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Maybe I am the only one to have noticed, but, clearly, the brickworks have the look of an industrial building, yet it's unlocked in renaissance (and thus also locked 2 ages later in information), what's the story behind that oddity ? also not like it's a priority but new players could notice it and find it as absurd as having a building in stone age with the look of a building in information age.
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Because it fits there better from the balance perspective.
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lets not forget theres literal steve jobs who specializes in floor tiles, wearing that iconic black shirt and jeans, which didn't exist in stone age. i think those are meant to be absurd and not be taken too seriously, sort of like in a cartoon, most likely because it kinda is in a way...
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Yes, the game is designed to resemble some real life stuff, not following it closely.
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