With Culture victory coming soon and it needing a lot of towns to achieve, it might be time to tweak corruption?
Currently Monarchy gives the least corruption, for having many towns. But they have to be placed close together.
I have heard the corruption is calculated on the distance between all towns, based on the yellow map numbers. So each towns corruption, is possibly the average distance, from the other towns.
All other politics, corruption starts with your 3rd town and is 10% reduction, to ALL towns, to resource production, culture points and science production. With 4 towns, it's 20%, 5 towns 30%, etc. With science being a tax on resource production, it takes a double hit.
Suggestion is corruption to be 10% 3 towns, 9% (19% total) 4 towns, 8% (27%) 5 towns, 34% six 42% Seven, ect,
2nd suggestion, being science already drops from loss of resource production, can it be calculated to only take One reduction? Either calculated before "losses due to inefficiency" or maybe a smaller percentage, pretty please. :-)