I started a new hero to test this with the changes in
culture in huts and resources. It is possible to be able to settle a new town
with one settler in 5 days. However, it requires not only a very specific build
order but additionally a specific, and aggressive, research order. Both of
which deviates from the paths set out by the current tutorial. There are also a
couple of additional factors that an individual player has little control over
that can affect the length of time required to build a second town. Before
settling a new town you must have a gathering point, which requires a level 10
Chieftan hut, 650 food, 2600 wood, 650 stone and 1 blueprint. You also must
have a minimum of 198 culture to obtain 13 cells to build with only 1 settler
(if a neighbor is pushing your border and taking cells you will need more
Build Order: Follow
the tutorial guidance from hut, shrine, chieftan hut, lvl 1 gardens, lvl 1
forestry, hunters hovel and observation post. I build the marketplace next,
before going to heralds home, so that I can send the required resources
immediately to save time. Build the Hut
of the Brave next. (Note: this is where the first game lag occurs but the
exploration, both inside town and on the world map, puzzles and garden can
sufficiently occupy you will you are waiting).
Next, build your stone mines and upgrade all of them to
level 2. Upgrade all forestry and gardens to level 2. Build all storage sheds
based on available resources. Upgrade shrine to level 3 and max science
spending. I then upgrade observation post to level 5 and train 5 explorers so
that they can be sent out in groups. *In my experience it is key to clear the
fog around you and find your neighbors as quickly as possible.
Upgrade your Chieftan Hut to level 3, hut to level 5, shrine
to level 5 (again max science spending). Upgrade all resource spots to level 3.
Build 2 huts to level 1. Build altar, upgrade crop shed to level 2. Upgrade
gardens to level 4 and one to level 5, turn off science and complete 200 food
tutorial. Turn science back on. Upgrade all forestry and stone to level 4.
Upgrade all sheds to level 3, crop shed to level 4. Build marketplace to level
3. Upgrade shrine to level 6, max science. Upgrade chieftan hut to level 5 and
build huts to have a total of 5. Upgrade forestry to level 6 then upgrade
lumber and stone sheds to level 4, level 5 crop shed. Build chieftan hut to
level 6 and lumber shed to level 5 then upgrade forestry to level 6, gardens to
Upgrade shrine and chieftan hut to level 7, max science and
build 2 more huts. Upgrade lumber shed to level 6, forestry to level 7, lumber
shed to level 7. Upgrade crop shed to level 6, stone shed to level 5. Upgrade
chieftan hut to level 8, stone shed to level 6, lumber shed to level 9, crop
shed to level 7, altar to level 3. Build additional hut, upgrade marketplace to
level 5, altar to level 4 then upgrade all forestry to level 8. Upgrade stone
shed to level 7 and lumber shed to level 10. Next I upgrade altar to level 5
and uprade a hut to level 3. Upgrade lumber shed to level 12, stone and crop
sheds to level 8. Upgrade 3 garden spots to level 6 and turn off science to
meet tutorial requirement of 250 food, then turn science back on.
Upgrade crop shed to level 10, stone spots to level 5. You
should now be able to build Totem pole if you have followed the research order
(listed below) and shrine builds. Build totem pole to level 3, upgrade stone
shed to level 9, crop shed to level 11 and upgrade totem to level 4. Upgrade
observation post to level 9 and altar to level 7. This should provide you with
the res to train a settler and the culture to start a new town.
As stated above, this requires a specific research order
Labour, Collecting, Prim Society, Agriculture, Carpentry,
Hunting, Observation, Bartar, Warfare, Stone, Supplies, Taming, Mysticism,
Fortification, Expansion, Herbalism, Meditation, Wheel, Pottery and Alpabet.
*Clearing fog/neighbors – it is essential to locate and
contact your neighbors as quickly as possible. You will likely have at least
one neighbor whose border touches yours very rapidly. As this will affect your
ability for growth you should reach out to that neighbor and see if negotiation
is possible. In my case my neighbor was very gracious and agreed to delete and
relocate. If your neighbor refuses you will need to decide if you want to
delete and restart, share the space (realizing it is going to slow and imped
your growth potential) or fight for the space.
Other notes: this does not allow for using resources for any
quests other than at heralds home. You can do that but it will slow your
process due to limited resources.