Made in Ukraine
PLAY NOW
INSTANTLY AND FREE
DOWNLOAD
FREE INSTALL AND PLAY

Monster Den Suggestion

1 2
Reply to
I know you dont want make anything too easy for us, but perhaps something like that wouldn't be too hard to implement - when selecting a certain den, there would be a tiny message: "last battle  6d 9h 14m ago".

That would be extremely hard to implement. But maybe we will add last visited time. Thats sound reasonable.

8 years ago Quote
8 years ago Quote
Reply to
I know you dont want make anything too easy for us, but perhaps something like that wouldn't be too hard to implement - when selecting a certain den, there would be a tiny message: "last battle  6d 9h 14m ago".

That would be extremely hard to implement. But maybe we will add last visited time. Thats sound reasonable.

Could that be the time of the last battle report there? If I visit my dendrog den between the last battle and respawn time, then last visit time would give me little clue as to whether the dendrogs are there again or not yet.

8 years ago Quote
8 years ago Quote
Reply to
I know you dont want make anything too easy for us, but perhaps something like that wouldn't be too hard to implement - when selecting a certain den, there would be a tiny message: "last battle  6d 9h 14m ago".

That would be extremely hard to implement. But maybe we will add last visited time. Thats sound reasonable.

2016-05-11
New feature:
- Your towns hint now has info about last time hero visiting and time of last battle vs monsters
(actual values will be only after next visit / battle)

Very nice job making it happen so fast! ...considering it should've been extremely hard...:) Kudos!

8 years ago Quote
8 years ago Quote

thanks for the quick fix devs!! much appreciated!!

Edited 42 seconds later by .
8 years ago Quote
8 years ago Quote

Thank you, developers, very much appreciated :)

8 years ago Quote
8 years ago Quote

Thank you very much that you implemented it so fast! Now we only need to find out what's the respawn time is from each den because they are different.

8 years ago Quote
8 years ago Quote

Another suggestion: Less food, more consumables, equipment and science.

All of my dens have piles of food that I cannot pick up. If I fight a new batch of monsters in a spot where food has built up, I have to try to click all the food as fast as I can to see if there is a hidden reward under it. I see that the amount of stored food at the dens has increased, but it was also filled before I cleared the food waiting to be picked up. As we get stronger, we will bring less troops to dens, and in some cases, only our hero (0 food consumption). I of course would rather that food be another useful item instead :), but even if you feel the reward system in place is correct for consumables, equipment and science, please reduce the amount of food rewarded. Perhaps it can be based on how much food is already stored at the location? Or allow us to move the food to our towns? 

Overall, the monster dens are my new favorite thing about the game, and having the "Last visited" and "Last battle" times and dates in the details of the den is wonderful! Thank you for your quick responses to our requests.

8 years ago Quote
8 years ago Quote

I send my tame animals, and sometimes troops, to eat the food.  While they are "eating out", they are eating less food at home.  When food runs out at a quest location, troops return home.

However, I did get a ham at Animated cliffs, now that is overfeeding :D

It did seem to get more reasonable, for a while, but yes, big piles of food, whole chickens, barrels of the stuff, it is very untidy.

8 years ago Quote
8 years ago Quote
Reply to

I send my tame animals, and sometimes troops, to eat the food.  While they are "eating out", they are eating less food at home.  When food runs out at a quest location, troops return home.

Brilliant idea! 

8 years ago Quote
8 years ago Quote
1 2