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Memorized equipment settings.When players wana fight monsters usualy armed hero with weapons that can picking research or consumamble items bonus.When hero stay at town usualy armed hero with bonus on faster building-more culture-more defence for walls etc...And for attack-defence is other suits with the property bonus.So for go and fight mobs have to change one by one your items then change them again for returned to town etc...To skip all those clicks it was nice to have a option to save the propety equipment for the job u want and with one click load it to the hero.For a start 3 empty slots for save the equipment you want would be nice.
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Yes, it's a good feature, very convenient. I have been thinking about it and it's been on my todo list, but there are more priority stuff. Maybe we will do it when will be redoing items screen - ti's a mess now.
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Maybe this can be easily achieved, if we can move our equipment we prefere. Moving them to the front or rear, would at least make 2 "preferable equipment setups" possible. A second set after the first or prior to the last makes 4 "sets".
Edited 2 minutes later by Frodo.
Reason: grammar.
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At first I thought memorized equipment sets would be a great idea. However, now I think it would be suboptimal at best - you'd still have to change the set(s) frequently as you get better equipment all the time.
Personally, I would really like to see the ability to sort equipment by characteristics. Like going into a particular item type (e.g. shield) and then have an option to show only the ones that have e.g. +resource production or ones that have e.g. +intellect, ideally with the items that have the highest values sorted to the front.
I can understand why optimizing this is not high priority. Tbh, when I first started playing, I didn't really get what all the equipment was about, it first gave me the impression of "playing dress up doll". By now, I really enjoy trying to make full use of different equipment (also disassembly and enhancement). But with the huge amounts of equipment being collected over time, and the many possibilities and bonus types, everything gets very tedious.
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