This post created by ignored player and thus hidden.
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Title says it all. I am not angry, just sad and disappointed. I keep coming back and testing the game every year to see if things have got any better. Nope. Still the same ol' sh't. Even when you are friendly and helpful with your neighbors, the moment you go on vacation, they turn on you. It is so hard for me to understand why and how the original fun game turned into all out WAR game in its second incarnation. How can you have fun in a game when you are constantly afraid that everything you spent time and money on is going to be destroyed? What is the point in spending money at all? Why bother trying to make friends when they turn on you because you have a life outside of the game? Why is it so hard for people to understand that not being in an alliance doesn't mean you want to be an easy target, but rather it means you don't want to fight with anyone EVER. I just want to build my town and play the story. Make some friendly neighbors that chit chat once in a while, without ever having to fear my town will be destroyed because I choose to see my family for a week rather than play this game. Something that is fun for everyone is something worth spending money on. I honestly don't know how this game is going to finacially support itself when the only people who spend money are the same people who constantly bully people into leaving the game (either for months or permanently). To be a succesfull business, you need repeat business as well as new consumers to enjoy your product. But this game gets new players based off their original game idea's concepts and principles, and then efectively poops on them. I really hope that the few people you have (the ones that go around destroying other players as their source of enjoyment) have enough capital to continue bank rolling you in this endeavor. I just don't see that as being a well thought out long term business model though. From what I can tell, most of those few high rolling players are older (retired, disabled, grandparents) spending all their money treating everyone else like they are worthless just because they don't have the same spending, gaming habits. But eventually, those "Bank Roll Grannies" as I call them, are going to die. Then what will you do as a company. Your money will be gone, and your player base will be small, and the game has already in my oppinion been tarnished by "bad seed players". I understand that you (Enkord) are trying to market this game as the other war based city builders. To me, doing so based on your original passive game, is not how you should have gone with this. Going on hiatus for another year. I will try the game again a year from now. Hopes are not high.
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This post created by ignored player and thus hidden.
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Since this isn't the first time this has happened to you why didn't you learn to defend? Collective players have all the tools at their disposal to not only ward off 1 player but multiple despot players as well.Seems to me that you've been viewed as an easy target because you haven't learned to play the collective roll in the game.
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This post created by ignored player and thus hidden.
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I'm sorry you feel that way, but there is no need for such invective. You had all the tools to properly defend one on one attacks by a despot neighbor, yet you failed to use them. I know they were one on one (all but a couple as I recall) because it was my alliance member that attacked you. As to your being kind and helpful, things change. It's easy to think someone has left the game because in this environment there are so few "casual" players. Your words and name calling are unprofessional and uncalled for. Perhaps, if you spoke to others who play solo and manage to wipe out multiple attacking despot heroes in one go, you'd get some assistance in how to properly defend. I've been here since A2 and I can tell you with absolute certainty that I could build a collective hero that would be invincible against one on one despot hits and in all likelihood against several heroes attacking at once. If you know you are going to be gone for several days, fly back to back flags. That way you will be reasonably assured of having something left when you return since you don't seem to want to learn how to defend.
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This post created by ignored player and thus hidden.
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Also there is a Vacation Mode you can use if you know you'll be away for awhile ... as noted above there are a lot of ways you can be a good defensive player. I hope it works out for you next time...
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This post created by ignored player and thus hidden.
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I donate to this game, because it entertains me, but I dont fit into your descriptions. I have a job and a life out of the game as well as many other players. I was attacked in the past by 1:1 and by multiple players. I dint pm anyone, I didnt post , I learned to defend, heck , I even joked about it while been attacked with a late arrival, lol. Then I asked questions to players I thought had experience in the game and learned even more. I started in A4 as a coll player, trying to learn on my own. I soon discovered that would not be very effective. This is a spin off of the original TT, but its is own game version. I learned to enjoy it even more. I now enjoy a different aspect of the game (I'm a despot now) as much as I enjoyed the collect aspect. As for the dying comment, yes, we are and so are you..we will all die for sure some day :) . Stop taking the game personal, enjoy it and learn from your mistakes.. A very bright person once defined Insanity as doing the samething over and over and expecting different results. He was so right !! Now, As a healthcare professional I must educate you a bit.. You dont need to be old to enjoy retirement.. Old is not a disease, but a natural process of life. Old does NOT equal disable. Diasbility has nothing to do with age. Death is not limited by age. Lets not confuse those terms
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This post created by ignored player and thus hidden.
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I was about to read empotional, but still constructive feedback due to length, but then: But eventually, those "Bank Roll Grannies" as I call them, are going to die. Wow. Just wow. Yes, people die, regardless of age, our players have no protection against it, but I bet you don't either. We have dedicated a minigame for those of our players who are gone forever.
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This post created by ignored player and thus hidden.
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Why do people who are rubbish at playing this game, always seem to blame others for their failure? It is time they looked at themselves and ask: what am I doing wrong and go from there, like Valkiery did.
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This post created by ignored player and thus hidden.
