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Hey there, i've searched the forums and couldn't find the answer to these questions. I do apologize if it's been discussed before and i just missed it. I know the game is still in just an alpha, however, i've heard rumours that the game won't be 'wiped' this time around when it goes live or if there is another alpha phase following. Is this true? Also, there appears to be a few one one cell/inactive players on the map. My domain is currently now surrounding one of them completely. Are there any plans or mechanics in place to remove these inactive players periodically? Lastly, i am finding that i am collecting animals in my second and third towns, but unless i protect them in the shelter when i battle the mushrooms and other enemies, they tend to die off first. Is there an easier way to protect them from being killed, other than having to put them in the shelter, then taking them out once the fights are finished? Thanks in advance for your help. :)
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Leeana I move my troops around when I plan to battle monsters. If I don't want something to die in battle, I move it to the dwelling because there are no monsters there. Some animals you may want to battle, though .. they can be strong fighters and protect your troops. If they die, you will find more :)
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Or you can just move them to your main town for safe keeping. I did that for a while but it gets expensive to feed them. You get more and more and more, I use them to fight the monsters. But yes the 1 cell inactive players are getting to be numerous. Too bad the Dev's can't change them over to leaderism after say a month of non-activity. Then we could remove them. They do not understand the consequences of just "leaving the game".
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Speaking about wipes, new alphas and game servers. The alpha 4 (current as of writing) will not be wiped, that's true, but new alpha stage (or whatever it will be called) will be started on the new server and old server will be closed for registrations and kept live for several months so people can finish what they started and then will be shut down eventually. The game was not deisgned to last forever right from the start. If not the server wipe there will be global cataclysm which will happen to your country and wipe you off if you haven't reached any of the six possible victory types during that time. Victory types are not yet implemented, but at least we have Wonder of the World which can be built up to level 100 and considered a Victory. Maybe actual victory will be added in some of the updates. We don't want people to play the same kingdom forever, because later when most things are built and researched it becomes a burden and sorty of second job. The ideal hero/country session is planned to be something around 6 months which is roughly how long alpha stages been run up until now. Other players who played through past alphas can comment on whether it was long enough.
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Speaking about 1-cell countries, I don't think 1 cell is a big deal, even if it is enclosed in your domain, that's why we haven't enabled their removal, although this is not complicated. What we don't have is a proper "game over" screen when you were destroyed and that stops me from enabling auto-removal. However I understand that aesthetically they are not pleasant to be in your domain and you want to have them removed. One day we will :)
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You can use a one-cell domain as a pantry - whenever you want 100 food and 100 wood. :)
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I don't know what do you think but isn't 6 months a bit short? i mean, there are 7 or 8 ages, and only reaching medieval can easily cost you more than 1 month. If you plan on reaching science victory you are rather short on time, considering every age costs a lot more time than the previous one. However, i like the idea of a global cataclism, it can be a good subject to integrate in the main adventure.
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I have a related question - how much of the story line (i.e. adventure victory) is implemented as a percentage of the whole thing? I've just finished Kiyv and I wonder how much will there be past that?
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Thanks berserker for the information and to the others for some helpful tips! I just remembered another question i had. Is there any reason why the reseach topics from the next age are 'hidden' from the previous age? For example, if you're still researching in Classical Age, you can't see the buildings that are locked or unlocked in the Medieval Age. This information would be extremely valuable while you are still in the Classical age, so you don't 'waste' a blueprint on a building that is going to be rendered obsolete in the next age. It would also help to know which buildings are promoted from one age to the next, so that you CAN use a blueprint without worrying if it's going to be a dead building in the next age. As everyone knows, blueprints are extremely expensive, and yes, i know we get about 10 free ones in the tutorial, but these don't go very far if you have a domain with multiple towns. Yeah, i guess you don't HAVE to expand to multiple towns, but what's the fun of that? :)
Edited -1 second later by riley.
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I don't know what do you think but isn't 6 months a bit short? i mean, there are 7 or 8 ages, and only reaching medieval can easily cost you more than 1 month. If you plan on reaching science victory you are rather short on time, considering every age costs a lot more time than the previous one.
