edited 3 minutes later by . Reason: content.
9 years ago
9 years ago

I propose lower resource corruption with the disadvantage of beeing easier (i'll leave percentages to you, thanks) to be converted. Having a guillotine in a town may make people work harder due to the fear of having the head cutted, but i suppose they wouldnt be very loyal or happy...Vive le roi!

9 years ago
9 years ago

You guys have courthouse for corruption, if you cant handle it you have an easy solution: don't build 10 towns.

Most of wars started because of trades or resourses, so i dont see how a monarch can forget about war aspect and just become a moneybag

9 years ago
9 years ago
Reply to

You guys have courthouse for corruption, if you cant handle it you have an easy solution: don't build 10 towns.

Most of wars started because of trades or resourses, so i dont see how a monarch can forget about war aspect and just become a moneybag

Thanks for your opinion, but unless you actually have a real idea for the politics and not just wishes or complaints please, stop missusing this thread, as we are beeing asked for ideas, not opinions.Let the developers do their job and judge the ideas by themselves, i think they can do it. I also suggest you to take some of the time you use to play and to make those wars and use it to learn how to properly use the forums.Once again, thanks

Edited 58 seconds later by .
9 years ago
9 years ago

There is no reason to be critical or to insult. All ideas -  good, bad, valid, indifferent - spawn other ideas...  The further out in left field the better, because that is where the new stuff is :) Actually no idea is bad ..

I would personally love to see more.

9 years ago
9 years ago

Maybe for another later politic: you can also make something totally random for each player, like it takes 3 random things like science, onslaught damage, traders speed pretty much anything, and change their values.

9 years ago
9 years ago

monarchy:

2 choices: despotism or constitutional monarchy

1. despotism:

attack on other Domains is greater than leaderism and defense against other heroes is less than leaderism.
Reason: the People are oppressed, unhappy and therefore mad
attack: In attack they take it out on the enemy and are therefore more aggressive.
defense: the People are unhappy and don’t feel there is anything worthwhile to protect.

Advantage: there is also the possibility of a civil war. you can plunder towns within your own Domain. great for exp.Points and the army is not on the road very long!!  :)

Disadvantage:
-you can’t send resources or Units from one town to another within your Domain.
-your hero can move freely between towns, but you can’t take an army with you to attack Monsters. you have to use the army “grown” in that town.

2. constitutional monarchy:

attack on other Domains is not possible. and defense against other heroes is even better than coll.
this is the choice for those who really do not want to fight.
Advantage: less corruption, so more resources.

disadvantage: you can't attack other domains.

Edited 56 seconds later by .
9 years ago
9 years ago

Yeah it might be simply something that goes even further than leaderism or communality afterall, like 20% bonus damage but -20% defense. I don't know if it would be very interesting to make something that go even further than communality though.

9 years ago
9 years ago

It might be interesting idea to make something just a little bit better than communality but taking away the ability to attack others completely. Giving up attack ability is a big price IMO, but people who do not want to fight no matter what might be willing to give it up even for a small bonus to defense on top of what they already have.

Edited 1 minute later by .
9 years ago
9 years ago

Removing ability to attack makes the kingdom a target practice because whatever the attacker does, even if his army wipes he knows that you  by yourself cant revenge. If you are ahead on the development sure, you'll benifit from some bonuses but if you are behind you will just fall more behind, even if you successfully defend yourself, the guy will keep building on your border and there is nothing you can do about it unless you switch to leaderism type and lose half of the buildings on the way which again will put you behind

9 years ago
9 years ago

Have you actually seen many Collectivism players attacking back? My impression is they do not attack much anyway.

Edited 43 seconds later by .
9 years ago
9 years ago
Reply to

Removing ability to attack makes the kingdom a target practice because whatever the attacker does, even if his army wipes he knows that you  by yourself cant revenge.

The idea is, that attacking constitutional monarchy is not worth the while, as it is too expensive for anyone who tries it. People should have the choice to not fight and not to be pushed into fighting by neighbours.

People who do not want to fight, are now forced to build defence and army to protect themselves and that is not fair. we should have a choice of whether we want to fight others or not. Now we often have to play a game others impose on usl

9 years ago
9 years ago

Oh, if you are asking for invincibility - this is not gonna happen. Collectivism is already strong enough. We can only do something a little bit better than that for the very high price.

Perhaps I should do a vote if there are people here who play as Collectivism and do not attack others AT ALL. Or almost do not attack others. If there are such players, post here, show yourself :)

Edited 1 minute later by .
9 years ago
9 years ago

Simple difference between having no possible punishment and having a threat of being attacked is in building walls and towers. Threat of other leaderism to attack you? RIght! I'd say its 1 leaderism kingdom to 20 collectivism already.

The bonus from removing attack will result either in death of war aspect either in flood of complains on forum

9 years ago
9 years ago
Reply to

Perhaps I should do a vote if there are people here who play as Collectivism and do not attack others AT ALL. Or almost do not attack others. If there are such players, post here, show yourself :)

I would guess your collectivism player percentage is 95%. 98%? Which of them will not vote for stronger protection? If they would like total protection you have already provided many effective means to acquire that.

9 years ago
9 years ago
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