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Hard to find leaderism players

There are a few posts of players complaining that they are attacked, that they would prefer if the game was entirely solo, but what about the other way around: I wanna fight, and I have to move very far to find some leaderism players.

so I don't know, what about on next alpha we can start in 2 different areas, one advertised for pvp players and the other one for pve ones ?

10 years ago Quote
10 years ago Quote

You are not forced to attack only leaderism players. Because some collectivism players are crying and complaining when they get attacked, that doesnt mean that you shouldn't attack them if their are in your way.

The people that complain about attacks just don't want to upgrade their defenses, and want even more protection for free.

10 years ago Quote
10 years ago Quote

I do attack them too, and for some reason in my case they never complained, but they probably don't enjoy it much anyway, rarely attack back(yes I like to be attacked too) and when they do, given the malus of communality the result is rather pitiful even if I don't have any towers/wall.

I feel like it would be more fun if leaderism neighbors were competing for a few cells especially when they contain some global resources, instead of leaderism players basically, pushing a nuisance, slowly because of communality but surely because they won't be attacked back.

Plus early in the game, one simply cannot attack a communality player, because of the defense bonus they don't have any chance until they make more units AND the defending player must have way fewer units.

10 years ago Quote
10 years ago Quote

Actually very early in the game, I think leaderism player have a good chance to boost his economy with plunder - it will take quite some time for communality player to put an adequate defenses, and bonus does not matter if the defense is at zero.

10 years ago Quote
10 years ago Quote
Reply to

leaderism players basically, pushing a nuisance, slowly because of communality but surely because they won't be attacked back.

The leaderism player that attacks a collectivism player receives a x0.33 damage multiplier (300% defense bonus means attacker's power cut to 1/3)

Collectivism player attacking a leaderism player receives x0.33 damage multiplier as well, since leaderism has no defense bonus, but collectivism player's attack power is 30% (1/3 of normal).

So collectivism player can attack back and do as much damage as u do when u attack him, but they are a lot weaker when attacking another collectivism player. And leaderism players are a lot stronger when attacking another leaderism.

Edited 40 seconds later by .
10 years ago Quote
10 years ago Quote

Actually, the communality player would be advantaged, he would be allowed to plunder way more. It's just that it's likely that someone who has chosen leaderism has decided to make a lot of units and to attack other players.

10 years ago Quote
10 years ago Quote

I believe that those of us who play collectivism should be in a part of the world where we will not be attacked.  I have been playing for about two weeks and have lost my army and defenses as well as other constructions to attacks.  The players attacking me are much stronger than I.  The last one was level 21.  I went up to level 6 yesterday.  I still do not have towers with archery.  I really do not want to play a war game with humans.  I don't mind playing quests when I am looking for something, but I very nearly decided after last night to call it quits.  I worked all day to rebuild my army because I finally was able to expand and have some very weak creatures to fight in the new town.  My army was destroyed again before I could use it.  I have shelter and I realize that I should just leave the army in the shelter, but I don't want to have to do that.  It takes time to move them out.  I run a business and work long hours.  When I play it is to blow off steam.  This is not fun!!!!  It is too hard and too long to rebuild.  This issue needs to be fixed before the game is released.  

10 years ago Quote
10 years ago Quote
Reply to

I believe that those of us who play collectivism should be in a part of the world where we will not be attacked.  I have been playing for about two weeks and have lost my army and defenses as well as other constructions to attacks.  The players attacking me are much stronger than I.  The last one was level 21.  I went up to level 6 yesterday.  I still do not have towers with archery.  I really do not want to play a war game with humans.  I don't mind playing quests when I am looking for something, but I very nearly decided after last night to call it quits.  I worked all day to rebuild my army because I finally was able to expand and have some very weak creatures to fight in the new town.  My army was destroyed again before I could use it.  I have shelter and I realize that I should just leave the army in the shelter, but I don't want to have to do that.  It takes time to move them out.  I run a business and work long hours.  When I play it is to blow off steam.  This is not fun!!!!  It is too hard and too long to rebuild.  This issue needs to be fixed before the game is released.  

It has been discussed zillion times before:

http://www.totemtribe.com/find/?q=attacks

I understand your are frustrated, but please do a search before you post.

10 years ago Quote
10 years ago Quote