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[Feedback request] Prolonged protection for beginner players

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I do not plan to find a silver bullet which will solve all problems. The idea is to make game immersion smother for majority of beginners, which may receive too much damage from other players too early.

8 years ago
8 years ago
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i like it, i would not want to be responsible for running off new users to the game and agree fully that they should have better protection to kick start the learning progress of the game. 

there is a lot to learn in this game, and even us that have been playing a little longer still find new things all the time.

I agree.  I like this idea for BRAND NEW players.  The number of advanced players playing this game is increasing exponentially as the game goes on.  Soon it will be impossible for any newbie to remain in the game since the advanced players can just create a new hero and land right next to them again.  Implementing this type of system should help I hope.  

8 years ago
8 years ago

I like the ideas described for  protection of new players. I think it will allow them a fair opportunity to try the game. After all no one buys a car without taken it for a ride. In the same way no one would want to invest time and/or money in a game they cant play and learn. I also think space wouldn't be an issue if people didn't have so many heroes. Maybe instead of penalizing for extra towns it can be considered for hero #3, 4 etc.

8 years ago
8 years ago

If you have a way of identifying brand new players versus someone one who just starts a new hero prolonged protection would be a good idea. Maybe protection that lapses at a certain point maybe at the time walls and towers equal a given point. And of course force the wall and tower growth by requiring it before moving on to further growth. The problem with new players are that they do not protect themselves. Which means they need to be forced to protect themselves before they are allowed to grow. The idea that they will be protected while they just grow is not a good idea because as said by someone previously they will just get attacked when the protection wears off.

8 years ago
8 years ago
I think another idea for the new players and old that are attacked is that their hero gets transferred to another part of the map when they are destroyed so they don't have to start over from scratch. That would take away a lot of the frustration of all their work being destroyed.  Other games I have played have that feature.
8 years ago
8 years ago
Reply to
  • When hero reaches level 3 it's +1 to X, when reaches level 5, it's another +1, when reaches level 7 it is yet another +1 to X and when hero reaches level 10, the protection is disabled regardless of any other conditions.

If this is implemented, I would suggest to use the "available" hero level (as seen in shrine, temple etc), not the actual hero level. People will stop meditating to keep the best possible protection..

Edited 12 seconds later by .
8 years ago
8 years ago

Well Bers  I think that your idea is good and since this is really only a testing stage then implement it and see what happens.  

8 years ago
8 years ago
Reply to

If this is implemented, I would suggest to use the "available" hero level (as seen in shrine, temple etc), not the actual hero level. People will stop meditating to keep the best possible protection..

Makes sense.

8 years ago
8 years ago

Why not base it on hours played, with a countdown timer.  Say 150 hours playing time, or level 8  hero, or 3rd town, whichever comes first.  Anyone with less experience than this, isn't ready for pvp.  Keep it simple.  Maybe with a few doves thrown in.

8 years ago
8 years ago

I have seen players who never leveled up their hero past level 3 and I have seen a player that did not research into classical age after 3 months of game play, and only then because we started to attack her and she needed the bigger towers.

They would stay small because they just wanted to farm and do the quests. But they were annoying to their neighbors and not being able to do anything about them is a problem for the other players.

8 years ago
8 years ago

They can have their safety but they will not be able to grow, (no second town or 250 culture being limit on single town) increase in level (past lvl 5?) and other sanctions can be placed. They will need to give up a lot. I realize that a small neighbor is a bother for some of us, but I think once the limits are reached the new player will want to move on and will open up for PVP play. When they are ready. Isn't that fair for all?

