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Can market travel time default be set to one hour please. 6 hours travel is rarely used, because trader would be gone for half a day. Given market is used for more than just trade, being able to see 2 for 1 trades more than an hour away, just clutters things up. Also when putting in amount for sale, it defaults to half, 1 for 1 would be more logical, and less time consuming. Explorers. A flag system would be way less cumbersome, than the current system. Plus I can never remember where I sent the little guys, they aren't that easy to track, on longer trips. Say you click on a cell, then right click once for 1 explorer, right click twice for 5 explorers, 3rd right click 9, etc, then left click to finish. Different colour flags for each size group. Do we really need a report every time an explorer finds nothing? Maybe put it in game options, if you want a report each time or only when something is found. It might be a big saving on server storage?
Edited 9 minutes later by Stitch.
Reason: Thought of another one.
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I do not agree with this. I like the 6 hour default. If you want less time then you sent it to less. Reworking spy interface is on the list but they haven't had time to get to it as they need to rework the whole game interface and that is time consuming. We have before voted on game content versus reworking interface.
Edited 2 minutes later by Tuey.
Reason: added content.
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The six hours is very welcome.Later on we need lots of resources and some type of globals are rare.So we need to trade for them further away.
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At this stage in the game, we are often using our traders to find our friends, if there was a 1 hour limit, I would not know where many of my friends are. So I like having the longer times.
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When selling resources, you can adjust the delivery time limit. When buying resources, the market sorts the trades to show the closest to you first. I do not see a problem with this system.
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Market default should be a long time as others have said and for the reasons stated. I would like some sort of marker visible to alliance members for our domains so they can be easily found again on the map once uncovered, because, as we know, the map is huge and we can lose track of each other making trade and such challenging, lol.
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Thought I was being clever, settling town next to both river and sea, so I could check out the fishing. Lakes/ponds, no ripples River, no ripples Sea, six ripples Sometimes random is too random. Now I need another town :( Was going to make notes and everything. Still, once I've done sea fishing, I can start another experiment.
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It's not randomness, but rather an internal design choice. Towns next to the sea have only sea fish spots.
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Market Now that Wealth victory is possible, I would like to make many trades on market, shorter trips are more profitable, better turnover, etc. Those that just want to send resources long distances, don't actually use market to do this, so longer trips aren't necessary, for most players. 1 hour default and 1:1 trade are less time consuming, for those wishing to trade. I'm going to experiment.
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Never mind, the fun is in finding out :)
Edited 14 minutes later by Stitch.
Reason: Change of heart, love the game.
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This post created by ignored player and thus hidden.
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Market Now that Wealth victory is possible, I would like to make many trades on market, shorter trips are more profitable, better turnover, etc. Those that just want to send resources long distances, don't actually use market to do this, so longer trips aren't necessary, for most players. 1 hour default and 1:1 trade are less time consuming, for those wishing to trade. I'm going to experiment.
You are very wrong in that we don't use the market for all our long distance trades. You can set time shorter if you want. We should not have to set ours longer every time.
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One day when we will be finally up to making the game interface acutally usable and convenient, the game will remember your last entered time.
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I just joined in this phase two days ago and have only uncovered
half the surrounding fog. There are
already three countries right next to me.
Are you going to crowd everyone in so they absolutely have no place to
expand? I don’t get it.
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I just joined in this phase two days ago and have only uncovered
half the surrounding fog. There are
already three countries right next to me.
Are you going to crowd everyone in so they absolutely have no place to
expand? I don’t get it.
The final game won't be like this, this helps in finding bugs and testing new content faster by having more player interactions.
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Could you please add 1920x1080 resolution for 27 inch monitors?
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It would be helpful if we could edit existing market sales, not only delete them.
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No elephant globals in A5, how about woolly Mammoth, they might be extinct on Earth, but this is Teya :-D Dodo tameable animal (going to wipe it out for meat),snow rabbits (spawn frequently), mutant giant hamsters (time for meds), pink T-rex (time for sobriety), etc :-D
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