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New 'Evil towns and Beasts' coming soon

Hello Bers. 

Your sentences in the general chat give me some ideas I would share with you.

Knowing how the game works, I guess that the new towns with Beasts could be seen by 1 hero.

Here is what I suggest : you could make those town effective for all heroes.

  1. Remembering what you said, "Everyone is friend with everyone in this game", I think this could be a good opportunity to make new targets with those 'Evil Towns' as a part of the chaos coming soon.
  2. We could have new targets for the alliance and even for several alliances in the 'holy crusade'.
  3. This could be a very new feature for collective alliances, who could make join attacks too against those 'Evil agents' too.
  4. Those 'Evil Beast' could have new glowing colours (like the phantom beasts in ruins for instance -> fast way) or even new and more frightening skins (the long way but more frightening) like evil or zombie animals.
  5. They could synchronize with the 'doomdays coming' already implemented in your game.
  6. Here are some pictures to figure out what it could look like :



1 month ago

1 month ago

Someone cleverly said that catacombs would be useful against monsters attacks, but then I'd like to point something: subway don't need any blueprint, catacombs do, and I think it's not even intended, it's because it always required a church level 10, and that church used to have 20 levels so you could make one level 10 without paying any blueprint while now you need to pay one in each town and the requirements for building catacombs were never changed, so can you change that, like by requiring only a church level 9 (sounds like a weird number but remember that for a long time we needed a stash level 9 to upgrade the science building) for example ?


1 month ago

1 month ago

I also have quite a lot of questions (some of them might make you make some changes while you are creating this):

- Would some monster towns be near river/sea, so attackable with boats and maybe themselves attacking with naval units ?

- Would those towns have a domain (that is, borders like players instead of just 1 single cell) ? If so, would they also have some level of awareness (the thing that snail attacking army further than just the borders) ? Would those towns be able to have world resources attached like spice (it could be strategic to lower the culture of that town so after 24 hours the town loose it) ?

- Would monsters be able to use items, both on their and our armies and their and our towns, like battlecry, scent of freedom, clockworks, truce (either by using item or auto triggered after an attack like with low age player towns), plague rumor, chain breaker ? If so, would they have a limited amount of them like players or an infinity ? This matters because in the first case, you can do many attacks until the enemy doesn't have scents anymore.

- Would attacking them generate rage ? If so: do they also generate rage when attacking us and thus can be attacked with heroic onslaught so it doesn't generate rage ?


1 month ago

1 month ago

A few more questions: We can't convert them, but would they be able to convert our towns ? And spy us ? And nuke us ? And attack anonymously so we might think it's an actual player if it's as pirates or guerrilla ?


1 month ago

1 month ago

Hi.

Lots of answers there :

https://www.totemtribe.com/news/monsters-will-attack-from-creature-habitats/#post_48872


1 month ago

1 month ago