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Better hut upgrading system?

This just a idea for the distant future, as I'm sure the dev's are busy with other stuff at the moment.

But any chance of adding some kind of system in the future the would make upgrading all your huts not so mind numbingly infuriating? Because seriously, having to click upgrade on my house's like 80 times to get them to level 5 cottage's is Massively Un-fun IMO, especially when I have to do this for each of my towns >_<

So it would be really nice if for example huts and all their future age variants had a special, unique to them option called upgrade to max, which would allow you to spend all the resources+time needed plus like 10-20% more on top of that to just straight up upgrade them from whatever level they are to level 5.

Though I guess the idea may need further tweaking to make it work.

Really though, in the end I just want some kind to system to make upgrading all my huts/houses not so Fun-Crushingly Tedious :(

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At least I agree on one thing, it's boring. Upgrading all houses as soon as possible seem to be the best to do but it really sounds like "I upgrade all houses for one week, then I'll be allowed to have fun", like if you were working for a week because it's really not fun.

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Actually it was pretty much the same in tt1, especially in the last level where considering the amount of buildings you'll have to build you better make at least 7, didn't do the math but that's probably the least you shall do to finish this mission as quickly as possible.

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Yes, I agree as well. Maybe when you unlock next age equivalent of specific building, you will be able to upgrade to the maximum level of previous age equivalent to be able to construct next age building faster. The price and time of cumulative upgrade will be the same as individual upgrades summed up.

The problem is, current GUI has space for two upgrade buttons in the building panel :(

Edited 3 minutes later by .
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Will be added in the next update.

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Reply to

Maybe when you unlock next age equivalent of specific building, you will be able to upgrade to the maximum level of previous age equivalent to be able to construct next age building faster. The price and time of cumulative upgrade will be the same as individual upgrades summed up.

Is it what you will add ? If so it sounds not so great, it would only affect new houses, as previous one has been maxed out already since days.

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Yeah what goznij said, being able to max previous age buildings would not help the problem. As the problem is having to upgrade 10 huts/20 houses per town one level at a time after you research the next house tier which is really boring and tedious. Which is only going to get worse as you release more ages which means we will have even more houses to upgrade >_<

Perhaps Huts+Houses if they are promoted could have a special exception to the building queue system, in which they would have the special ability to chain-queue upgrades. (As long as you got enough resources to do so anyway) But it would only apply to that house so you would have to wait for it to finish all the queued up upgrades before you could build/upgrade anything else, But it would make upgrading houses much less tedious IMO.

So that's just my brainstorming. Anyone else got any ideas?

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The queue system is already there, it is called "Paton's Hammer". And you don't have to max out all huts, you have have to keep bonus at 50% if you want the maximum effect.

The solution is aimed at "catching up" when you unlocked new age building and have a bunch of old ones. This will allow you to catch up with one click.

If you are perfectionist and want to be on top of things and max out new buildings - you will have to spend some time upgrading them or use Paton's Hammers.

Plus the game is not designed so that future ages are required. Only Science victory will require to reach highest age. For the rest of victories ages Classical through Renaissance will be enough.

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Reply to

you don't have to max out all huts, you have have to keep bonus at 50% if you want the maximum effect.

Even with all houses at max level you quickly can't have 50%, and even 100% soon after, so we do, have to max out all huts.

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The lvl 1 house or hut takes about nine minutes. Short and sweet. I realize there are a lot of them, but their benefits are too valuable. I am not yet in Medieval Age so I cannot speak for building in that Age. But my Classic Age house lvl 4 to lvl 5 will take 45 minutes. There are other things that take much longer and are more "tedious". I build five huts/houses at a time, so that allows me to take a break and build up other things ... like towers and walls and little warriors :)

Bers has offered an upgrade solution but this is still not enough? I am sorry to say, but I am a little frustrated with this conversation.

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I have to agree with them :( thirty cottages is very tediuos

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Why would you max out all 30? The limit is 50% so you calculate necessary amound of huts this way:

Take you town population, subtract huts population and add 50. This way you will get number of bonus you need to get from huts (in %). Having more gives absolutely no benefit. We will add this bonus for display in huts panel as currently it is not obvious and some perfectionists think they need to max out ALL huts which is not true. Once you you reduce construction time down to 50% you will only upgrade huts from time to time when your population grows.

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not enough

It's not "not enough", it's unappropriate.

Bers: I said: even with all at max 50% isn't reached in a classical town WITHOUT towers and military buildings. I don't know about medieval though.

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The lack of some kind of UI that tells us what the current build speed% multiplier is in a town also makes it hard to know if we have reached the -50% build time bonus as well.

Because while counting all my house's and manually figuring out my build speed bonus is doable, its not very fun :(

Edited 23 seconds later by .
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Reply to

while counting all my house's and manually figuring out my build speed bonus is doable, its not very fun :(

There is this too yes, I though about it many times, until I got lazy and didn't even checked anymore. It's along with many interface issues, like synchronizing 2 armies, knowing how much more culture you need to gain more cells and if it's 4 or 8 cells etc. A bit the same to calculate damage done, x=aІ/(a+b) each time is boring.

Edited -1 second later by .
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I won't speak to the specifics of the thread but will give my thoughts as to the concept of the thread.  

This is supposed to be a game, and it is supposed to be fun.  It would enhance the play if there was a simple way to know some of the more obtuse things such as when the hut/house 50% limit is reached, or knowing the culture points needed to expand (now with multiple towns it is not that straightforward).  I won't even start to ask about making the war aspects clearer :(  Suncheck was the only one that explained it in a way to me that made any sense, and now it is even more complex (and now spies are worthless too which makes it even more difficult).

I don't want my comments to be perceived as complaints but as areas that could possibly benefit from a bit more attention as the game moves forward in development.

Edited 2 minutes later by . Reason: typo.
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