8 years ago
8 years ago

The first problem which new players have is that they associate this game too much to the original TT. They oversee that this one is a war game and think when they choose collectivism they will not be attacked. The frustration is then big when they come behind that it doesn't help. The second point is that they create right at the beginning too many heros and have no idea how the game works, how to interact with other players and no time to play them. So they stay small and be only in the way of their neighbours. It should be limited for them to have only one hero till they reach a desent age and hero level. And the third thing is that new players only look at culture and build no defence. I hold not very much from extra prodection for more than a second week. When it's longer, it only annoy the others and takes the fun for the leaderism players. - They have to attack someone else, otherwise this politic is useless. When the newbies read carefully what Zweistein and Bullat say and do the quests from the tutorial then they can be easy in 8 - 10 days into classical age, and then it's already possible to be in an alliance and build up towers,  wall and have an army for defence.The rationality from each player says when there is no space for everyone to grow, then one or more have to move, and it's mostly the one who hasn't built so much and/or the weaker one. It brings nothing to stay for each in the neighbourhood. I saw many of such players in this and also in the test phases before who were stubborn and stayed. At the end they were very frustrated as they were attacked and destroyed.When someone needs to build only one or two towns, then I suggest to put them on an other continent toghether where it's not possible to build more towns. Then this kind of players don't annoy the others and can play in peace.

8 years ago
8 years ago
Reply to

It should be limited for them to have only one hero till they reach a desent age and hero level.

The rationality from each player says when there is no space for everyone to grow, then one or more have to move, and it's mostly the one who hasn't built so much and/or the weaker one......When someone needs to build only one or two towns, then I suggest to put them on an other continent toghether where it's not possible to build more towns. Then this kind of players don't annoy the others and can play in peace.

The concept of separate continent for different play has been brought up on many occasions and it is - so far - apparent that this will not occur. So ... if those circumstance remain, another solution needs to be found. .. no matter how often we bring it up.

Again, we are constantly bombarded by Zweistein popping up to remind us (whether we need this info or not) that our tech learning is too slow or  that we can find resource morsels if our storage runs low (come on ... I need this in medieval age?). However, some of the more useful points are not emphasized, such as ... maybe ... what to expect of the PVP game play. Again, I will suggest road markers - which I hope might still be in consideration.

I notice that there are new alliances popping up. Some alliance names give the new player the impression that belonging to this alliance will give them "safe haven" from those who wish to be warriors? People we all know it doesn't work that way, and no new player should be given the impression that it does. More communication within the game will benefit.

I agree that maybe a first time player should be limited to one hero - for a time. This is a good idea. Players evolve. Are they giving themselves a chance to evolve? One learns less about the game while taking care of many heroes than one or two. The problem here is also ... are we willing to give them a chance to evolve? I somewhat doubt that we are.

8 years ago
8 years ago

I fully agree with simba. Since I am the one that started safe haven alliance, I can assure you , it was not meant to imply what it does.  It was an unfortunate choice of name.

we do have a battle alliance as well, but simba is right, more emphasis needs to be put on defense as well.

Next alpha the alliance name will change to a more appropriate name.

8 years ago
8 years ago
Reply to

I fully agree with simba. Since I am the one that started safe haven alliance, I can assure you , it was not meant to imply what it does.  It was an unfortunate choice of name.

Thank you for enlightening us :) I am glad to hear.

8 years ago
8 years ago

One thing I love about this game is the well thought, well spoken people who play it. The game really changed for me when the element of alliance entered the picture. And, although it took me a couple tries, I have found one that has made me feel I have true allies and people who regularly help me learn more of the million little things there are to know about TT2. Common Chat is a good way for newbs to ask a few questions, once they find some horns. It took me a few weeks before I realized how to select towns to speak to individuals (ok so I am slow). My suggestion, is it possible/feasible to create a Newbie Chat? One that can no longer be accessed after joining an alliance, or be timed out once a player reaches a certain milestone. One that could be moderated by either a Dev, or one of the eternally helpful long time players (you know who you are). A place, with no need of horns, where people can ask 'stupid' questions and be guided to focus on whichever part of the game they wish to highlight. This may seem like redundancy since there already is Common Chat, but speaking up there for newbs can be daunting, you have a very limited number of horns in the first few days, and all the other players (regardless of their intentions) can see you, read your levels and find your town.

This idea just popped into my mind as I read all the other responses. It may float or sink, but I really appreciate the opportunity to put my thoughts out there. And much respect to all those that shape this game as it exponentiates its awesomeness.

8 years ago
8 years ago

This feature has been successfully implemented in one of the updates, so continuation of can be done in the news comments regarding this feature:

http://www.totemtribe.com/news/we-did-it-for-the-newbies/

8 years ago
8 years ago
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