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Well I have to say that after todays update I am totally disgusted. I realize we will get to do more research later that will allow us to upgrade to fams but for now I already could not feed my army in any one place and that includes a 9 food spot. I have had to have hoes on my towns already for the last couple of weeks and now even that bonus has been negated. I do not understand this change at all. You took the people out of towers giving the farmers an advantage. Now because I have army I am penalized to the point I can no longer build up food enough to feed them and have anything left to send them to attack, or anything left over to build with. Please will you explain to me why you decided to do this?

I read the update log but this does not make sense to me at all. I came home today to find that even where I had my army spread between many towns I was at minus food in some of them and others oh boy had +7.

Food has been a serious issue all along and now it is impossible. I have all my culture and resources maxed out as well as army buildings. I am now contemplating destroying the army buildings and becoming a farmer. I guess I will just go play a facebook game :(

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9 years ago Quote

I also do not see how you think catacombs are going to help.

During the week I only have a limited amount of time to play. I already have to come home gather army send them off to war timing where I send them to make sure they make it home so I can divide them up again.

 Today I came home to find they were not spread enough and that no town can support enough of them to send them to war without worry. Do I need to time sending them out from each of my towns to go to war, that is hard enough to do from two towns let alone 7 or eight. I am just very disapointed by todays change and the penalty being given to players who choose to have an army and culture. Have you even looked at my towns? Did you check out any of the stats in our towns before doing this? I know you can. I also know that right now my emotions are getting the better of me as they always do, but when I find that in one town where I have only 6 warriors 5 rafts and 1 legionary and there is only +45 food I just do not understand. 

What good is having +480 food, stone and iron if you can't build up any food?

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Catacombs are goind to help because you can split them between towns and they will still fight as one army in defense.

The battles are meant to be the harder the bigger your army is. Even with negative production you can fill up your storage and troops will be able to stay in your town for quite some time.

Also no need to blackmail me with going to other game, because this is not gonna work. It is not the first and definitely not the last time when I make changes you are not gonna like. For the sake of making a balanced game I am going to upset you many times more, sorry.

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true you will make changes I don't like but it is not all about defense either. That is why I say it is about farmers.

I have already lost one army this week to starvation due to a power outage at my house this week. Now I almost lost another due to changes. Still I only wanted to understand the why, As I can't build up enough food at Tuey to even build anything. 

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I have a question.  Was support personnel population supposed to double in Fellings?  They seem to be the same in all other production facilities.

Correction:  I have no population at my crop fields, at least at Drusilla, so that has changed as well. 

Edited 57 minutes later by .
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Reply to

Correction:  I have no population at my crop fields, at least at Drusilla, so that has changed as well. 

Crop fields have had no people for along time. 

9 years ago Quote
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Reply to

Correction:  I have no population at my crop fields, at least at Drusilla, so that has changed as well. 

Crop fields have had no people for along time. 

lol  How did I not notice this?  But quarries and iron mines do while fellings have doubled. 

Thanks.  My question remains the same then.  Was the population at fellings supposed to be doubled now?

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Yes, there is a discripency between felling and quarry. I think I will reduce the felling population for a bit.

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Reply to

true you will make changes I don't like but it is not all about defense either. That is why I say it is about farmers.

I have already lost one army this week to starvation due to a power outage at my house this week. Now I almost lost another due to changes. Still I only wanted to understand the why, As I can't build up enough food at Tuey to even build anything. 

Being warrior was meant to be the most challenging thing in the game. If it is too challenging you can turn into farmer at any time. The game is designed that the challenge is increased smoothly - the bigger your army is, the more challenging it is to manage. It is your own call how big of an army you want with a bearable amount of trouble to manage it. Increased population is just a small step in this direction, it does not change anything fundamentally.

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Thank you for explaining. I still think it is to many people that you have added to warrior buildings. That is your choice though, if you are trying to discourage warriors this is a good way to do it. Tuey II was trying to build a hugh army to take over the continent but I guess she will now be satisfied with what she has :) (Maybe)

PS. I also think you wanted me to spend more money as now without putting up hoes there, there is no extra food :) So until the end of this stage the plows will be as important for me as blueprints, and they are just as expensive.

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Haven't though about money side there :)

Speaking about game balance I never design it to require shop items. My vision on this - the game have to be enjoayble even without shop and people will be willing to enchance their experience to make it even better. I don't wan't to put people into inconvenience only to sell them more "redemption" in form of cash shop items.

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I also think you need to spend more time on making some of the other perks and achievements work. right now only warrior ones really work. If some of the other perks and achievements for being a farmer were working I could be doing things to get them instead of always going for working war achievements.

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Yes, there is a discripency between felling and quarry. I think I will reduce the felling population for a bit.

Thanks, Bers.  :-)

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the bigger your army is, the more challenging it is to manage.

That goes for defenders too. I want to be a farmer, but I have a big army so I can defend myself. I am trying to distribute my army so I have plus food in each town, but more than +30 or +40 is impossible. So I agree with Tuey, something needs to change, either less population or more food or less corruption. for those still researching, it will be even more difficult.

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That goes for defenders too. I want to be a farmer, but I have a big army so I can defend myself. I am trying to distribute my army so I have plus food in each town, but more than +30 or +40 is impossible. So I agree with Tuey, something needs to change, either less population or more food or less corruption. for those still researching, it will be even more difficult.

Pay attention to what I said about catacombs. They will solve your problem.

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Catacombs will give more food? That is the only thing that will solve the problem. Smittke said her army is already distributed between towns just like the rest of us. So unless catacombs give food they will not solve the problem

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Catacombs will allow to distribute troops for defenders without loosing advantage in defense.

The lack of food is not a problem, it is a game situation which can be solved in numerous ways:

  • Buy food in market.
  • Have less towns to lessen corruption
  • Have less troops to lessen consumption
  • Settle towns in fertile plains which have +3 food spots
  • Strive global resources which increase food production.

And so on.

Edited 3 minutes later by .
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I need to speak on this thread as well.  As you may know I do not want to follow the war pathway.  However, I need a certain amount of army to defeat worms now.  This is causing my food supply as well to be depleted.  So this is not just a issue.  Also, as a comment on your thought to buy food in the market - have you checked the market?  No one is selling food (with a couple of exceptions, I for one do put food up when I have a time that I can to help others) so it is not a solution for the many with the problem of not enough food to sustain the troops.

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I don't see any offers at the market at all, but it is not a surprise, because in current version continents are tiny and most of the people here play war and naturally need food themselves because there is not much stuff left to do in alpha 3. But this does not meat the picture will be like this in the later stages.

EDIT: I saw some offers on naval market, but most of them are 1:1. Try to put your own offer 2:1 any other resource in exchange of half the food and let me know how it will work.

Edited 2 minutes later by .
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Would it help anyone if I were to offer food at the market? As I'm just getting started, I'm producing more food than I can store. It's worth a try to see if it works. :-) I've just upgraded all my gardens, and I'm currently researching to unlock the storage upgrade. Will check the forum in a bit.

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