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short climate times

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As we get closer to the end of the sand climate I am again feeling rushed and discouraged. I spend a lot time playing game, yet have not come close to finishing a victory, or even finishing industrial  research.  I still have not finished all the sites and some I have not visited yet,  I probably will not finish a major quest.  

150 days in not enough time to do even part of the all the options available and more are still to be added. I know we are not meant to do all, but with the length of time now given and is me  leaving feeling overwhelmed and defeated when I start getting notices it time to wrap things up already. I think the days of play really needs to be looked at again. 

5 years ago
5 years ago

I have to agree that 150 days seems too short, especially as has been pointed out, more things are being added all the time. I play a lot, everyday, but still feel I would not be able to finish everything, especially research, and when you get the fires etc in your towns and domains, it is just depressing. I tend to not do anything with the hero when it gets to that point, which is definitely not what the developers intended I am sure. Another 30 days would be about right imo, and can we please only have fires etc, right at the end.

5 years ago
5 years ago

I agree 150 days is too short. And in some ways, it seems to be getting shorter. I had an earthquake in my desert hero a couple days ago and today I have a visitor telling me it is near the end and I am only 94 days old. Like others, once I start being told it is the end, I lose interest. So, in reality, the play time (as well as the buying time) is more like 4 months than 5 months to me.

With things taking longer on the front end and now being shortened on the back end, it just feels like there is not enough time to really enjoy the game. Another 30 days seems fair.

If you don't agree with extending the 150 days, can you explain why?

5 years ago
5 years ago

I have to say I agree with both Thetis and Thor that 150 days is not long enough for each hero to live and to be getting The End is Nigh quest on your 90th birthday was not a welcome gift and having that hanging over your head for the next 60 days just adds to the stress of the people who are always being used as entertainment for the warrior alliances. I have not spoken to any of the little visitors to my town this time nor shall I be doing so.

In theory 150 days might be sufficient but, practically, no it isn't as we have to choose where to spend what resources we produce ... for example on a wonder or on defences ... not that building defences does much good when the city you have spent several months building can be completely flattened in 2 minutes by one visit from anywhere between 2300 to 4148 enemy troops armed with bombs and nukes which the majority of average players cannot defend against as industrial age is never reached. If you are lucky and they don't return to attack again the next day, you might get some of your resource fields and storage etc back up but by the time EVERY SINGLE LITTLE THING has been rebuilt a big chunk out of the rest of your 150 days has gone. 

Please reconsider how long each hero can live, warriors permitting of course ;-) :D and please shorten the time the fires are on the map. Thanks in advance :).

5 years ago
5 years ago

Instead of just posting critique on this heap , I am going to re-offer a suggestion that I made on the last big "apocalypse" thread(which will probably keep repeating anyway)

If you want to make the playtime limited, make it different for everyone instead of giving the same to everyone, and based on in game choices, not real life time.

Why? Different players, different playstyles.

The guy who plays this game for 8 hours a day is gonna get to go way further with 150 days than the working guy who only checks for 10 minutes every day before sleep and plays a location or 2 in the weekend"

It's impossible to handle them in a similar way, at least not if you want both to be happy

P.S. I'm not opposed to a time limit(in fact it's a refreshing idea, in contrast to most mmo's) but it's current implementation is not making a lot of people happy

5 years ago
5 years ago

I've been playing now for quite awhile/years.  Really enjoyed it when the only issue was when the wipe was coming, even then, it was exciting as you added new material.

Now that you have instituted the 150 limit, I am losing interest, because I cannot complete even a fraction of the quests/achievements.  Also, as others have said, the fire thing starts wayyy too early.  With the wildfires here in the US killing people, I pretty much stop playing the hero and use it as a farm.

So together, I end up with ~ 100 days of playing time, no where near what is reasonable.

Please listen to us this time, this all is a real turnoff.

5 years ago
5 years ago

I will not prolong the session time, but I am considering making "apocalypse" part condensed, so the first signs will appear 30 days before the apocalypse (instead of 60 days) and fires and icon will appear 15 days before the apoccalypse (instead of 30 days). This way it would be easier to bear psychologically. What do you think?

5 years ago
5 years ago

Thanks for replying. Later signs of apocalypse  would help. Less NPC's would help too.  Can you please tell us why you will not lengthen the time of session?  I do put many hours every day here, and still have so many sites and quests to do. 

5 years ago
5 years ago

It isn't the solution we were all hoping for but shortening the apocalypse to 30 and 15 days would definitely be an improvement on what it is now Bers, thank you :).  

That said I would still prefer fighting a shade or falling into a black hole to all the visitors and fires ;-) :D

5 years ago
5 years ago

Bers, that will be much appreciated.  But it still doesn't solve the problem of trying to get finished.

5 years ago
5 years ago

I guess war victory requires longer than 150 day, has anybody done it yet before apocalypse?

5 years ago
5 years ago
Reply to

I will not prolong the session time, but I am considering making "apocalypse" part condensed, so the first signs will appear 30 days before the apocalypse (instead of 60 days) and fires and icon will appear 15 days before the apoccalypse (instead of 30 days). This way it would be easier to bear psychologically. What do you think?

A step in the right direction!

5 years ago
5 years ago
Reply to

I guess war victory requires longer than 150 day, has anybody done it yet before apocalypse?

