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In this update we have added some new things which can spawn in your towns, thus improving town variety a little bit. Among the added bits are: - Veins that can be mined for ores and crystals
- Animals caught in cage that can be freed.
- Some special NPC.
Currently, we have plans to add more variety to towns as these are places where players spend the most time, but decided to start with small additions first.
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great idea, but i checked my 10 towns at 2 heroes and found nothing. When are they supposed to appear?
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Anonymous
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great idea, but i checked my 10 towns at 2 heroes and found nothing. When are they supposed to appear?
They are instead of puzzles or mercernaries or architects etc, so it won't change anything in your current towns. I don't know if they can spawn in new towns you make, I made a lot and had nothing, but I created a few characters and finally I had something new in one of my dwellings. The probability of getting something new is low simply because there is already many other things that can spawn instead.
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They are instead of puzzles or mercernaries or architects etc,
According to Bers they were ADDED, not instead! Instead would be BAD, because there aren't enough puzzles and architects as it is!
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They were added to potential roster of things that can spawn in newly created towns, if that makes more sense.
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I have been doing some new heroes, the caged animal is disappointing, a snake or a monkey? Would be more fun, if new heroes found a mid level animal, like a wild boar, porcupine or a Mountain Goat. Also, a high level animal, for a mid level hero, rather than something that is already available, to them. Mines in towns, for level 1 heroes, just starting out, are also low level, A level one ore or crystal. Maybe 2 level 2?
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