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Town capture details

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TOWN_MULTIPLIER, UNIT_POWER, CELL_PENALTY are constants, I have expicitly stated their values.

7 years ago Quote
7 years ago Quote

Sorry, trying to make a sheet for calculation and must cover all possibilities. Thanks for the answer.

7 years ago Quote
7 years ago Quote

So, update log for 9th November 2017, says "loyalty tweaked a bit".  

Town loyalty of "loyalty = culture2 / population * 4" , is replaced with what, please?

5 years ago Quote
5 years ago Quote

4 replaced with 3.5

5 years ago Quote
5 years ago Quote

Conversion is next to impossible with the brig nerf now aswell. Making brigs slower, means making the priests slower too. You can barely convert anything outside your range cause of the slow brigs & priests.

Another thing that got affected by slowing them down.

5 years ago Quote
5 years ago Quote

I've been using this formula a lot recently :)  I know it's just a general guide but is it 'extra cells' for the attacker or the defender?

5 years ago Quote
5 years ago Quote
Reply to

I've been using this formula a lot recently :)  I know it's just a general guide but is it 'extra cells' for the attacker or the defender?

for the attacker

5 years ago Quote
5 years ago Quote

Thank you!

5 years ago Quote
5 years ago Quote

Hi, question about the whole conversion formula / calculation - when is this being calculated, the moment the priests are sent or the moment they arrive at the target town? Because hero with respective perk&gear setup can influence the numbers quite a bit, so I'm wondering at what point exactly he needs to be in town and whether he can be off at launch or during priests' travel?

1 week, 6 days ago Quote
1 week, 6 days ago Quote
Reply to

Hi, question about the whole conversion formula / calculation - when is this being calculated, the moment the priests are sent or the moment they arrive at the target town? Because hero with respective perk&gear setup can influence the numbers quite a bit, so I'm wondering at what point exactly he needs to be in town and whether he can be off at launch or during priests' travel?

hi MR Jones, it used to be changing every turn, meaning when I sent the priests with my army (destroyers) it changes in between turns, this was experienced five years ago though, didn't have the chance to retry

1 week ago Quote
1 week ago Quote

Not an exact match, for the question, but looks like the maths is done, at the start of the fight/battle.


6 days ago Quote
6 days ago Quote

Thanks Stitch!

6 days ago Quote
6 days ago Quote
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