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Some feedback and suggestions

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I'm proposing the defensive way of use of siege weapons. So if they want an extra layer of defense - they can sacrifice some culture and population for extra firepower. It could also bring some interesting results for mixed playstyle.

By experience, most of them dont sacrifice culture, nor accept increase their construction time to the roof ( due to extra population population in military buildings) .... but I agree that can bring something new , IF the players decide to use them...which I seriously doubt tho

Maybe some collect players can give their oppinion about that?

At least I would care about culture so much, it matters only for culture victory IMHO

Building that reduces culture but doesn't affect to population would maybe be interesting to see

Making that building to max level would probably mean that player is serious about defence, alho it would reduce amount of passive aggressive players maybe 

Edited 2 minutes later by .
8 years ago Quote
8 years ago Quote

One thing that could be changed is the description of the politics. Collective players are supposed to be able to play 'from to time to time, and not be interested in fighting with other players actively. ' This is very misleading. I do not know any collective player that can survive if they play this way. 

8 years ago Quote
8 years ago Quote
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