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I want to figure out how many people are using town hopping (creating intermediary towns to settle further and then destroying that town). Pick one asnwer and post it please: 1) I have used it once 2) I am usingit constantly/often 3) I have never used it. This data will help us to understand the scale of the issue to come up with appropriate solution.
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1) I have used it once. I left it a bit late and didn't do it until my 6th town (wanted to get a town with good food production) - wayyyy too slow and expensive! It was fun, though, as I love to settle new towns and explore them, but I'm not sure if I'd do it regularly for new kingdoms.
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1) I have used it once. Am actually using it right now in an effort to allow my landlocked hero, Edwin. to reach a river.
Edited 9 hours, 47 minutes later by kiwiaunty.
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3) I have never used it. But, I'm planning to do it soon. I'll try to minimize overlapping between domains of my towns and see how much I benefit from this attempt.
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1) I have used it just the once to reach a good food spot and did not want to have the corruption of another town. If there had been a better positioned good food spot on the coast I would not have bothered.
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3) I have never used it. However, if i had the chance to do it, i would have done it, town exploring is profitable enough to do so :P
Edited 1 minute later by Chao.
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Somewhere between 1) and 2). Too few choices provided for our answers. I have used it more than once but not often. It is expensive and time consuming. However, the multiple town corruption penalties are severe and therefore encourage it.
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I have 2 heros, one I have never used it the other I use it often. There are pros and cons to doing it and it the benefits of doing it depends on many factors with the primary one being how you intend to focus the game play for your hero.
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I have used it once. I would use it again, too.
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2) I live to hop, used it for every town, sometimes I even hopped twice. Plus I like to settle temporary towns, to build up hero. The extra territory from hopping really helps with that. With enough domain, you only need one settler. Plus, there is a hero cp perk. Settle town, build chieftain hut level 1 and market level 1 or 2 ( to extract resources). Explore, fight monsters, open chests, solve puzzles, tame animals, etc. Demolish chieftain hut and market, town vanishes, ready to settle again. Fun on a bun.
N.B. I really should try to remember to write down which cells I have settled, you settle the same cell twice, the fog is already gone and the puzzles can be overlade, new one on top of previous one, which is tricky. Plus other stuff still done from before, like chests, obstacles, monsters. It's a while since I did that, so details are kind of foggy.
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1) I have used it once I used it to speed up reaching a good food spot on a riverbank. This spot is 8 cells away from my dwelling. It was a strategic choice for positioning a harbortown on a riverbank and securing control over the global resources between this town and my dwelling.
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Answer is 1. I used it once. I used it last stage. But, was in medieval when I did so and it was quite the undertaking. I'd love to experiment with it but not past classical age. Way to difficult and resource intense.
Edited 33 seconds later by River.
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2) I am usingit constantly/often I used it, and I will use it again. I don't understand why is bad, and expanding by steeling cities (with priest), or ruining dwellings and push people to delete heroes with force are better. Except the fact that pays better :) But, also, I have built a lot of towns just for the fun. Exploring, finding more levels of pazls, killing mobs etc. It is really difficult to upgrade hero, when half the mobs you get are horned yetties. A new town most of times gives easier to kill mobs.
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1) I used it once to settle a town close to resources.
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1) used it once to reach a river
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To overcome abuse of this kind of strategy, a solution could be to make the number of settlers/pelgrims for the next town not solely dependent on the size of the settled domain, but also on the number of towns. For example, keep the parameters as they are, but add 5 or 10 x the number of towns to the number of cells needed for 1 settler/pelgrim as it is now. It can even become more difficult/expensive to hop, when the number of settlers/pelgrims increase with the number of towns. If 5 are added to domains with 1 town and that figure is double or tripled for every next town, unlimited use/abuse would be severy penaltied. That way the hopping strategy is still an option, but it gets very expensive to persue as a strategy on it's own; leaving space for players, who join later.
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Cannot reply, talk is closed