Yes, not all victory types can be reached by that time by playing relaxed casual style like you do, but we will make sure you personally will be able to beat the story and reach quest victory during that time :)
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I have a related question - how much of the story line (i.e. adventure victory) is implemented as a percentage of the whole thing? I've just finished Kiyv and I wonder how much will there be past that?
It is hard to judge, but I would say couple of percent only :) The story planned has a large scale in 4 big acts and act 1 alone has up to 10 quest locations planned. That's not counting side locations that are not main story related.
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I just remembered another question i had. Is there any reason why the reseach topics from the next age are 'hidden' from the previous age? For example, if you're still researching in Classical Age, you can't see the buildings that are locked or unlocked in the Medieval Age. This information would be extremely valuable while you are still in the Classical age, so you don't 'waste' a blueprint on a building that is going to be rendered obsolete in the next age. It would also help to know which buildings are promoted from one age to the next, so that you CAN use a blueprint without worrying if it's going to be a dead building in the next age. As everyone knows, blueprints are extremely expensive, and yes, i know we get about 10 free ones in the tutorial, but these don't go very far if you have a domain with multiple towns. Yeah, i guess you don't HAVE to expand to multiple towns, but what's the fun of that? :)
Basically all buildings will be obsolete sooner or later. It may matter only in current stage, when there is no age past Medieval or you are not plan to advance too far. We lock future ages not to overwhelm people and have some mystery so they and enticed to keep going :) The blueprints will be less of an issue when more quest locations will be released and you will have more quests and thus more rewards, blueprints among them too.
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Yes, not all victory types can be reached by that time by playing relaxed casual style like you do, but we will make sure you personally will be able to beat the story and reach quest victory during that time :)
Well, now im feeling important :D. Now, really, science income is something you can only augment by building towns and upgrading production buildings and science buildings. Do you think that by only doing that you will have enough time? I build the shrine,library,whatever... ASAP, and i try to keep the production buildings at a good level,but i hadn't got luck in expanding last time, i was surrounded. If those two aren't enough and you need to build lots of towns (that also penalize science income twice),then will you be able to reach culture victory while aiming for science one?The only other way is by boosting research with the use of items, but i suppose they won't be necessary.
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With current corruption, science-wise there is almost no difference if you have 3 towns or 6, it is more important to have everything maxed asap in those towns. The science victory will be about proper build orders to gain maximum science income possible fast. For science victory having too many towns than is probably a bad idea, because it's not the number of towns that matter, it is number of MAXED out towns. For example I was competing in terms of research with some other player who had 6 towns (I had 3) and we were doing pretty much at the same rate, except she had to put a lot of efforty to manage 2x more buildings overall.
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If those two aren't enough and you need to build lots of towns (that also penalize science income twice),then will you be able to reach culture victory while aiming for science one?The only other way is by boosting research with the use of items, but i suppose they won't be necessary.
I do not understand the comment about towns penalising science income... how does this happen? I thought that extra towns were better because you could build more research buildings. I hear that too many towns are bad... Chao, are you nethack IRC chao too? (If so I'm not surprised that you are working out all the inner workings of this game already, and probably preparing a critique of its RNG. haha!)
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I do not understand the comment about towns penalising science income... how does this happen? I thought that extra towns were better because you could build more research buildings. I hear that too many towns are bad...
The more towns you have, the larger the percent of corruption in your domain. This not only effects the overall culture, it also reduces the amount of resources you collect, and subsequently, what goes into science points for research.
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Chao, are you nethack IRC chao too? (If so I'm not surprised that you are working out all the inner workings of this game already, and probably preparing a critique of its RNG. haha!)
???? I don't think i am, as i don't know what is nethack.
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Chao, are you nethack IRC chao too? (If so I'm not surprised that you are working out all the inner workings of this game already, and probably preparing a critique of its RNG. haha!)
???? I don't think i am, as i don't know what is nethack.
It's another game... you have the same nickname as someone I know on there, so just wondering! :)
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