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A Couple of Questions (Renaissance Wipe)

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1.  Are our heroes going to be wiped when Renaissance is implemented?  At that time will the other ecosystems (i.e. tundra) be available?

2.  Does the Courthouse only negate the effect of corruption on resources or does it also negate the other effects of corruption (i.e. culture)?  The description implies that it only affects the resource aspect.

3.  When sending Chaikas scouting, they need to have some of their grid in an area that is already uncovered, vs when you send explorers they can uncover all of the cells in the grid as long as an adjacent cell is uncovered (which makes more sense).  Is this meant to be?  

https://drive.google.com/file/d/0BzfBroWplXavWGNEdl9IRUlLTjg/view?usp=sharing

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The change to the Court house was made in an update. It only does resources now.

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I forgot - another question - can we find the tools needed to excavate the higher-level ruins in this Alpha?

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The initial plan for Alpha 5 / Renaissance was to launch another server alongside current one where all new heroes will start, the old server would not allow new heroes and will run the old version of the game with old heroes for another couple of months and then shut down.

However this plan required a lot of work to implemented plus extra hassle to manage two servers all at once without providing any significant benefit. Therefore we have decided to do the old way and just wipe and restart the game when Alpha 5 will be ready. This will allow to spend developement time on the game itself and release Renaissance earlier. On wipe we will also refund Enkord Cash spent during last month prior to the wipe.

Keep in mind that the game was designed to be session based even when fully implemented, so there will always be wipes. The game is planned to have sessions up to 6 month during which time you have to reach one of the 6 possible victory types, otherwise you fail and have to start over.

Edited 5 hours, 34 minutes later by .
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Thank Bers, but how does that jive with what you said in your response to Tuey that achieving a victory may provide additional levels for some achievements for a hero if after you achieve victory you are done?

Also, do you have any answers for the other questions other than the one Tuey addressed re: the courthouse?

Thank you!

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After acheiving victory you are done with your country, however there will be some bonuses received because of victory that will stay if you will try to play it again anew. So it will be kinda new country but with some benefits.

I don't get your question about Chaika, it scouts the same way as other explorers, and yes, you can find all the archeology tools in this stage.

Edited 2 minutes later by .
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So if I understand then if I achieve Victory of some type in the allotted time then my country will not have a cataclysmic event and I can continue playing? And try for another victory? Will there be another session time before I have the cataclysmic event?

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No, in case when you reach victory the game ends as well, except you will get some rewards that will be effective for future playthroughs.

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Say i reach a victory in 5 months, the map will reset in 6 months for everyone normally, will my country end prematurely or do i keep playing for that 1 last month like everyone else and not have to worry about reaching a victory?

Any extra rewards for achieving a fast victory?

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Reaching victory is the end of the game, there is no continuation. The reward is not yet decided, except increasing limits for main stats.

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Explanation of the chaika issue -  with explorers, lets say 9 for this example, you can clear 9 cells with fog as long as there is a cell adjacent to the 9 that has already been cleared.  With the chaikas, you cannot clear 9 cells of fog under the same conditions, at least 1 cell (and there have been cases were it has had to be more than 1) under one of the 9 chaika group has to be already cleared, thus resulting in only 8 (or fewer) new cells being cleared.

If you look at the screenshots I posted, in the first example the center of the 9 group is in cell "5" of the 9 cell group and the OK button is grayed out.  With explorers this would have been an acceptable placement and the OK button would be green.  In the second example, I have to move the center of the 9 group such that at least 1 of the group of nine is over cleared water for the OK button to be green.

Edited 3 minutes later by . Reason: content.
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Reply to

If you look at the screenshots I posted, in the first example the center of the 9 group is in cell "5" of the 9 cell group and the OK button is grayed out. 

I don't have chaikas so I don't know if there is a issue beside that screenshot, but in the first screenshot is not selected the cell 5, but the 8. If you compare the two screenshots you can see than in the first one there are two rows to the sea, meanwhile in the second one there's only one.

I hope this help you :)

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Reply to

If you look at the screenshots I posted, in the first example the center of the 9 group is in cell "5" of the 9 cell group and the OK button is grayed out. 

I don't have chaikas so I don't know if there is a issue beside that screenshot, but in the first screenshot is not selected the cell 5, but the 8. If you compare the two screenshots you can see than in the first one there are two rows to the sea, meanwhile in the second one there's only one.

I hope this help you :)

You are not interpreting it correctly except that yes in the first you can clear more cells if it was allowed (as it is with explorers) than in the second screen shot.  I am calling the center cell of the 9 array cell 5.  Unfortunately the screen can not capture the dynamic array of the number of explorers/chaikas in my example 9) as it hovers over the cell that is displayed in the screenshot as the center of the array.

Regardless, the issue is that you can have 9 explorers uncover 9 cells of fog but you cannot with the chaikas, for 9 boats you can uncover some number of cells less than 9.

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Explanation of the chaika issue -  with explorers, lets say 9 for this example, you can clear 9 cells with fog as long as there is a cell adjacent to the 9 that has already been cleared.  With the chaikas, you cannot clear 9 cells of fog under the same conditions, at least 1 cell (and there have been cases were it has had to be more than 1) under one of the 9 chaika group has to be already cleared, thus resulting in only 8 (or fewer) new cells being cleared.

If you look at the screenshots I posted, in the first example the center of the 9 group is in cell "5" of the 9 cell group and the OK button is grayed out.  With explorers this would have been an acceptable placement and the OK button would be green.  In the second example, I have to move the center of the 9 group such that at least 1 of the group of nine is over cleared water for the OK button to be green.

Naturally different explorers have different "power" and better explorers like bards and chaikas have higher power. Chaika is an equivalent of 3 regular explorers.

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The difference is that with explorers they can go to an area that is totally covered with fog as long as they are next to an uncovered area. With Bards and chaika some part of the aray has to be in an area already uncovered. That is what Syzen is asking about. Why can the chaika and Bards not go to a totally covered fog location that is next to an uncovered one like the scouts? Why must they have part in already uncovered territory to go?

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Because exploration needs total rework since alpha 1 but still we haven't had a chance to do it.

Edited 43 seconds later by .
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No, in case when you reach victory the game ends as well, except you will get some rewards that will be effective for future playthroughs.

Hi, I started to play Alpha 4 6 weeks ago. I dont have sheeps so i wont be able to built the Wonder of the world in order to get this type of victory, Finishing to study all the 61 tech already implemented , before the big wipe, will allow me to get the Research victory ? if not, there is another way for the young players to get another type of "small" victory? It is obvious that we didnt have the same time to play like the veterans. I think it will be encouraging for us if we can get some bonuses also for the future playthroughs, according to our rate of progress vs time played before the wipe. Thanks

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The Victories are not implemented in current version of the game so noone is going to reach it this time unfortunately. Maybe we will implement 1-2 victories by the time we will be about to launch alpha 5 but it is not guaranteed. In alpha 5 with renaissance age available you will be able to reach wealth victory even without sheep.

Edited 1 minute later by .
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The Victories are not implemented in current version of the game so noone is going to reach it this time unfortunately. Maybe we will implement 1-2 victories by the time we will be about to launch alpha 5 but it is not guaranteed. In alpha 5 with renaissance age available you will be able to reach wealth victory even without sheep.

Good to know this, it wasn't really clear. So everybody will respawn in differents spots at the same level? no differene between the veterans and the others?

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Yes, the wipe means all heroes and towns will be reset.

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