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All things Totem Tribe 2

All things Totem Tribe 2

To those who are not following our blog for the last year we would like to sum up key features of Totem Tribe 2 that were announced so far. This list is not comprehensive so it does not mean that there won't be any extra cool features announced in the future.
So here we go:
Game availability and price
  1. Totem Tribe 2 will be completely free to play - you will be able to complete full game without paying a single cent.
  2. There will be a shop for premium items which will make you gaming more enjoyable (this does not mean you experience won't be enjoyable without those items - the game will be very fun either way)
  3. The game will require constant internet connection in order to play. You don't need to have superfast or super-reliable connection - even cellular or dial-up will do (We had a lot of controversal around this one, but unfortunately this is the only way we could release TT2)
  4. The game will have multiplayer built in - you will be playing with all other people in one huge world and will be able to interact with them (trade, chat, attack). However interactions with other players are not required - you can play the game like original Totem Tribe in single-player fashion (although helping other players or them helping you right inside the game might be quite fun).
  5. There is no release date yet but we are working really hard to release closed alpha-version by the end of 2012 so it might be not that long to wait.
  6. The game will be released with limited number of features as fast as possible and then we will keep updating it. The game will grow in size in front of your eyes while you are playing it!

Gameplay changes
  1. Several type of resources will be introduced - food, lumber, stone, and so on. This is made to add more strategy to the game.
  2. You will have a customizable hero which will lead your exploration or fighting parties.
  3. Ships and naval warfare will be added
  4. Each and every building can be upgraded more than once (some of them even 10-20 times). This will keep you busy building your village for a long time if you decide to pursue this opportunity.
  5. Units will be individually upgradable too
  6. You will be able to transfer units and resources between locations, thus if you made a big army on one level, you can just take them to another level no problem.

Features
  1. Over hundred of different unit types in your village (not counting upgrades)
  2. Over two thousand different buildings if counting their upgraded versions (yes, we mean it!)
  3. Almost 200 different researches and technologies to unlock
  4. A world map which is MILLION times bigger than the world map in original Totem Tribe. This should have enough space for everyone who will decide to try the game out considering that all people play on the same world map.
  5. Randomized and generated content with non-linear decicsion making possibilities so that each run through the game could be different.
  6. Six completely different endings with number of variations in each. This will raise the number of possible endings up to dozens. Unlike original game which had 3 different endings and they basically were influenced by your end-game choices, in Totem Tribe 2 you will have to play differently right from the start in order to achieve different endings. (Like some other content all endings will be not available on first public release, but we will add them with updates over time).

And the best thing is - a lot of these features are pretty far into completion so we mean it when we say it.
Stay tuned for more info regarding the game ;)
11 years ago
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Comments

Thanks for the update Berserker! It all sounds very exciting! Can't wait for the release.
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I can't wait for this alpha release; glad to hear that I'm not completely crazy for checking this site weekly for the past couple of years. I think I played hundreds of games, a lot of them very good, but only a few were memorable. I've got the feeling that this has the potential to be the best.
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Waiting with much excitement
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Million times bigger than the original map? Than i must say you have yet again outdone yourself!
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gone diablo III ? john
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Can't wait!
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I can't wait! You guys did a wonderful job so far.....so excited!!!
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i'm not sold on the online multiplayer concept, never have been...so, if i want to play alone, how do i keep from being attacked?
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How will you pick the people who get the invites to the closed alpha test?
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This is great! I've been playing TTG for the billionth time and I think a lot of the replay value has gone for me. The news about TT2 having different endings, and all the various ways you can play means that I'll love playing the game for longer - especially as I can play a bit and watch the game grow as I play.
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undrgrndgirl, When you start the game you will be able to pick social system of your kingdom. Social system is basically a set of bonuses and drawbacks. One of those systems will increase defences of your villages by 300%, however will also decrease your attack power by the same rate. Therefore it will be unreasonable for most people to attack you, cause they will need 3 times more troops to do sustainable damage to you. Add some other stationary defences you can build and they might need 10x or 20x troops than you which is quite unreasonable - they might find an easier targets instead. Furthermore, when you start the game, there will be one week of beginners protection, when noone can attack you at all so you will have enough time to get used with the game and build up your defences so others do you no harm even if they decide to attack you.
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the kidz, We will pick amond people signed up for our beta-test program, and also among those who bought original Totem Tribe through our site or registered here at enkord.com forum and blog. However don't rush into being the first to try it out. Early testing is not like playing regular game - it actually more like a volounteer job - you have to find and report all those bugs you enounter with the game to us so we will fix them. Therefore tech savvy people are preferred. However the more stable the game will become - the more people we will invite into it, and eventually move from closed alpha-test to a public beta-test.
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this game will be realy fun wat about alliances with other players or clans like fighting in big groups wars would be more epic that way dont u think? and there should be a limit to how much can be on your team this is a idea i came up with its ok if it doesnt happen but for me atleast would be extremely fun
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im thinkin there should be ranks in these alliances or clans or watever u can call them and only leader in the group can give ranks and high enough rank u can invite u dont have to make this come true but would be epic in multiplayer battles and mkae multiplayer more fun and peaple more talkitive
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cant wait to play u makin this game epic sounds like it would be very fun
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hope im one of the peaple that get to play the game early maybe not well i could hope to play this game by this year if it possible
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DEATHNOTE911, Yes there will be diplomacy options and ability to form alliance of several players, the rankings will be present too.
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So the defense will be like Travian? I hate it
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What do you mean "like travian" ?
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