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Suggestion - Siege weapons

The moment i find unfair to the defender is that no matter what outcome the fight will have the damage to town will be done in first 5-10 rounds.

Basically, when i attack i know exactly what i will destroy, the unknown is only the amount of units i might lose.

I would suggest to decrease damage output for the rams/catapults and increase the ammount of rounds they participate in. This way the defender will have a chance to decrease the damage the town will take in the end.

ps: Im talking about serious fights that last longer than 15 rounds

Edited 1 minute later by .
11 years ago Quote
11 years ago Quote

That can be done easily to see what happens.

11 years ago Quote
11 years ago Quote

I totally approve !! It's also one of the reasons I changed back to communality: even when you win and your army is almost intact, against a large range of cats and rams, your victory is still very bitter because of all the great deal of damage those siege weapons do during the first rounds. Excellent idea :).

I would argue about the rams and primitive rams though: in a battle, they should be placed in first line because in a battle they're the first to go. So, lots of damages, but in the first line, so the first to be targeted. Cats in the back line as they should be, but causing less damage but for more rounds. Hope I make sense.

11 years ago Quote
11 years ago Quote

Hey, no "as should be" arguments here :) This is a game, not historical reconstruction. The fights needs to be balanced in the first place, not realistic. You don't blame chess for being unrealistic, do you? :)

Edited 15 seconds later by .
11 years ago Quote
11 years ago Quote

Sooooorry :D

It wasn't my intention to blame something unrealistic, just my way of phrasing badly my ideas to rebalance the thing :).

11 years ago Quote
11 years ago Quote