I don't know if it was done without extra time given to test but it was achieved with a lot of work and help.  :-)

5 years ago
5 years ago
Reply to

I guess war victory requires longer than 150 day, has anybody done it yet before apocalypse?

I don't know if it was done without extra time given to test but it was achieved with a lot of work and help.  :-)

First of all it was done in time. We were added extra time becasue final area was unfinished, so we were giving extra time to ourselves inn the first place.

Second - after that the requirements were lowered, so now it is easier to reach than before.

5 years ago
5 years ago

Shortening the time that we are under the Apocalypse warning is a positive step, but it does nothing to address the fact that many, many players find 150 days to be insufficient time with a hero. It seems the developers are not interested in hearing that, but the fact remains.

I play every day, for many hours, and I have spent money. I too am discouraged that I am forced to either rush through a game that I play for leisure or ‘fail’ to accomplish anything. I tried spending money on my desert hero to see if that helped. It did not, so now I am spending less, and will likely stop spending altogether. If I’m going to spend money on a ‘free’ game, it needs to enhance my pleasure of the game. I do not enjoy being rushed. I don’t know how to say that more clearly.

I love the concept of this game. I love the intelligence and the rendering and especially the friends I have made here. I make these comments to try to improve it and it is disheartening to feel that my input and that of my friends is not valued.

5 years ago
5 years ago

Once the fires start showing up in towns,,,I feel like why bother playing that hero anymore? I feel like all I am doing is putting out fires while starting up my next hero to try to expedite it along to reach goals. And the time limit as well, maybe I'm a slower player, but I only get to play for a couple of hours in my evenings & on my weekend. This is hardly enough time for me to reach any goals unless I am using speed-ups.

I LOVE this game, loved the TT1 as well. Really hope to keep playing it. But starting over and only reaching a certain level everytime gets old.

5 years ago
5 years ago

How would it work that you would be playing against your previous "personal" best? 

-It could go together with achievements or to other page in hero tab.

-It measures simple things only like number of towns, story locations unlocked, techs finished etc...

-It doesn't give any rewards, just to get personal goal for every player.

Edited 36 minutes later by .
5 years ago
5 years ago
Reply to

I don't know if it was done without extra time given to test but it was achieved with a lot of work and help.  :-)

First of all it was done in time. We were added extra time becasue final area was unfinished, so we were giving extra time to ourselves inn the first place.

Second - after that the requirements were lowered, so now it is easier to reach than before.

Like I said I didn't know if extra time was given, which means I did not know why it was given if it was.  Now I know.  Thank you.  :-)

There are a lot of great elements to this game, the social interaction being a huge part of that.  I love the ability to go out and fight different mobs in dens (would love more of those), explore the dungeons and the mines.  The caves are usually my last ones lol maybe because none of my caves in many stages have had anything good in them like unusual animals or the SPOILER ALERT hermit.  I have truly enjoyed coming here to play and test and even report bugs  :-).

As to the 150 day life span I have thoughts but they are predicated on what the original life span was planned to be way back when and right now I also feel rushed.  I am sure you guys are looking to make the game fun as that is the whole point from a player standpoint but I have to say some days it feels more like a job than not.

I know it seems as though people are just being critical for the sake of being critical but I don't believe they are.  You have always asked for input since this is not yet globally released and the comments about the life span are genuine and, I believe, offered in the spirit of making this game even better than it is already.  :-)    

I have some suggestions on other aspects but would rather I get pmd in game than bring them up here tbh.  As long as someone is interested of course.  :-)

Edited 5 minutes later by .
5 years ago
5 years ago

I too agree with the previous posts in this thread. During the Aplhas our play time was sometimes 9 months. Now so much has being added , which is great but we can't do half of it. So in the past we had more time to finish and accomplish less.

Like many others I feel rushed to try to accomplish something. Like many others I have donated and spend many hours in the game just to be frustrated when that 100 day mark shows up. Like many others, I feel it makes no sense to continue to spend money and get so little in return.

 In a community the majority of the people do not post their opinions, that's just a fact. Those that do are many times voicing for their themselves and friends. So even thou it might seem like only a hand full of players are discontent, the reality is that the majority feel the same way.

I have seen many good players leave the game ( for many reasons), but less are returning. Most of the conversations I hear are about people getting bored, frustrated and looking for entertainment and distraction else where.

Every industry, corporation, business, etc, makes polls to search for their consumers interest in order to improve their business. They listen to their clients and make changes that will enhance their experience to keep those clients happy and in return keep growing. Sadly in here the "clients" opinions are freely voiced but fall on the deaf ears. It would be a shame if this game dies before it makes it just because of the time factor.  Yes, it is your game and you make of it what ever you want, and what ever rules appeal to you, but is the players that will make it a success or not. If the players continue to be unhappy, feel unappreciated  and continue to leave, at the end you will have a great game with no one to enjoy it.

5 years ago
5 years ago

I too, find the fires disheartening so shortening the amount of time they are there, is a good thing.  I agree with most of the other players on the 150 days though, it is not enough time to fully enjoy exploring the dens etc or to go for a victory, because you have to choose very early on, which path you want to take. Unless you play 10 hours or so a day, you just simply cannot do both, there is so much to do. Quite a lot of your players do have jobs so have to work, which limits their play time here. I really hope you would reconsider allowing more time per hero? I cannot understand why you are so adamant that 150 days is enough, when clearly it isn't for most of us

5 years ago
5 years ago
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