I've played this game for many years with
much fun. Have played it during big wars between alliances, played it in
peacefull times. Even with the background of the PVP aspect of this
game, also it had a team player factor, that enabled combined attacks or
The Creature Habitats changed the basics of this way of
gaming in many ways. It forces everybody to play on their own in a pre
designed way. No teamplay involved. Experience players can manage, but
not always, when they play occasionally. So i see 3 ways for starters,
where this new feature is a killing aspect for this game.
Now we all have NPC's that attack us and forcing us to play this game
like you like us to play it. Like an extra tutorial saying:" Build your
towns in a way, you can defend against this new feature". This kills the
freedom to develop the play as a player likes to play.
2: We can't interact as a team against these attacks. This kills the value of team play against attacking forces.
Creature habitats make it so much more difficult for new players to
learn to play this game, having small armies wiped in 1 attack for
example. So it also kills the growth of this small community.
I understand you like more data, interaction, feedback. Well, here it is:
you only like to keep fanatic, addicted players in your community,
you're on the right track. If you like to keep the player base you have
and want it to grow, you're on the wrong track. Make attacks by Creature
habitats vissible for alliances, than you may achieve what you may aim
for: more interaction, better developed heroes, more community fun and
So, Berserker, i ask you basically this: Make attacks
by Creature Habitats vissible for alliances. That way they fit in with
the way this game is developing.