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I sure due miss being able to start upgrading buildings and having it just switch to them as they were finished. In TT and TTG you could put 3 in the queue. If I have enough resources why can't I do that?
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I sure due miss being able to start upgrading buildings and having it just switch to them as they were finished. In TT and TTG you could put 3 in the queue. If I have enough resources why can't I do that?
There are ways to do it, you just need to have the right special items. I had one once and could upgrade or build two at a time. It doesn't last long though. Maybe there just needs to be more of these special items floating about... hint hint @Berserker
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I forgot about the special item that allowed two buildings at once. I just want to be able to do it! I have no patience. LOL!
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Yes, we have loads of items that significantly simplify things, including the one which allows to add into queue. However they are not awarded a lot, because of the alpha. I've planned advisor quests to award you with plenty of such items.
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Are the units that are being produced by buildings are just for defense?
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Are the units that are being produced by buildings are just for defense?
No, some are for research/building, some are for exploring.
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Are the units that are being produced by buildings are just for defense?
No, some are for research/building, some are for exploring.
What do you mean research? And so, in a battle you only control a hero?
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Are the units that are being produced by buildings are just for defense?
No, some are for research/building, some are for exploring.
What do you mean research? And so, in a battle you only control a hero?
Hmm, I can't remember what I meant at the time. Thinking about it now, I don't think there are units for research. In the battles, you can control your hero, but also units like explorers, spies, archerers, and so on. You will be able to fight with different types of units so long as you have the necessary research and buildings to produce them.
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In case there are levels: It would be good if in actual battles, we have units and they are auto-controlled and we can only control the hero. With this situation, we should have levels like in GUNROX. In GUNROX pro players are often good armed and a good strategist and noob players are often naked and noob. And in TotemTribeII, pro players have a good hero and army and noob peoples have bad hero and bad army. In GUNROX, there is also "stats" or we call it as build, you choose various perks and skills. And in TotemTribeII, we could do a system like "stats" or build, per level you could upgrade your hero and strengten your army by producing more or upgrading and researching them too. We all know that other hero games have "creeps", the one that supports the hero. But with this^^^, the army or the "creeps" is depending also with the players.
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The hero here indeed will be having levels, perks, and build. And other units are not controlled directly in the battle. The strategy goes into having proper unit combination instead of contolling them yourself.
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