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Developers: Has it been considered to mark the fog of war spaces when a scout has been sent to it? When sending out multiple scouts I sometimes forget where I sent the previous ones. Looking up each one individually is way too much work. :)
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The interface needs serious work and not only the issues your described. Yes, we are constantly thinking about it, but not much can be done right now.
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I was just browsing the forum to see if something like this has been suggested before posting my own. Yes, scouts are a pain. Not only do I forget which cells I already visited, but also the scouting itself is cumbersome. If one could select a fogged cell and an have a simple button to "send a scout" it would save so much time and effort rather than figuring out which cell was not visited, then manually dragging one scout all across the screen (for high resolution screens it's really not practical).
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This post created by ignored player and thus hidden.
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I was just browsing the forum to see if something like this has been suggested before posting my own. Yes, scouts are a pain. Not only do I forget which cells I already visited, but also the scouting itself is cumbersome. If one could select a fogged cell and an have a simple button to "send a scout" it would save so much time and effort rather than figuring out which cell was not visited, then manually dragging one scout all across the screen (for high resolution screens it's really not practical).
Send the scouts out in a group once you have more than one. starting from 5 scouts there are better groupings, it is still tedious but not nearly as bad.
Edited 27 seconds later by Tuey.
Reason: spelling.
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This post created by ignored player and thus hidden.
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I was just browsing the forum to see if something like this has been suggested before posting my own. Yes, scouts are a pain. Not only do I forget which cells I already visited, but also the scouting itself is cumbersome. If one could select a fogged cell and an have a simple button to "send a scout" it would save so much time and effort rather than figuring out which cell was not visited, then manually dragging one scout all across the screen (for high resolution screens it's really not practical).
Send the scouts out in a group once you have more than one. starting from 5 scouts there are better groupings, it is still tedious but not nearly as bad.
I did not know that because I had 4 scouts. Thank you!
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