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thoughts on Medieval Age

I need to just discuss some of my feelings and thoughts on medieval age.

I have to say I am really disappointed with losing structures. I am also worried already for the next age. Will I loose my classical age buildings? I also have to say that had I spent more blueprints on stone age buildings I really would have been mad instead of sad. the lesson I learned for my other heros was to just not build those things. So I do not even bother building the totem pole or the petroglyph now :( I do not really understand why those things become disabled :( I even do not build sheds once I have pantries researched. Why when they will go away with future research

No wonder so much history is lost on Teya if they cannot even keep their heritage through the ages.

I also feel that medieval buildings from scratch take way to long. to upgrade a level 10 garden takes 6100 iron and 4 hours with my construction at green 50%. I do like some of the new buildings. but I really miss my scouts. I also miss the level 20 scout lodge I had before I discovered it was disabled.

 I understand that the culture gained from stone age structures would make me way to large. But why not just take the culture and leave the building to look pretty? Without a red circle and line through it. Also why not allow us to have to upgrade scout lodge without blueprint to the observatory? Same with gathering point, why did it not upgrade to monastery?

 I do not want to sound like I am crying here and I can tell that I do, I just need to see if others feel the same or if it is only me?

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Oh yes I forgot to add with the new corruption rate I am not sure why we will need pilgrims :( already have to many towns and not even out of classical age. Had to destroy my eighth town and without Plows on some of the others food is in minus there.

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I do agree with much of this. I have not come so far in Medieval Age as Tuey, but I have seen the demise of a few buildings and Stone Age characters. I like the idea of keeping the Totem Pole, and I am sad to hear the petroglyph is going down as well. I guess it becomes obsolete, but at the same time the TT story emphasizes history and learning. So then why does it disappear?

I am looking forward to Pilgrims. I found an island or two and a few other interesting things :). I hope our resource capacity will provide me with the means to use these new Medieval characters. My army really is just stretching my food capacity as it is.

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I have slowed down my research, so that I can get the buildings all promoted. I too do not like the big red obsolete sign. Plus to destroy them is so expensive and or time consuming.  

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To get achievement "populated hills" (epic) you would need 16 towns, good luck!

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Yeah I will admit, having my buildings go obsolete was a unexpected and unpleasant surprise... Though a technically understandable one after some thinking.

Though I guess the unexpected part is due to the fact that we don't have any more quests giving us more info about things.

Though would be rather nice if buildings that would eventually go obsolete would ether not require a blueprint to max out, or would refund the blueprint when you deconstructed the building fully. Because having a blueprint vanish into thin air is rather upsetting. Or you could just make sure we are forewarned about the whole stuff going obsolete thing way ahead of time (like still in the early stone age) so we know not to spend blueprints on any pointless buildings.

And finally having the corruption lowering building located all the way at the end of the medieval tech-tree is rather annoying IMO. Maybe having a smaller (like only 5-10%) corruption lowering building/tech in the classical age might help a little

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Loosing structures was made because going further into the later ages is a choice, not an obligation. The design of the game is you will be able to choose how much further into the thech tree you are going to go. The units and structures in the later ages are not always better than the ones in past ages, they are different. Sure they are more powerful, but their cost-to-efficiency ratio is usually worse.

The fact that units and structures being disabled, because otherwise researching stuff will be a universally good thing and now you have to think twice - do I really need to research that and loose what I have? How far should I stop? Should I stop now and untilize what I have or wait a bit more to reach that one cool thing?

Its because only parts of the game are implemeted you are treating your progress through tech tree as a neccessity. It vanilla game different playstyles will be manageable in different ages and with different number of towns.

In my design and balancing Totem Tribe II: Jotun in the first place I aim for diversity of options and in order to make things varied, there have to be choices and counter-weights.

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I guess I understand what you are saying about balance, but I do not understand the thinking that people will just not continue to research. As I said I was only doing a little crying.

Dhumba the corruption lowering building only gives 5% as it is when maxed out at level 10

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this is to do with advanced researching within the game,lets say I decide to stay in the classical period as all my hero's are based on roman legion standards Bear,Wolf,etc this means that at some time in the future when the game allows gunpowder weapons or even nuclear weapons are available my poor little towns although fully advanced could be wiped out at the blink of an eye because the roman empire didn't have such weapons so what would be the point of continuing  or even playing . do you suggest that as soon as you leave classical behind which I will be soon be you cant attack anyone who is an era below you or you must use weapons of that age admittedly it would stop the accusations of unfair advantage being taken but I want to see the game advance,and this is going to have to be carefully managed or some will just throw the towel in
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Reply to

this is to do with advanced researching within the game,lets say I decide to stay in the classical period as all my hero's are based on roman legion standards Bear,Wolf,etc this means that at some time in the future when the game allows gunpowder weapons or even nuclear weapons are available my poor little towns although fully advanced could be wiped out at the blink of an eye because the roman empire didn't have such weapons so what would be the point of continuing  or even playing . do you suggest that as soon as you leave classical behind which I will be soon be you cant attack anyone who is an era below you or you must use weapons of that age admittedly it would stop the accusations of unfair advantage being taken but I want to see the game advance,and this is going to have to be carefully managed or some will just throw the towel in

It is a game, not history documentary, sure the higher age units are more powerful that the last, but they are also more expensive and harder to get. At cost-to-efficiency ratio the lower the age, the better the ratio. Plus the higher the age, the more time and effort it is required to reach and to build that units. The person who stays in the lower ages will be able to have effective army much earlier than the person who plans to reach higher ages and while doing so his protection is not as good, so he is risking it.

Even if you stay in Classical Age, it will be really a long time until you will have threats in form of nukes or alike and even then, no matter if it is a single nuke or a horde of primitive low age units, it will be still a threat you have to prepare for.

There will no ultimate weapons in this game like nukes in the real world. Each weapons will have it's advantages and drawbacks so each route will be good in specific situations and bad in others. Staying in Classical will be viable option.

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