Like most (all?) new players I selected Collectivism for my politics option. Lately I've been eyeballing my neighbors property and wouldn't mind taking it over. The penalty for changing politics seems awfully steep, does anyone actually go through that pain? I did a test run to see how bad things would go attacking with Collectivism, and oofta!
The neighbor in the picture seldom plays, seems like it's just enough to keep the town from being wiped off the map from inactivity. I would like to settle a town to the right of the sheep pen to give water access. It doesn't seem like I can accomplish this purely with a cultural takeover. They also are using Collectivism, so I can't simply destroy their town. My question is if I were to employ enough siege engines, would their culture be reduced enough that I could envelope their town to get access to the spot I want to build on?