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Anonymous
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Stating that single un-allied player with strong defenses is able to protect against coordinated attacks by multiple players is simply not true and you all know it. If we were talking about one on one attacks the statement would be true. However, despots chose to band together and attack/wipe players way below their level of development. The way the game works now, casual players have no chance at it unless they belong to one of the "allowed" alliances. So stop over exaggerating the strength of collect defenses and get real.
Edited 24 minutes later by Anonymous.
Reason: punctuation.
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This post created by ignored player and thus hidden.
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Stating that single un-allied player with strong defenses is able to protect against coordinated attacks by multiple players is simply not true and you all know it. If we were talking about one on one attacks the statement would be true. However, despots chose to band together and attack/wipe players way below their level of development. The way the game works now, casual players have no chance at it unless they belong to one of the "allowed" alliances. So stop over exaggerating the strength of collect defenses and get real.
Wow! All of this from a collect player, who has never tried to get down a well defended player or any player for that matter. So has no clue as to what is easy and what is hard. It is very possible to be a solo player and survive, but you must play a very defense game. At the end of A4, all of us and I do mean all of us (more than 30 players, all with maxed out armies) tried to get down Bers. He used no cheats. He still had towers standing at the end of the day. And I lot of us lost a lot of units. And we always attack Bers when he is sleeping :)
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This post created by ignored player and thus hidden.
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Anonymous
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"It is very possible to be a solo player and survive, but you must play a very defense game." This where it's all summed up; to survive solo you need to work on defense ALL THE TIME! Most ppl do not want to survive, they want to have fun. What happened to simply enjoying the game?
Edited 11 minutes later by Anonymous.
Reason: edit.
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This post created by ignored player and thus hidden.
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"It is very possible to be a solo player and survive, but you must play a very defense game." This where it's all summed up; to survive solo you need to work on defense ALL THE TIME! Most ppl do not want to survive, they want to have fun. What happened to simply enjoying the game?
You forgot something important : peoples playing as despot wants to have fun too. Attacking other players is our way to fully enjoy this game who propose 2 politics : despots and collect. Each one is free to choose the ones who corresponds to his/her motivations. Despots alliances have the tools to make joints attacks and the collects alliances have the tools to defend together. Is a good balance now. If you choose to play solo without strong defences dont blame the others...assume your choice and use all the tools and hints given by the devs and the other players in order to build STRONG defences.
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This post created by ignored player and thus hidden.
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All the time? No once you build defenses they don't just vanish, you need to retrain army units from time to time tho. Its not our fault if players do not use the tools given to defend. Instead of running to the forums to call us a bunch of names try using those defensive tools. I could be a solo collect player and go no where.
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This post created by ignored player and thus hidden.
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Anonymous
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First of all i did not call you any names, and second; the goal of creating a game is to generate revenue and offer entertainment to players. There are all kinds of ppl and they want to play their own ways. Some will do good on defenses and "survive" some will not. The problem with TTJ is that many ppl are interested and try the game but not many stays in the long run. You would also think that it would be beneficial to bring bigger younger audience here. The way i see it, most of the ppl i was with, in the alliance last alpha, has not come back, and my two teenage sons will not touch the game even though they both enjoy TTG and play all kinds of strategy/war games. So we can go back and forth about what kind of defense to use but the reality is that ppl are running away from TTJ.
Edited 1 minute later by Anonymous.
Reason: gramma.
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This post created by ignored player and thus hidden.
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People leave this game even after a single attack, fact is most players in this game have never played a multiplayer game before. So yes an attack is scary to them, I play nothing but pvp and war games, this game is actually easy. So I'm a bit surprised your sons won't play it.
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This post created by ignored player and thus hidden.
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Stating that single un-allied player with strong defenses is able to protect against coordinated attacks by multiple players is simply not true and you all know it. If we were talking about one on one attacks the statement would be true. However, despots chose to band together and attack/wipe players way below their level of development. The way the game works now, casual players have no chance at it unless they belong to one of the "allowed" alliances. So stop over exaggerating the strength of collect defenses and get real.
There are no "allowed" alliances here. To use your words, stop exaggerating. What you have here, however, is a small, closed community of players, some of which are new and many more of which are established, experienced players. Friendships have been formed and that is a fact of life in the game just as it is in real life. The political and social aspects of the game are huge and that, too is a fact of real life as well as gaming life. Being solo is a tough way to play and it's not for everyone. I don't recommend it, personally. I think the solo player misses out on a lot of the fun that can be had by being in an alliance where the players have mutual goals and play styles. Correction: we are testing players. We are not here to simply enjoy the game, but to test and locate processes and things that are not working properly, logically or as intended. Toward that end, we have to test war, defense, and attack, alone and in groups. The full defensive power of a collective player who actually builds defenses and not just culture is very strong with one on one attacks. When the goal is to remove an obstacle such as a collective player in the way of expansion combined hits are a must when the collective player is a good one. Don't blame the despots for that. It's how the game is set up. I know this because I've seen it in action. And don't expect one player to give up their quest for territory for you just because you want to expand by building culture. This game is competitive and as such removing one's competition is part and parcel of the action. Either move early or defend and make it too much trouble to remove you and you can play as you like. When I say I can build a collective player strong enough to withstand hits by more than one despot hero, I was not, of course, talking about 10 heroes at once. I'm not sure anyone alone can withstand that. However, all a collective player needs are 1/3 the number of attacking units and towers to defend (assuming my math is right). That is what a 300% defensive bonus is all about. I have personally seen a solo collective player wipe an attacking army of 4-6 despot players so if we are trading anecdotes there's one for you. A few anecdotes don't make for a comprehensive survey, which brings me to your comment about players running away. For every one player that decides this game is not for them there will be others that are up to the challenge. This is a strategy game as much as anything else and to expect it to be like the original TT or TTG is unrealistic. I'd like to say one more thing. It's not the actions of the despot players that are having a negative effect (if there is any at all) on the reputation of the game; it's the constant need to complain about the war aspect of the game, calling it unfair and unbalanced and out of control, and the rude insistence on calling despot players bullies and other things, publicly and on this forum.
