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War Victory

War Victory

Our latest update is a first step toward implementing War Victory. The Trophy Hall building is now functional and you can earn war trophies and view them there.

For those players who want to win the game with aggression toward others and reach War Victory, the first step is to build a Trophy Hall. This structure serves two purposes:

  1. It allows you to obtain war trophies - a special type of items that can be earned when you attack other players from the town which has the Trophy Hall present. There are various conditions that need to be fullfilled in battle in order to earn a trophy. You may earn multiple trophies in one battle.
  2. Trophy Hall also stores your trophies after you earn them in battle. More advanced war trophies may require higher levels of Trophy Hall to acquire and store. Keep in mind that once this building is destroyed, you will lose your accumulated trophies in that building.

Once you fill up all of the required trophies, the condition to reach War Victory is met. We have not yet implemented victories, but we are working on it to include them in the Alpha 5.

Neither the required number of trophies nor trophy conditions are final, but we will be reviewing them to improve their difficulty. So please post in the comments your experience with the trophies - how many do you have, how hard they were to obtain, and so on. Thanks in advance.

8 years ago
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I would like to see a change in this trophy configuration. I would need a trophy hall in each town for the town to participate in gaining trophies when I launch an attack from there, but my trophies would accumulate ... maybe in dwelling trophy hall only ... so it is accumulated by hero action and not by town. It is quite difficult for a hero to get a victory with all he/she does ... and let alone within six months .. and now it must qualify by only being launched from one town.

My thoughts exactly.  I was going to write something similar to this, but you beat me to it. 

I understand that armies can be sent out and be awarded trophies without the hero, but they are doing so from the hero's domain.  It is the 'hero's victory', not the specific launching town's victory.

When you are lauching attacks, especially if you need to march and can not use rafts, you obviously want to select your launch point as close as you can to your target to reduce the marching time. 

I do like how trophies are awarded by cumulative damage done to buildings within one attack, and not on a per building basis.  However, it seems a bit unfair that level 1 promoted buildings are considered one level destroyed, when these are the hardest buildings in the game to defeat.  (Next to impossible to defeat level 1 promoted buildings with upgraded classical siege weapons, you have to wait until the very end of medieval to add upgraded trebuchets to your army to get even close). 

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Just to point out something even crazier.  I launched an attack today for the first time on one of my neighbors and selected 'supportive' buildings as the target.  The trophy hall was one of the first buildings to be destroyed, before any houses and before the town hall.

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Reply to

The trophy hall was one of the first buildings to be destroyed, before any houses and before the town hall.

Yeah I reported this earlier and clearly, it HAS, to be fixed, just think about the fact that someone by be close to the victory and loose the trophy hall just for such a luck of another player: in other mmos some players did suicide/killed someone for less than that.

Otherwise I don't think the fact that all attacks have to be made from one town is an issue, it even avoid one "exploit". I mean, it's still possible to do it and it might help but won't reward trophies.

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sorry, goz, i understood what you wrote to say that the trophy hall was destroyed AFTER all other support buildings.  my experience was that it was destroyed BEFORE any other support buildings.

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Reply to

sorry, goz, i understood what you wrote to say that the trophy hall was destroyed AFTER all other support buildings.  my experience was that it was destroyed BEFORE any other support buildings.

I experienced the same thing. Total destruction of a player's upgraded trophy hall when choosing support buildings for attack.

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most likely they just built the trophy hall. The buildings kind of get destroyed in order of last thing built.

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Why is it a support building and not a culture building? What support does it give?

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it supports my army by keeping my trophies :)

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it supports my army by keeping my trophies :)

Oh yes, but if it FED your army you would be a very happy player :)

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The categories of the buildings don't have much thought behind them right now and they need to be reivewed.

The Trophy Hall should not be destroyed easily, so I will add some health and armor to the building, however the hall is MEANT to be destroyed with all the trophies in it in some cases. That's why trophies cannot be shared across multiple town halls. Don't forget, the War Victory is basically for hurting other people, and pleople should be able to revenge by destroying Trophy Hall of the attacker. This victory type will not be the easiest, so don't ask us to make it easier.

We will see how it will turn out, but I even have plans to make pecentage of trophies in the hall of the town publically visible for everyone in the world to welcome other players destroy that hall in that town :)

The War victory should be the essense of PvP battles - it is brutal, violent and inconsistent climbing towards to top of the mountain, not some easily farmable achievements, there is enough achievements for you in the achievement categories. War trophies are slightly different things.

Edited 3 minutes later by .
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Reply to

The Trophy Hall should not be destroyed easily, so I will add some health and armor to the building

I even have plans to make pecentage of trophies in the hall of the town publically visible for everyone in the world

not some easily farmable achievements

- it sure shall be destroyable, but likely not in a single attack, so even with a lot of health and armor, 2 or 3 players attacking the town with some luck, may destroy it all of sudden, thus the idea that it should be destroyable only after all cottages/town hall for example.

