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Is this a bug? If so, I'll report it properly. But if there's some other explanation, I want to know it. Neither a Nomad nor a Horseman is permitted in my Shelter. And it's not that either occupies more than a standard space, as on a Raft. Not even 1 is permitted into an otherwise empty 12-slot Shelter: The OK immediately grays out.
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Horses will go into my shelter. I have knights and they went in with no problem, they take two spaces.
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Another player can put her nomads in shelter and she is in Katoria so that is not the issue.
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I tested this , my nomads and horsemen went in successfully my chariots did also
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Another player can put their horseman in the shelter. So I am not sure if it is just an issue with yours or what.
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The problem has now disappeared for me. Perhaps it occurred under a rejected build; if so, not worth a Bug Report. If it recurs, I'll certainly bring it up. My thanks to all!
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I was wrong. It's not gone. But it occurs only when there are other units in the Shelter, w/ the Horse taking up a slot along w/ its rider. So you can have 6 Spies, 2 Monkeys, a Nomad, and a Horseman in a 12-slot Shelter, but you can't add a Porcupine to that group. If you take out either horse unit, you can replace it w/ 2 Dogs. I'll take some pix and file a Bug Report when I've got a stable computer after the 2nd July.
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This post created by ignored player and thus hidden.
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I was wrong. It's not gone. But it occurs only when there are other units in the Shelter, w/ the Horse taking up a slot along w/ its rider. So you can have 6 Spies, 2 Monkeys, a Nomad, and a Horseman in a 12-slot Shelter, but you can't add a Porcupine to that group. If you take out either horse unit, you can replace it w/ 2 Dogs. I'll take some pix and file a Bug Report when I've got a stable computer after the 2nd July.
This is not a bug since the horse does take up two slots you have filled the shelter without the porcupine. I guess I do not understand. as I count 12 units being place in the shelter before you try to add the porcupine.
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