Edited 30 minutes later by River.
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This post created by ignored player and thus hidden.
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I play nothing but pvp and war games, this game is actually easy. So I'm a bit surprised your sons won't play it.
The game is easy comparing to the other pure PvP and war games is true :-) But is requiring something that teens dont have actually : patience. To fully enjoy the PvP aspect you need to rise a big kingdom , with solid economy in order to be able to rise a strong army. You need to develop a long term strategy too, very important . It takes time, months, as far I as I see. Teens are acting at instant time : they log in a game, launch a building and then PvP for 2 or 3 hours. The fight must be fast, is too boring for them to launch the army for 1h or so, then to wait to came back. The pure PvP teenagers wont be able to enjoy, the game is not adapted for them , too slow and too much long-term stategy. I think the main players will be adults working or not or retired. Those ones will be able too to invest more time and/or money in the game than the teenagers will be able to do.
Edited 26 seconds later by Arya.
Reason: ;.
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This post created by ignored player and thus hidden.
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I think the main players will be adults working or not or retired. Those ones will be able too to invest more time and/or money in the game than the teenagers will be able to do.
You forgot the requirement to multi-task which is ususally something that women good at. This finishes the protrait of target audience: 30+ female, or even 40+ female :) I am not saying other demographics won't enjoy the game, but the majority of it would be like I said (and it is now). Which is good, because even if you treat it as a war game (which is not, but war could be an important part of it, depending on various factors), then it's a unique war game, softened enough to be enjoyable even by demographics who are not agressive in general (40+ women). Majority of games for women are either too casual or too cheesy. I think we are good at offering something a little bit more elaborated and unique.
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This post created by ignored player and thus hidden.
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Love it or hate it, PvP is an integral part of the game, one
which a lot of players enjoy. You may think this ruins the game, but it’s not
like other PvP games where war is mandatory to progress. It’s unique in a sense
that it offers much more than just war. It encourages players to co-exist with despotism
players while also enjoying its quests and story. I’m sorry if you feel everyone is against you. But the way you bashed others in your post was impolite. It almost seemed as if you’re saying players engaging in wars don’t have a life outside of this game. You’re not the first player to have seen attacks due to inactivity, so you could’ve first tried talking to more established players on how to defend yourself before spilling your emotions here. The game itself has no shortage of means you can use to defend oneself. You don’t need to play all day, just figure out how to make reasonable progress within whatever time you have for the game. This is not simply a game, it’s a community. You should try getting help, maybe join a good defensive alliance and discuss your problems. You'll be surprised to see how big of a difference it can make.
Edited 59 seconds later by shres.
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This post created by ignored player and thus hidden.
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"It is very possible to be a solo player and survive, but you must play a very defense game." This where it's all summed up; to survive solo you need to work on defense ALL THE TIME! Most ppl do not want to survive, they want to have fun. What happened to simply enjoying the game?
From this statement I gather that you do not want to bother to build defense and yet you still want to play a protected game. Self-protection is a primary goal here, and the game characters make this quite clear from the beginning. I agree - if you do not want to bother to build defense then this game is not for you.
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This post created by ignored player and thus hidden.
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I think the main players will be adults working or not or retired. Those ones will be able too to invest more time and/or money in the game than the teenagers will be able to do.
You forgot the requirement to multi-task which is ususally something that women good at. This finishes the protrait of target audience: 30+ female, or even 40+ female :) I am not saying other demographics won't enjoy the game, but the majority of it would be like I said (and it is now). Which is good, because even if you treat it as a war game (which is not, but war could be an important part of it, depending on various factors), then it's a unique war game, softened enough to be enjoyable even by demographics who are not agressive in general (40+ women). Majority of games for women are either too casual or too cheesy. I think we are good at offering something a little bit more elaborated and unique.
Well, as long as the best player in the game , at this moment, is a man, I can conclude that he is the exception who confirm the rule! lol But I didnt wanted to start the eternal debate between women multi-task ability and men unique task ability lol, I wont add a difficult subject here :-))) Kidding ! But you're perfectly right about your target audience and about the fact that the other games are not offering to us, women , the possibility to enjoy fully of an war aspect game :)) Your game is doing this very well and thanks again for that, is great!
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