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Random mechanisms ?

Is totem tribe 2 planned to have random mechanisms, like percentage to miss enemy units, percentage to do critical hits etc ? Other games do this and it's usually a cheap way to add gameplay, say, in starcraft 2 a unit which does "6" damage per second really does 6 damage each second and it doesn't make the game boring anyway. Without randomness, upgrades that improve units are just like "units do 20% more damage" instead of "increase by 20% chances of critical hit".

12 years ago Quote
12 years ago Quote

I don't think random parameters is a cheap way to diversify gameplay. I think it adds depth to the gameplay if done properly and balanced. However poorly done systems with poor random indeed may add frustration to the game.

Being said that there is no random factor in battles in Totem Tribe II: Jotun. The exactly same set of troops in exactly same environment (bonuses from hero, town, temporary boosts, etc.) will yield exactly the same outcome of the battle always.

We have random in different places of the game (rewards, chests, quests, etc.)

Edited 5 minutes later by .
12 years ago Quote
12 years ago Quote

I have to agree on this. I mean, not to mention with the development, the coding will be out of this world or it. :) 

12 years ago Quote
12 years ago Quote