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Alliance Defenses

Alliance Defenses

Today's update focuses on making alliance defenses more accessible and convenient, but by doing so, it also changes a few other things.

The Tavern

First of all this update fixes the Tavern. The Tavern was so good that players hesitated to report its bugged features and enjoyed it instead. This is bad of course, and the hangover will be significant. From now on, the Tavern will be increasing speed of reinforcements by +10% per level up to +200% at maximum level, making total maximum speed of reinforcements 300% (100% default + 200% bonus), thus basically increasing speed by x3 (not x11 like it was before bug fix). Also, the Tavern will no longer speed up naval and aerial reinforcements.

The Lighthouse

In order to compensate for the Tavern decrease of power, we looked around and found that powering up the Lighthouse was a natural step. The Lighthouse bonus to all naval armies sent from the town increased from 1% to 2% per level. Furthermore, an additional +10% speed bonus was added to reinforcements, which is similar to the Tavern bonus, except it works for naval units only. This will make seashore towns a little bit more desireable.

Invading Enemies

Since the Tavern fix made the reinforcements much slower, we added another feature which will give more time to react on incoming attacks. First of all, enemy armies are slowed down when they are detected, not when they enter your domain. This adds an additional 2 to 8 cells around your domain, depending on your tech. This is especially helpful if your country is squeezed from a side by a neighbor town, thus making your domain small and enemies detected very late.

Furthermore, the slowdown of enemies on your territory is increased from x2 to x3, which means they will move slower once detected, giving even more time to react and put defenses in place.

Hopefully this will compensate for the Tavern fix and defending will not become more difficult than it was.

New Units Auto-Sharing

Now you can allow units to be auto-shared after being retrained. This way your allies can move your troops after you have ordered them and temporarily quit the game due to some outside reasons.

Visible Defenses

Alliance Commanders can now see walls and towers of the alliance members at any time. This information will allow them to be smarter about defenses in cases where the town being attacked has few or no towers and it would be better not to waste reinforcements there.

P.S. Keep in mind that this update is aimed at helping defending alliances. This has nothing to do with collectivism vs leaderism debates - as the leaderism alliance can do just as well defending in certain situations. Please do not bring that collectivism vs leaderism debate up again.

7 years ago
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Comments

It would be very nice if there was just one check box to auto share army for those of us who want to use it.A check box that just allowed any and every unit to be shared. Constantly having to add units is just a pain.

7 years ago Quote
7 years ago Quote
Reply to

It would be very nice if there was just one check box to auto share army for those of us who want to use it.A check box that just allowed any and every unit to be shared. Constantly having to add units is just a pain.

yes please ...  I would like very much this possibility just to have the option to share all my army  for all time I want to have it like that ...means old army ..retraining troups...and new army

it would make it so much more easy to share army ... just 1 boton ...click ..and army shared untill I recall that decision

this boton could be an additional option to the system we have now...where we can decide what part of our army we want to share

but for many of us it would be so much more easy to have only one boton and all is shared and be able to forget about it for the rest of the game...like most of us in reality in the game shares all the our armies with our allianz

7 years ago Quote
7 years ago Quote
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