- I like the idea of it visible, especially if trophies are not wiped after conversion, it may make players nervous when they are about to win and may make some people want to steal it, not like it's easy since town hall would have to be destroyed first. Well if it wipes it at least it might still be used as a revenge.

- farming, well so far it seems that most trophies ARE farming, most of them seem easier to get by harassing casual players/abandoned towns than other players looking for war victory.

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I have not said it is not farming, I have said it's not easy farming. The current state of the trophies/war victory is not set in stone. We have to start with something to see how it goes. It is impossible to imagine how this war victory thing will turn out until we will see people actually playing and trying to reach it in a real life environment. After we will get some real data we could tweak it to fix/balance it out.

There might be numerous ideas on how to improve / change this thing. Random idea off the top of my head - we could make the trophies stealable, so it will be two ways to reach this victory - villian way of farming newbies or robin hood way - by attacking other villians and stealing their trophies.

However it is pointless to do this kind of tweaking right now, because we cannot guess if it will be a good idea without real testing and implementation will take time and effort that can be spent on something more certain.

People can post their ideas though.

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I think that the amount of trophies for supportive, military, and economical structures needs to be increased. There are a lot more of them than the science and cultural buildings.

I also agree that there is a problem with the wall calculation. It always only goes from 10 to 1 so you only get one trophy for it and then none when you destroy the level 1 wall that is left. Maybe changed to one trophy for every 4 levels so that at least you get two of them? Or reduce the number of Wall trophies required?

I also do not understand the Spy trophy. Does espionage count as attack? How will I ever get it when one artiste at your dwelling (bers) lived through a visit from 49 artistes? Do I need to send the spies to onslaught to get that trophy?

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My artiste survived probably because wall bonus is too big in case of spies. That needs to be reviewed to figure out how to do better. For now you can find someone else with lesser wall to test spy trophy. Overall keep posting about convtroversal trophies - we will review and alter them in one of the updates.

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I have a couple opinions about the way the trophy hall looks when you view it. I don't like the green check over the trophy. I think it makes it look ugly. I would prefer a different way of marking it complete. Maybe changing the color of the background. When the trophy is completed and I get more, I would like to see the number increase under the trophy. I know I can see it in the description box but I would also like it in the "view" area. 

I think some of the trophies (plundering, supportive buildings, settlers, economical buildings, military buildings) are very easy to get and more trophies should be required to complete the goal.

I have really enjoyed the trophy hall. Great job!

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Yes, some of the goals may be too easy while others may be too hard. I would appreciate if you can describe how much time and effort you have spent to particular trophy. That will help us to balance the counters for the next alpha.

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Too easy was the Torn flag, for completely destroying an enemy town. You just need 10 right now, all you have to do is search the map for a town at 6 of 20 and send an army to destroy it for it to count. Now that will go away if you implement the timing option of if a player stops playing and the town will disappear after a period of time. 

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Reply to

I have a couple opinions about the way the trophy hall looks when you view it. I don't like the green check over the trophy. I think it makes it look ugly. I would prefer a different way of marking it complete. Maybe changing the color of the background. When the trophy is completed and I get more, I would like to see the number increase under the trophy. I know I can see it in the description box but I would also like it in the "view" area. 

I love the green check mark, I think it looks great on my trophies :)

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No green check marks on my war trophies yet but this is what my two stronger heroes have collected so far.

HONEY  (level 36)  at Tauranga, a harbour town:

32 Holey Coins, 1 Weak Elephant,  7 Dead Goldfish and 1 Lazy Donkey

All gained by taking rafts on a 5 hour return trip to Makkina Harbour. There were a total of 12 trips = 60 hours.

This domain was auto deleted before she could actually destroy this town.

EDWIN  (level 20) at Dwelling:

2 Holey Coins, 1 Broken sword and 1 Severed Ear

All gained by attacking Merry Redtin from only one 7 hour return land march.

At Southdown:

12 Holey Coins and 2 Dead Golfish plus 1 Torn Flag (destroyed Skyclad's secondary town).

Skyclad was only an 80 min return land march away and took approximately 12 trips to destroy this town.

Some of the Holey Coins were gained from Kusagai, a 94 min return land march away. This town was only plundered as it was a very good source of free resources.

I am sure some of the 'real' warriors would like to show their war trophy totals. We would be very interested to see how many they collected.

Edited 20 minutes later by .
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Having to have all attacks launch from one town is very problematic.

Like most players, I often launch my army from different towns. Often depending on the location of my target. Sometimes, I split my army, sending some by land and some by raft. And I usually use 2 different towns to launch from when I do that. (sounds silly, but 1 hero has only 1 harbor and that makes her short on rafts.) I do that so that I know which to send on each part of the raid.

Having to earn trophies from the launching town, would mean that the trophy hall would have to be located in a harbor town. Other wise, your sea battles would not count towards the victory. And not all players are able to reach the sea until later in the game. 

Another problem that I see, is that if you settle a new town after your hall is built, you can not change your launching town to it. No matter how much better of a location it may be, without losing your progress. 

Having to launch all attacks from 1 location would greatly alter the way that most of us play. 

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