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I have some suggestions which are :1 - decreasing the time of the novice protection, and increasing the amount of total damage that should be done to a city to activate the novice protection.2 - making some characters who can give some unique units that don't exist in the game through making a special quest for each character.3 - also making some characters who can visit one of my cities for a limited time, these characters can give special training to one type of my units through giving a special item to this character. FOR EXAMPLE : a master of the bow can visit my country and asks me to give him a certain kind of bow, and in the opposite he will train my archers or crossbow men to be stronger and to have more attack, more armor and more hit points.4 - making some SECRET RESEARCHES that can appear in my research map under some hard conditions, these secret researches can allow me to have some unique units and abilities and buildings.these are the suggestions that came into my mind to make the game more and more exiting , so please tell me your opinions about my suggestions, and of course DONT prevent yourself from saying your own suggestions like me :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
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This post created by ignored player and thus hidden.
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I have some suggestions which are :1 - decreasing the time of the novice protection, and increasing the amount of total damage that should be done to a city to activate the novice protection.2 - making some characters who can give some unique units that don't exist in the game through making a special quest for each character.3 - also making some characters who can visit one of my cities for a limited time, these characters can give special training to one type of my units through giving a special item to this character. FOR EXAMPLE : a master of the bow can visit my country and asks me to give him a certain kind of bow, and in the opposite he will train my archers or crossbow men to be stronger and to have more attack, more armor and more hit points.4 - making some SECRET RESEARCHES that can appear in my research map under some hard conditions, these secret researches can allow me to have some unique units and abilities and buildings.these are the suggestions that came into my mind to make the game more and more exiting , so please tell me your opinions about my suggestions, and of course DONT prevent yourself from saying your own suggestions like me :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
from the title of you post I thought you wanted ideas for exiting the game.
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This post created by ignored player and thus hidden.
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I have some suggestions which are :1 - decreasing the time of the novice protection, and increasing the amount of total damage that should be done to a city to activate the novice protection.2 - making some characters who can give some unique units that don't exist in the game through making a special quest for each character.3 - also making some characters who can visit one of my cities for a limited time, these characters can give special training to one type of my units through giving a special item to this character. FOR EXAMPLE : a master of the bow can visit my country and asks me to give him a certain kind of bow, and in the opposite he will train my archers or crossbow men to be stronger and to have more attack, more armor and more hit points.4 - making some SECRET RESEARCHES that can appear in my research map under some hard conditions, these secret researches can allow me to have some unique units and abilities and buildings.these are the suggestions that came into my mind to make the game more and more exiting , so please tell me your opinions about my suggestions, and of course DONT prevent yourself from saying your own suggestions like me :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
from the title of you post I thought you wanted ideas for exiting the game.
actually I wanted to GIVE ideas to make the game more exiting, but you did not give your opinion about my ideas yet
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This post created by ignored player and thus hidden.
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Some fun ideas, Assassin. I do like the secret research. That would be very exciting :)
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thanks Mari, you are my first fan :)
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we need to collect as many ideas for alpha 7
Edited 2 minutes later by Assassin.
Reason: the text was repeated by mistake.
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I think the novice protection should be from 4-6 hours only, but not 12 hours as it's a long time
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what about adding some new strategic resources with new bonuses, also adding some new special quests, and it will not harm adding some enemy BOSSES in the caves. and I think it will be a good addition when adding cave-like locations where players can find very special items by defeating special kinds of enemies and solving hard puzzles too.
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Hi, it is me again, this time I am suggesting increasing the length of the fight rounds generally, versus monsters and versus other players, so that more units can participate in rounds , specially DOCTORS by all their types so that they can heal more units. ALSO what about adding a very special and hard quest which requires too much resources, cleverness and fight , this quest when solved will allow adding a 4th level of weapon and armor upgrade which will be a very special upgrade level, as it will greatly increase attack and defense power. I am sure that this will be a very good addition for the game. DONT forget to say your opinions.
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THE COLISEUM can be upgraded to level 20 or higher , and train more special kinds of warriors , also some kinds can be trained at every level while other kinds at every 2 levels like CHARIOTS. and maybe other kind of buildings can be like the coliseum such as GREAT CASTLES which can train different kinds of warriors like fighters, archers, cavalry units. also there might be GREAT TEMPLES which can train special kinds of doctors, sages, priests. some of these special units can be revealed by SECRET RESEARCHES, which I mentioned before at the above post. this will be a good addition too.there is another idea : what if SECRET PYRAMIDS locations have been added to this alpha, those pyramids might contain special abilities or units which can be added to players' armies or keys to some other locations just like the original TT. that will be another good addition to this alpha.PLEASE don't hesitate to give your opinions . thanks.
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