It's a nice idea, but many people have asked for some way of "stacking" science research, over many years, without success. So, here are some other ways, of working around the problem:-
You can change the % of resources, you spend on science production, in the science building (shrine of knowledge/library), so that it finishes later.
This would required you to have enough storage, to hold the extra resources. Also, the hard bit, is remembering to change it back, afterwards.
In the early ages, the Petroglyph can be a good way, to boost science production.
Petroglyph level 10, 8000 science points per hour, (cost 800 stone for 2 hours) boosts and corruption apply.
Due to the need for a lot of stone, I build just one Petroglyph in dwelling and use my green and blue books there. Add in 6 hero science perks and it is boosted by 55%, i.e. another 4,400 points per hour.
Corruption starts with town 3, which is 10% per town, town 4 gives 20% corruption per town, etc. Corruption is applied to resource production, science production and culture points. As science production is based on resource production, it takes a double hit.
I like to play Republic, which gives 200% (double) resource production in dwelling, which increases science production by a lot, but Petroglyph still has 8,000 science point base.